Random WIP 2006-2011 - Page 243

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

What game is that for?
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wilbefast
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Re: Random WIP

Post by wilbefast »

Cremuss wrote:Right now it's not for any game, just for practice, but I'll truly reconsider that if spring could handle bone animation ;D
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

Gotcha
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KDR_11k
Game Developer
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Re: Random WIP

Post by KDR_11k »

Cremuss wrote:tricount of 800 tris :-)
No effing way. That wireframe looks more like 800 quads to me.
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Masse
Damned Developer
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Re: Random WIP

Post by Masse »

KDR_11k wrote:
Cremuss wrote:tricount of 800 tris :-)
No effing way. That wireframe looks more like 800 quads to me.
Read it again... he reduced tri count by 800 tris and look at the picture it says 2020 tris :)
Saktoth
Zero-K Developer
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Re: Random WIP

Post by Saktoth »

Image
Butchered half finished attempt to texture Cremuss's air pad (by cutting up his other textures D:).
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Argh
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Re: Random WIP

Post by Argh »

WIP

Image

WIP 2
Image
Attachments
screen00091.jpg
(46.64 KiB) Downloaded 2 times
screen00088.jpg
(49.35 KiB) Downloaded 2 times
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Das Bruce
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Re: Random WIP

Post by Das Bruce »

That is ugly.
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AF
AI Developer
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Re: Random WIP

Post by AF »

Not really doing anything for me, Its not great, its not crap its erm.... I dont know.. Itll do
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FireStorm_
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Joined: 19 Aug 2009, 16:09

Re: Random WIP

Post by FireStorm_ »

Looks like a floating BigBerta, or at least a heavy artillery unit. If it is supposed to do something else, i believe the model may need some improvement.
(otherwise it looks fine)
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Argh
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Re: Random WIP

Post by Argh »

Sorry if it's insufficiently exciting. It was (mainly) an experiment in terms of some new production techniques. Well, that, and starting to think about what a semi-plausible futuristic warship would actually look like. Still working on that part ;)
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Gota
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Re: Random WIP

Post by Gota »

Looks like a WW2 cannon mounted on a catamaran and painted green.
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MidKnight
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Re: Random WIP

Post by MidKnight »

It makes me lol. very cubical.
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Argh
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Re: Random WIP

Post by Argh »

Well, IRL, future warships look pretty cubical:
Image
And the underwater powertrain design (it's not a catamaran, technically) is one of the big things in nautical engineering atm, could eventually make regular ships obsolete by allowing ships (especially warships) to operate with different drafts by changing ballast levels, save fuel, go faster, and be sturdier. That, and I wanted a distinct reference to the Lockheed-Martin "stealth ship", because it was cool.

Anyhow, that is what I'm referencing, I guess nobody's really familiar with that stuff. About the only things that aren't really reasonable is the size of the cannon, and I didn't include a helo pad (although that is pretty tempting, come to think, so maybe I'll do that).
Last edited by Argh on 28 Dec 2009, 06:33, edited 1 time in total.
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Peet
Malcontent
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Re: Random WIP

Post by Peet »

Ugly and realistic are not mutually exclusive.
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Argh
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Re: Random WIP

Post by Argh »

Sure. Sometimes, ugly is just part of the design. Just explaining where it came from.
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smoth
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Re: Random WIP

Post by smoth »

Saying that we do not understand because people rejected the unit comes off as condescending.

It looks really boxy and lacking detail. Considering the other resistance designs it seems out of place. Another thing iwould suggest looking at is making th pontoons look more part of the ships design. That could help sell the unit.

Another thing is many resistance look based on natural things, from badgers, bears, wasps and grass hoppers. Considering also the gemetric complexity of gmns unit it strikes me as really out of place.

Hope this helps
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Argh
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Re: Random WIP

Post by Argh »

Explaining the sources isn't being "condescending", it's being thoughtful and exploring why the audience's reaction to the work is a lot different than my own. I see functionality and a lot of references, they see boxy and ugly. It's all right, nobody's hurt by that.

I thought explaining where I was coming from might help people understand the design decisions- it doesn't make it less ugly, but maybe it makes more sense.
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smoth
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Re: Random WIP

Post by smoth »

I have personally seen the militaries big assed catamaran and seen many pictures of the stealth one.

Your design is too long and panely for stealth and merges poorly the elements of the two. Once again rather than acknowledge the points brought up, you try to focus entirely on what you seem to see as an attack.

I gave you a serious critique and tried to explain what I thnk others are expressing. I will not do so again
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Wolf-In-Exile
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Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

Argh: Is that some bumpmapping I see on the texture?
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