Random WIP 2006-2011 - Page 259

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Random WIP

Post by jK »

I started already two attempts to replace all trees in CA.
Latest attempt looked like this:
Image

My problem is that 100 of those eat 70% of my FPS :cry:

PS: The shown models have 300-350 triangles.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

A lot can probably be done just by editing the textures on the current spring tree models.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Random WIP

Post by Tribulex »

what the fuck i hate the current trees because the are WAY TO BIG FOR *A MODS. Commanders are supposed to be epic, pewees are giant mechs that tower over trees.

well then again, current trees may be almost right size, only a little small. I guess i was exagerating ^ up there.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

I thought we decided peewees were the size of a 2 story house... and most trees, if uninterrupted, will grow to at least 2 house stories or more... so trees should be about as tall as a peewee or taller depending on species... the trees in Spring tend to resemble "Lodgepole Pines" (or what I like to call "Ugly Trees") which grow from 30-50 feet.

Sadly the picture in the wikipedia article is of a subspecies that actually looks not that bad so I had to find a picture of what they normally look like:

Image
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Mesh is DONE. 3000 Tri's... but then you only get 1 so not to much of a problem I hope!

Image

And here are some glam smoth AO versions

Image

Image

Next on the list... UV map and texturing... dam...

aGorm
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

Holy shiat that thing is sexy. Love the rifle. Some of the normals look a little wierd, though, if that shading smoth shot is using them.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

Sweet, very like...

Looking at it I'm thinking that the "blade" doesn't make much sense in a robots fighting each other context... maybe if it split and you had jacob's ladder style arcs run up it.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Pxtl wrote:Holy shiat that thing is sexy. Love the rifle. Some of the normals look a little wierd, though, if that shading smoth shot is using them.
There fine, its the Abient Occlussion in wings that makes it go a tad funny in places (as it doesn't do per pixel shading, it does vertext shading, hence if there are areas without many verts, it can get confused...)

And the Blade makes a lot of sense if you had a large armored bear running at you... :P

aGorm
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

d_b wrote:what the fuck i hate the current trees because the are WAY TO BIG FOR *A MODS. Commanders are supposed to be epic, pewees are giant mechs that tower over trees.

well then again, current trees may be almost right size, only a little small. I guess i was exagerating ^ up there.
Umm... The trees aint the problem, the problem is the scale of TA mods as also the spring as a whole. It's really hard to make anything peewee scaled to look good. A lot of detail gets lost...

@sinbadEV, those are pines that we have numbers in Finland and I will include a lot of those kind of "uglytrees" in my tree set.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Re: Random WIP

Post by Erom »

aGorm, that's the nicest model I've seen in anything Spring related. The way his back greebles hold tension like he's ever so slightly hunched over, all action pose - amazing.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Poor guy don't have no fingers.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

3000 tris will be fine :-) Very nice, aGorm, that has a ton of character!
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: Random WIP

Post by Masse »

Really nice aGorm! Actually I love it!
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Random WIP

Post by Tribulex »

Gota wrote:Poor guy don't have no fingers.
troll post double negative :evil:
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Random WIP

Post by zwzsg »

d_b wrote:what the fuck i hate the current trees because the are WAY TO BIG FOR *A MODS. Commanders are supposed to be epic, pewees are giant mechs that tower over trees.
What the fuck I HATE those dumbass posers who don't know what the fuck they're talking about.

Image

Show a little respect for TA by shutting the fuck up next time.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

To be fair,you dont really know what sort of trees those are and how tall they are.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Random WIP

Post by Master-Athmos »

You still could calculate it with the fancy velocity numbers TA gave by just measuring how much time a unit needs for a certain distance... :wink:

As I think zwsg even said for himself someone really did so... :mrgreen:
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Trees can be big.
Image
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

TBH, since it's a sci-fi game set on distant planets in the far future... trees can be whatever we feel like in terms of scale... this is all kinda silly. Make some big, some small, some HUGE like LathanStanley's... make more aGorm trees, whatever...
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Random WIP

Post by zwzsg »

bobthedinosaur wrote:Trees can be big.
Trees can be small.

Image

So, by combining this photo with the screenshot of my previous post, we can deduce the peewee is approximatively as tall as a coke can. This can be used for future reference:

1 peewee = 1 vanilla coke can.
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