you play as arm?Drone_Fragger wrote:I play Aa a lot and see nothing wrong with the flash :/
Absolute Annihilation: Spring 1.46
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- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
the flash is overpowered. bringing back the beamer and hllt is a good idea.
is it just me or has anyone else noticed that the karganeth can scale cliffs insanely fast?
the maverick was talked about a few pages back but it does seem like it has weaker armor than it should but pair it up with a few zeus's and some lvl1 units and its great.
is it just me or has anyone else noticed that the karganeth can scale cliffs insanely fast?
the maverick was talked about a few pages back but it does seem like it has weaker armor than it should but pair it up with a few zeus's and some lvl1 units and its great.
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
well, i was just stating that the flash is a bit overpowered and that the beamer and hllt are a good unit to bring back. i understand that its not going to solve the problem esp since it takes time to get a few up and a player can get plenty of flashes to that players base before hand. slowing them down a bit and increasing the buildtime or cost will help quite a bit.Egarwaen wrote:Will that really be enough? From the discussion a few pages back, it sounds like the Flash is rediculously cost-effective. Wouldn't you need to nerf its damage a bit too?wizard8873 wrote:the flash is overpowered. bringing back the beamer and hllt is a good idea.
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
i wasn't really complaining about it as much as i was just aggreeing with what others said. just like comm bombing, its something you get used to and adapt.BigSteve wrote:Im gonna stab myself if I have to read another post about flash balance or comm bombing.
^^
the karganeth scaling walls is what bothers me. i can understand spiders or turtles come in and im ok with that. when i see 3 karganeths just launch up the wall and get there in no time, then i know somethings wrong.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Its because all terrain units can't be made to climb at a differant speed on cliffs or anything. Technically the speed is horizontal speed, So an AT unit going up a cliff Still tries to move X units horzontally, Even thouh its moving Y units upwards as well.Egarwaen wrote:Do they climb walls faster than Spiders/Recluses or something?wizard8873 wrote:the karganeth scaling walls is what bothers me. i can understand spiders or turtles come in and im ok with that. when i see 3 karganeths just launch up the wall and get there in no time, then i know somethings wrong.
I thought they'd been split up? Unfortunately, the changelog appears to have gone 404...Drone_Fragger wrote:Nerfing flash means nerfing the peewee as well. They have the same weapon.
Isn't there a way to specify a speed modifier for terrain in maps? It'd be a mapping fix, rather than a mod fix, but if it really bugs people that much, it would be a fix.Its because all terrain units can't be made to climb at a differant speed on cliffs or anything. Technically the speed is horizontal speed, So an AT unit going up a cliff Still tries to move X units horzontally, Even thouh its moving Y units upwards as well.
- Forboding Angel
- Evolution RTS Developer
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- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- Drone_Fragger
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- Machiosabre
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- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
i believe so. i will get a quick game up when i get home and repost the replay to just show it.Egarwaen wrote:Do they climb walls faster than Spiders/Recluses or something?
how is it then that units take a long time to climb up a hill? i understand that its still x but there is also a y. is it because the cliff is just straight up and shorter than a slope? sorry if its a stupid question but its just got me wondering.Drone_Fragger wrote:Its because all terrain units can't be made to climb at a differant speed on cliffs or anything. Technically the speed is horizontal speed, So an AT unit going up a cliff Still tries to move X units horzontally, Even thouh its moving Y units upwards as well.