Expand and Exterminate version 0.163 Released
Moderator: Moderators
- Johns_Volition
- Posts: 134
- Joined: 05 Jul 2006, 21:17
- Johns_Volition
- Posts: 134
- Joined: 05 Jul 2006, 21:17
well you can already have fun level 1 matches with ni... although you tend to win due to the extreme strenght of them. Especially their neat little cloacked radar thingy is awesome. And of course photon art. I imagine that they could completly overwhelm a force on a map such as delta siege because they could just go streight through the water. But as it was said, they are neither balanced nor released.
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- Posts: 141
- Joined: 28 May 2006, 21:41
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
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- Posts: 141
- Joined: 28 May 2006, 21:41
*Shrug* D'uhhh. Well. Glad you knew who I meant.
I'm pretty sure the error is also in plain EE .162.Forboding Angel wrote:THis is not epic discussion. It has it's own thread. Discuss epic there.KlavoHunter wrote:I believe Fang will have to release a patch or a new version of the mod, as the Level 1 URC mortar bot still fires on the move.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Johns_Volition
- Posts: 134
- Joined: 05 Jul 2006, 21:17
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Not possible I have talked to both of them on TS and they sound nothing alike.Drone_Fragger wrote:The error that Caydr isn't Fang? I bet they are, really. Its caydr, On a proxy, with a differant attitude. In an attempt to make his own mod unplayed.
Klavo... In Normal EE mortor bots are supposed to fire while moving.