Random wip 2012+ - Page 28

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Locked
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

it certainly doesent look that way...still... mmh.. from the darkness levels i would guess you are located in europe..
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random wip 2012+

Post by rattle »

Mix in some colors to break up the grays.. quickest way is putting on some textures with jpeg artifacts at low opacity in a blend mode
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

Image

Image
hm still not good
btw what i mean by real life textures,are textures i find on the internet like this one. But the rest is made by me and taken from older projects.
Image

Image
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Real Life textures are a nice.. basis. But you need to work on them to be really good. Cause this is hollywood, this is were dreams are born, and therefore we make reallife more real then it really is... Try something.. make a cartoon version of the same texture.. and then try to blend it with the original... so long.. till it looks just maybee.. maybee realistic.. then post the results.. or wait

Image

Lets try it with this.. plz post result screen for comparison
Attachments
anitAFisInMyWIP.png
(967.59 KiB) Downloaded 6 times
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

i couldnt resist i had to reduce saturation, i reduced the detail to a more simplistic look, also added doors to the thing.

This is in Upspring
Image

Image
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

I like the second pic more. Keep in mind that things look very flat in Wings3D without specular and normal mapping and self illumination - and thats without more advanced features like parallax mapping and multiple light sources. Crazybump and ShaderMap Pro both give quite good and quick results for normal, parralax and specular maps, though specular always needs some manual fine tuning. If you want, AO bakes can add a great deal at the cost of increased UV space.
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

hmmm it does look better
Image
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

oh, yes it does.. im sure in some long forgotten castle, some lawyer is opening his case.. because of looking to professional :D

tasty units look tasty.. gonna make that tongue a sticky
Image

Unitlingus
Attachments
screen00406.jpg
(674.37 KiB) Downloaded 5 times
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random wip 2012+

Post by Pressure Line »

Image

just laying down the base, which will then have a bit of noise, and a whole load of colour applied :)
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

I like it without noise it is really cute!
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random wip 2012+

Post by Pressure Line »

The noise makes the difference between this:
Image
and this:
Image
Its just to stop things looking *too* clean
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

No

That is the difference made by highlighted edges and a better uv map
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random wip 2012+

Post by Pressure Line »

Also related: Been working with a way to make nice buildpics...
ImageImage
I need to make the tank slightly larger on the groundplate, and possibly de-saturate the ground texture a bit. Might put in a background, but un-decided on that.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Random wip 2012+

Post by BaNa »

Pressure Line wrote:Also related: Been working with a way to make nice buildpics...
ImageImage
I need to make the tank slightly larger on the groundplate, and possibly de-saturate the ground texture a bit. Might put in a background, but un-decided on that.
imo green on green is fail, otherwise the models themselves look nice. Just make ground sand or something that makes green pop.

edit: I would also recommend background or ground in background too.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

nah no background is good.. makes for more distinctive shapes on the mechs ..
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Random wip 2012+

Post by BaNa »

then what about no background and no ground?
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

why not just make sampe examples for comparison

Image

Mmmh.. the astetics are actually quite compelling. I wouldnt change that.. its very mech warrior-ish.. this is .. reminding you of the table top heritage.. on the right side i have what i have in mind for jw.. but those icons are not for prettyness, more optimized for recognition..

Removing the background.. actually didnt work out well as you can see.. it might make the mches more distinctive in shape, but for the tanks and apcs, and radar and jumpship generators (and i dont know... (elementals?)) it does nothing.

Now for the ultimate test.. in a battle situation your attention is spread thin, especially as a noob. You have stress. So you slide that mouse to the left( or the right) and - two step back gentleman, out of the blink of an eye, got to recognise without really focusing...
still they are beautifull.

Im quite interested on smoths opinion here.. he always had some good advice when it came to interface design
Attachments
mmmh.jpg
mmmh.jpg (39 KiB) Viewed 2617 times
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Random wip 2012+

Post by gajop »

well since it's battletech, i assume there are going to be at least a few (2>) factions, so i'd put faction designations in the background
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Enter: The Matrice (Adjazenz) - never invert..

Image

Image

Anyone want some timy in a bucket?
Attachments
Timmy-gets-zapped.jpg
Timmy-gets-zapped.jpg (21.72 KiB) Viewed 2438 times
efence.jpg
efence.jpg (68.98 KiB) Viewed 2438 times
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random wip 2012+

Post by Pressure Line »

There are only a few faction-specific units, and those are for the most part variants on the same chassis (where one faction prefers lasers over autocannons etc)

As for radar icons, i will probably just borrow some from MegaMek (especially for the tanks) eg:
Image
Locked

Return to “Art & Modelling”