Random WIP 2006-2011
Moderators: MR.D, Moderators
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
I love the teenage mutant ninja turtle... air plane
Re: Random WIP
smoth very, very beautifull. You added that mutch detail in this whole units, without letting them looky noisy from the distance - you managed to make gundams planes to feel&look actually real, like even those overcoloured, always clean&shiny, sometimes resembling ancient samuraihelmet units, could stomp down your house any minute.
Re: Random WIP
does anyone make pew pew laser and explosion noises to themselves while modelling? i catch myself doing it sometimes. be honest.
Re: Random WIP
nope, I bebop along to whatever music I have on
Re: Random WIP
How do you think my units get their names?KaiserJ wrote:does anyone make pew pew laser and explosion noises to themselves while modelling? i catch myself doing it sometimes. be honest.

- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
music helps modeling
Re: Random WIP
classic music for the work. Clair de Lune or something similar, also gustav mahlere, bill brown, beethoven, borodin, john williams, haydn, händel, berlioz and soon
Re: Random WIP

I'm not sure this will ever get uvmapped and textured, being what it is. It even has no place in current S'44. But still probably qualifies as WIP.
Re: Random WIP
I WANT to see that thing SHOOT a flagship down in 5 shots :D
AWESOME!
AWESOME!
Re: Random WIP
That is... really damn cool.
Re: Random WIP
Sevastopol!! Very nice model but... can I see wire and polycount ?:P
Re: Random WIP
superb, but would look shitty when zoomed out to a certain distance
Re: Random WIP
Even if you use that as nothing but a map feature, you have to find some way to work it into S'44. Just make a Dieppe or Omaha Beach mission and have two sets of features (that beautiful battleship and some shoreline artillery) shelling the hell out of each other.yuritch wrote:
I'm not sure this will ever get uvmapped and textured, being what it is. It even has no place in current S'44. But still probably qualifies as WIP.
Re: Random WIP
Things like those rails should be handled with transparency
Re: Random WIP
you could do quite a lot with sprites
Re: Random WIP
Falcrum wrote:Sevastopol!! Very nice model but... can I see wire and polycount ?:P

Polycount is 15k. Quads that is. Removing railings (or making them with transparency) can reduce that by 2-3k at least.
(Oops, I just noticed I forgot 2 more AA guns. Need to add them, so polycount will be a bit larger)
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random WIP
Training my (very slowly growing) skills and showing how that goes:
http://3.bp.blogspot.com/_8zcxHPEUdSw/S ... gWIP_2.jpg
(Currently this model is planned to become part of a feature set with wreckages.)
http://3.bp.blogspot.com/_8zcxHPEUdSw/S ... gWIP_2.jpg
(Currently this model is planned to become part of a feature set with wreckages.)