Expand & Exterminate .155 Released! - Page 26

Expand & Exterminate .155 Released!

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Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

now now, let's not turn this topic to a flamewar>.>


After playing the new version on a larger map i do have to say that it's better now, but flamers still lack frontline action since their esay to avoid and get eaten up by any other unit. They are great for airdrops thou :D
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I'm thinking flamers might need a .1 speed increase. Not much, but just enough.
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Forboding Angel wrote:
Drone_Fragger wrote:
Argh wrote:... first off, the next person who declares me a "f'ing noob" can come play NanoBlobs with me, and get owned. Nobody gets to call me a noob, period.

That is quite enough, Minemat. You talk trash, but you can't back it up. Do I need to spend a week playing this mod online and beating the snot out've you guys, before you're going to listen to reason? I don't have time for this crap- I have mods to build.

If Fang doesn't recognize the basic truth here, which is that the mod is pretty well broken at a fundamental level, that's fine- I just won't play it, and I'll ignore it from here on out. It's his mod, not yours, and I have yet to read his comments.

And, to make my point clear- I was working on that texture project on the side, in great part to help this mod... and now I'm not, because of these rude comments. I won't help people who put up with this kind of fanboy nonsense.
Damn Fucking right.
bullshit

For that matter I would be perfectly willing to hand your ass to you in E&E argh, just like you would hand mine to me in nanoblobs.

Mod envy is a nasty thing.
Hes not lying. It is broken. The first battle determines it all. In OTA the Dgun and Comlaser balenced things out, Because those flashes that just raided your mexxes get dguned, So don't survive to attakc you again. In EE, Those flashes are 2 or 3 Battle tanks, which your com can't do anything about, So he gets killed, you lose your expansions, and the game. For the love of god give the URC commander the Medium plasma tower weapon and The GD commander the Medium battle tank wepaon, Or make Level one defences worth building.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

Build Air....


Also side note, can someone tell me why TA is about the only game where your starting unit can wtf pwn almost any lvl 1 unit hands.. cause if that is the only way to balance stuff then id have to say that about 90% of "rts" games are broken.. as most starting units are just builders...
Last edited by Fanger on 01 May 2006, 20:02, edited 1 time in total.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

You'll stop just because of min3mat wich are know to be harsh and stupid (sorry min Wink) ?
^.^ i sure hope so! maybe then nanblobs will become fun again :D
thanks for the support krog.
drone fragger...
argh...
im noob at this mod but i spectate it a fair bit. it is good fun and pretty well balanced. hehe
spamming flames is fun tobe fair :D
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Fanger wrote:Build Air....
What with?
Thoise mexxes that the enemy now owns?
The metal from the commadne that was killed by a level 1 GD scout?
The non-exsistant metal makers?
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

So how does the other thousands of RTS with weaponless starting units do it?

Hmm...
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

plz delete this
Last edited by j5mello on 01 May 2006, 20:27, edited 1 time in total.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

lets try to make this civil people.

honestly fang has got a point. Telling him the mod is broken cause its on an engine for which 95% of the mods have an omnipotent starting unit is at the least immature and at most pure stupidity. i would say that TA is the only game i can think of where the starting unit can obliterate any unit, not just lvl 1 units, hell in most games u have a starting building not a starting unit but i digress.

If anything needs to be said and kept in mind with this mod it is:

THIS ISN'T TA, AND IT WON'T EVER BE, SO GET USE TO IT OR GET OVER IT!!!

feel free to ignore that cause i used formatting on it but it's true and the sooner u realize that then the less time we spend arguing and more time playing.
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

In MOST GAMES THE BASIC TURRET CAN PWN MOST OF THE BSIC UNITS. ONE URC TURRET HAS TROUBLE KILLING ONE GD TANK AND SURVIVNG.
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krogothe
AI Developer
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Joined: 14 Nov 2005, 17:07

Post by krogothe »

Hmm thats a little true... but wall it and youre set
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

that is utter rubbish.. if that is the case then your not building those in the proper spot, not only does a urc light plasma turret have more health and range than a gd tank, it is also a wee bit cheaper and builds much faster.. make sure you have radar or line of sight to its max range, and it will pwn that tank..
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

as urc u should have an easy time getting los or radar coverage as well

U have the spider scout who should probably be one of the first three units u make. with its stealth and cloaking it has an easy time setting up a network of cameras so u can see ur enemy coming.

also u should be using covert mexes (no matter what people say about cloaking being use less) since they provide radar on a decent scale and jamming as well.

a key part of this mod is having intel on ur oppponent. turrets and units benefit from it esp turrets as there long range gives them an edge over units.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Moderators:
PLEASE EXTRACATE THE DRAMA AND EGO-STROKING into it's own thread.

I want to discuss E&E a mod WHICH I LIKE.

For those that complain about the mod...

build order:

metal
power
factory
con unit

The next 2 at the same time
(COMM expand)
metal
metal
metal
TURRET
TURRET
Factory

(CON expand)
metal
metal
metal
TURRET
TURRET
factory

and now
(factory)
unit(repeat)


(CON expand)
metal
TURRET
TURRET

I used this and rocked the place(NOT ON FOUR SKULLS).. anyone else care to share their build order?
Last edited by smoth on 01 May 2006, 22:37, edited 1 time in total.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

skull is a high metal map.
i generally get 3 odd mexes before a plant dependant on the spacing then get a few tech 1 units (2-3) and use them to defned further expansion. i try to keep the com near the base after initially taking a few mexes.
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

I dont really know hoe to play this mod so I usually comm rush my opponent and reclaim his stuff before he has units!

seems to work for me :)

Screw building, thats for noobs, comm rush/ reclaim ftw
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

works scarily well to rush scouts such as spiders and scouts to reclaim wrecks (and in the GDs case RAID SO COST EFFECTIVELY ITS ILLEGAL :D)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

BigSteve wrote:I dont really know hoe to play this mod so I usually comm rush my opponent and reclaim his stuff before he has units!

seems to work for me :)

Screw building, thats for noobs, comm rush/ reclaim ftw
1 turret(which is very cheap), would take you out in no time. Plus that would only have a prayer of working if your opponent was a total noob.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Min3mat wrote:works scarily well to rush scouts such as spiders and scouts to reclaim wrecks (and in the GDs case RAID SO COST EFFECTIVELY ITS ILLEGAL :D)
OOOH I did not think of using the scouts as forward salvage opperations... coool!
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Do scout spiders have stealth? they get shot at quite ofen, and they are ofen not even close to the units...
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