Random WIP 2006-2011 - Page 251

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Random WIP

Post by SeanHeron »

Engines of War is going to be pretty Anime influenced, so I'm inclined to disagree with that quote as well :P. However, Masse did point out he was kidding....
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

wb masse, maybe its me, but it seems like you havent been around for a while. the robot looks pro.

and bob; you're a machine. will blood and steel models be featured in the new game? im a huge fan of the two-cannoned walker bot in particular.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Random WIP

Post by Tribulex »

bobthedinosaur wrote:Image
Heavy flamer/incinerator from wz2100. Except more awesome.


I dont see enough praise for bob's work in this thread. just wanted to let u know bob if i was gay and you too we could... u no...
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Saktoth wrote:How? Make it less tall? Make it thinner? See then it just reverts to the same problem as before, its out of proption.

Anyway i've gone for the longer version, which can be found here.
I think make the rear more square and less 'dagger' shaped would help, though if it could be avoided I do prefer the original longer version. Perhaps use some hackery and make it think it is wider then it really is so that it behaves a little better?
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

Image

Image

still working away at it. bumpmaps are cool; now i see what argh is always on about. looking for comments specifically on the bumpmap and the mex graphics. this will probably be complete sometime soon.

i like how it made the little doors look.
Coresair
Posts: 279
Joined: 30 Dec 2009, 01:17

Re: Random WIP

Post by Coresair »

Breathtaking......I refused to believe that was spring for a few minutes.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Lookin' good :-)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I presume this is a shot from max?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

Which do people prefer?
Image
Image

Both regarding the red 'eye' areas, the colour, and the darkness/lightness/details/shading/etc.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

A.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Wait,how did those gigantic holes end up at water level?
Also I'd go with first but it probably needs more contrast.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

Gota wrote:Wait,how did those gigantic holes end up at water level?
Also I'd go with first but it probably needs more contrast.
You mean the black spots where the teamcolour goes?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

I thought the red was team color.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

I like A for overall clarity, but I like the "red eye" of B for the superstructure detail.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

Image

Edit of Cremuss's AA ship, to make a constructor out of it.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Random WIP

Post by 1v0ry_k1ng »

it looks super awesome sexy up close but really needs a much less detailed, busy and multicoloured texture. When you zoom out on that it'll look like a mess :(
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

@sak - the conboat needs more warning-hatching or something - all those boats look gorgeous, but they also look very similar. I'm worried about differentiating. Maybe lop off the redeye tower altogether.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

I can hardly make out the geometry... texture is too noisy
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

I assume the blue is teamcolour... it looks like it has been smeared on with a finger and is probably the primary problem with the texture. I would probably strip all the present teamcolour save for the paired vertical lines on the tower, then put a band around the vessel a little above the water line.

If you'll look at the ship on the left where I've mock redone the teamcolour, I think you'll see what I mean. The construction stripes would probably show up better with the alternate teamcolour scheme as well.
conshiprevised.jpg
(48.52 KiB) Downloaded 2 times
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Also try not to have too many different colors on the boats,it confuses the eye.
Add more "construction worker" textures on the conboat.
Try harder at emphasizing big stuff that pop out of the model as it is,like towers and cannons and parts that are messy and look alike and are of the same size height width,leave with the same color.
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