Random WIP 2006-2011 - Page 254

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

cvn above
Image
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Image
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

I love the teenage mutant ninja turtle... air plane
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

flying porctress
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

smoth very, very beautifull. You added that mutch detail in this whole units, without letting them looky noisy from the distance - you managed to make gundams planes to feel&look actually real, like even those overcoloured, always clean&shiny, sometimes resembling ancient samuraihelmet units, could stomp down your house any minute.
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

does anyone make pew pew laser and explosion noises to themselves while modelling? i catch myself doing it sometimes. be honest.
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smoth
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Re: Random WIP

Post by smoth »

nope, I bebop along to whatever music I have on
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

KaiserJ wrote:does anyone make pew pew laser and explosion noises to themselves while modelling? i catch myself doing it sometimes. be honest.
How do you think my units get their names? :P
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

music helps modeling
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

classic music for the work. Clair de Lune or something similar, also gustav mahlere, bill brown, beethoven, borodin, john williams, haydn, händel, berlioz and soon
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch »

Image

I'm not sure this will ever get uvmapped and textured, being what it is. It even has no place in current S'44. But still probably qualifies as WIP.
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: Random WIP

Post by bartvbl »

I WANT to see that thing SHOOT a flagship down in 5 shots :D
AWESOME!
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

That is... really damn cool.
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Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: Random WIP

Post by Falcrum »

Sevastopol!! Very nice model but... can I see wire and polycount ?:P
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

superb, but would look shitty when zoomed out to a certain distance
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

yuritch wrote:Image

I'm not sure this will ever get uvmapped and textured, being what it is. It even has no place in current S'44. But still probably qualifies as WIP.
Even if you use that as nothing but a map feature, you have to find some way to work it into S'44. Just make a Dieppe or Omaha Beach mission and have two sets of features (that beautiful battleship and some shoreline artillery) shelling the hell out of each other.
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smoth
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Re: Random WIP

Post by smoth »

Things like those rails should be handled with transparency
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

you could do quite a lot with sprites
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch »

Falcrum wrote:Sevastopol!! Very nice model but... can I see wire and polycount ?:P
Image
Polycount is 15k. Quads that is. Removing railings (or making them with transparency) can reduce that by 2-3k at least.

(Oops, I just noticed I forgot 2 more AA guns. Need to add them, so polycount will be a bit larger)
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FireStorm_
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Joined: 19 Aug 2009, 16:09

Re: Random WIP

Post by FireStorm_ »

Training my (very slowly growing) skills and showing how that goes:
http://3.bp.blogspot.com/_8zcxHPEUdSw/S ... gWIP_2.jpg
(Currently this model is planned to become part of a feature set with wreckages.)
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