Random WIP 2006-2011 - Page 253

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

Image

Is there enough of a difference there? Does this work as a sub?
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: Random WIP

Post by bartvbl »

make the 'windows' of the tower on the sub a bit more blue.. Perhaps that adds to the idea that it is underwater.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

The main tower is still very surface ship.
Saktoth
Zero-K Developer
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Re: Random WIP

Post by Saktoth »

Maybe i should wait for the other one to be textured and try and make something out of it because it may be more appropriate. But if we do only conversions of crems models thats going to be 3 ships (since the battleship is going to be baah) to do all the ships from, 3 each thats 9 units.
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

Das Bruce wrote:The main tower is still very surface ship.
+1, just leave one red "window" and it could work
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

Maybe i should wait for the other one to be textured and try and make something out of it because it may be more appropriate. But if we do only conversions of crems models thats going to be 3 ships (since the battleship is going to be baah) to do all the ships from, 3 each thats 9 units.

Or something more complex and closer to my original concept?
Image
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Tribulex
A.N.T.S. Developer
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Re: Random WIP

Post by Tribulex »

Saktoth wrote:Image

Is there enough of a difference there? Does this work as a sub?
epic fail. no it doesnt. fix the tower
bobthedinosaur wrote:you get that centipede hentai rape thing going on and im there.
way ahead of you. did uu see my post about eels and worms? that pertains to pornymod too.
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smoth
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Re: Random WIP

Post by smoth »

Image

LUNCH TIME! have a w.i.p.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

lol. the plating looks a little like the heat plating on space shuttles. Nice job with it. Can't wait to play around with the finished one. :-)
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

nice details smoth!


need to add elevators and elevator doors. oh man this is going to be a nightmare to UV

Image
Attachments
AC beta.jpg
it's going to be big!
(32.72 KiB) Downloaded 2 times
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smoth
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Re: Random WIP

Post by smoth »

depending on the mesh I could uvmap that in about 20 minutes.
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

well heres is ( kind of ) what i have so far. maybe i should add some AA phalanxes or something? and smoth i just might take you up on that.

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carrier2.jpg
(77.5 KiB) Downloaded 2 times
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smoth
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Re: Random WIP

Post by smoth »

not really offering just saying it really isn't terrible.
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MidKnight
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Re: Random WIP

Post by MidKnight »

Some AA guns would help break up the flat-ness of the thing, whether that's a good or bad thing is your call. IMO go for it!

PS:
When UVmapping it, please try not to do any sort of crazy overlapping, for my sake. :P
Overlapping identical parts is fine, but please don't put the UVs for the bottom and top of the tower over the same area or any of that kind of stuff. :-)
Saktoth
Zero-K Developer
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Re: Random WIP

Post by Saktoth »

Gorgeous, bob! Not sure about the spikes though.

Forget AA guns, add missile launchers.
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Random WIP

Post by hamsate »

Some gun again. :P
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smoth
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Re: Random WIP

Post by smoth »

Is that an ak47? the fire selector seems small and the handguard seems a bit short.
Warlord Zsinj
Imperial Winter Developer
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Re: Random WIP

Post by Warlord Zsinj »

I like the spikes, I reckon you should keep them, they add character
SeanHeron
Engines Of War Developer
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Re: Random WIP

Post by SeanHeron »

I wouldn't add any guns or missiles or such - depending on what we do with it, the decks going to be busy enough with stuff anyhow. Plus I think the elevators give good relief from being to homogenous (they were a very nice addition!).

On the elevators: I'd consider adding some struts to the elevator, and/or a crossbar were they cut into the deck - so that the look is less of a "chunk bit out of the side", and more punched out/cut out from the top. But that's probably a matter of taste.

I've said it elsewhere but - I think it's a sweet model overall :) !
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

CVN rough draft texture
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Image
Image
Attachments
CVN defgun.jpg
(50.67 KiB) Downloaded 2 times
CVN on deck.jpg
(120.23 KiB) Downloaded 2 times
CVN rear.jpg
(79.32 KiB) Downloaded 2 times
Last edited by bobthedinosaur on 18 Jan 2010, 23:47, edited 1 time in total.
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