Expand & Exterminate .155 Released!
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Hes not lying. It is broken. The first battle determines it all. In OTA the Dgun and Comlaser balenced things out, Because those flashes that just raided your mexxes get dguned, So don't survive to attakc you again. In EE, Those flashes are 2 or 3 Battle tanks, which your com can't do anything about, So he gets killed, you lose your expansions, and the game. For the love of god give the URC commander the Medium plasma tower weapon and The GD commander the Medium battle tank wepaon, Or make Level one defences worth building.Forboding Angel wrote:bullshitDrone_Fragger wrote:Damn Fucking right.Argh wrote:... first off, the next person who declares me a "f'ing noob" can come play NanoBlobs with me, and get owned. Nobody gets to call me a noob, period.
That is quite enough, Minemat. You talk trash, but you can't back it up. Do I need to spend a week playing this mod online and beating the snot out've you guys, before you're going to listen to reason? I don't have time for this crap- I have mods to build.
If Fang doesn't recognize the basic truth here, which is that the mod is pretty well broken at a fundamental level, that's fine- I just won't play it, and I'll ignore it from here on out. It's his mod, not yours, and I have yet to read his comments.
And, to make my point clear- I was working on that texture project on the side, in great part to help this mod... and now I'm not, because of these rude comments. I won't help people who put up with this kind of fanboy nonsense.
For that matter I would be perfectly willing to hand your ass to you in E&E argh, just like you would hand mine to me in nanoblobs.
Mod envy is a nasty thing.
Build Air....
Also side note, can someone tell me why TA is about the only game where your starting unit can wtf pwn almost any lvl 1 unit hands.. cause if that is the only way to balance stuff then id have to say that about 90% of "rts" games are broken.. as most starting units are just builders...
Also side note, can someone tell me why TA is about the only game where your starting unit can wtf pwn almost any lvl 1 unit hands.. cause if that is the only way to balance stuff then id have to say that about 90% of "rts" games are broken.. as most starting units are just builders...
Last edited by Fanger on 01 May 2006, 20:02, edited 1 time in total.
^.^ i sure hope so! maybe then nanblobs will become fun again :DYou'll stop just because of min3mat wich are know to be harsh and stupid (sorry min Wink) ?
thanks for the support krog.
drone fragger...
argh...
im noob at this mod but i spectate it a fair bit. it is good fun and pretty well balanced. hehe
spamming flames is fun tobe fair :D
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
lets try to make this civil people.
honestly fang has got a point. Telling him the mod is broken cause its on an engine for which 95% of the mods have an omnipotent starting unit is at the least immature and at most pure stupidity. i would say that TA is the only game i can think of where the starting unit can obliterate any unit, not just lvl 1 units, hell in most games u have a starting building not a starting unit but i digress.
If anything needs to be said and kept in mind with this mod it is:
THIS ISN'T TA, AND IT WON'T EVER BE, SO GET USE TO IT OR GET OVER IT!!!
feel free to ignore that cause i used formatting on it but it's true and the sooner u realize that then the less time we spend arguing and more time playing.
honestly fang has got a point. Telling him the mod is broken cause its on an engine for which 95% of the mods have an omnipotent starting unit is at the least immature and at most pure stupidity. i would say that TA is the only game i can think of where the starting unit can obliterate any unit, not just lvl 1 units, hell in most games u have a starting building not a starting unit but i digress.
If anything needs to be said and kept in mind with this mod it is:
THIS ISN'T TA, AND IT WON'T EVER BE, SO GET USE TO IT OR GET OVER IT!!!
feel free to ignore that cause i used formatting on it but it's true and the sooner u realize that then the less time we spend arguing and more time playing.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
that is utter rubbish.. if that is the case then your not building those in the proper spot, not only does a urc light plasma turret have more health and range than a gd tank, it is also a wee bit cheaper and builds much faster.. make sure you have radar or line of sight to its max range, and it will pwn that tank..
as urc u should have an easy time getting los or radar coverage as well
U have the spider scout who should probably be one of the first three units u make. with its stealth and cloaking it has an easy time setting up a network of cameras so u can see ur enemy coming.
also u should be using covert mexes (no matter what people say about cloaking being use less) since they provide radar on a decent scale and jamming as well.
a key part of this mod is having intel on ur oppponent. turrets and units benefit from it esp turrets as there long range gives them an edge over units.
U have the spider scout who should probably be one of the first three units u make. with its stealth and cloaking it has an easy time setting up a network of cameras so u can see ur enemy coming.
also u should be using covert mexes (no matter what people say about cloaking being use less) since they provide radar on a decent scale and jamming as well.
a key part of this mod is having intel on ur oppponent. turrets and units benefit from it esp turrets as there long range gives them an edge over units.
Moderators:
PLEASE EXTRACATE THE DRAMA AND EGO-STROKING into it's own thread.
I want to discuss E&E a mod WHICH I LIKE.
For those that complain about the mod...
build order:
metal
power
factory
con unit
The next 2 at the same time
(COMM expand)
metal
metal
metal
TURRET
TURRET
Factory
(CON expand)
metal
metal
metal
TURRET
TURRET
factory
and now
(factory)
unit(repeat)
(CON expand)
metal
TURRET
TURRET
I used this and rocked the place(NOT ON FOUR SKULLS).. anyone else care to share their build order?
PLEASE EXTRACATE THE DRAMA AND EGO-STROKING into it's own thread.
I want to discuss E&E a mod WHICH I LIKE.
For those that complain about the mod...
build order:
metal
power
factory
con unit
The next 2 at the same time
(COMM expand)
metal
metal
metal
TURRET
TURRET
Factory
(CON expand)
metal
metal
metal
TURRET
TURRET
factory
and now
(factory)
unit(repeat)
(CON expand)
metal
TURRET
TURRET
I used this and rocked the place(NOT ON FOUR SKULLS).. anyone else care to share their build order?
Last edited by smoth on 01 May 2006, 22:37, edited 1 time in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
1 turret(which is very cheap), would take you out in no time. Plus that would only have a prayer of working if your opponent was a total noob.BigSteve wrote:I dont really know hoe to play this mod so I usually comm rush my opponent and reclaim his stuff before he has units!
seems to work for me :)
Screw building, thats for noobs, comm rush/ reclaim ftw