Mac Binary Release
Moderator: Moderators
Re: Mac Binary Release
Does anyone know any AI that will work on the OS X version?
Re: Mac Binary Release
They'd need to be recompiled, and none have so far. I bet something like a LUA AI would be easier to port.
Re: Mac Binary Release
I used Spring on a Multi-core Intel Laptop, and haven't had any major problems.
Re: Mac Binary Release
Ah ok.Erom wrote:They'd need to be recompiled, and none have so far. I bet something like a LUA AI would be easier to port.
Re: Mac Binary Release
i got the same problem :/On my MacBook, when I launch Spring, the screen goes black for a few seconds, then my desktop come back. A few seconds later, Spring's icon disappear from the Dock and the Crashed Unexpectedly dialog appears.
I haven't this file in my ~/Library/Preferences/.There should be more in that file. I modified one with lower settings for you to try. Replace you plist file in ~/Library/Preferences/ with this one.
http://homepage.mac.com/ericliskay/com. ... ring.plist
Re: Mac Binary Release
Hey, new guy here.
First of all, THANKYOU so much for porting spring over to OSX.
Now I'm having a problem that has a simple fix.
Right after i select my mod, it either says "missing default cursor" or Spring quits unexpectedly.
Any ideas?
I'm also on an iBook G4 and I'm running Mac OSX 10.4.11 .
Thanks beforehand.
First of all, THANKYOU so much for porting spring over to OSX.
Now I'm having a problem that has a simple fix.
Right after i select my mod, it either says "missing default cursor" or Spring quits unexpectedly.
Any ideas?
I'm also on an iBook G4 and I'm running Mac OSX 10.4.11 .
Thanks beforehand.
- DandyGnome
- Posts: 61
- Joined: 25 Jun 2007, 06:43
Re: Mac Binary Release
Two pages back step 2 is what you need.
patmo98 wrote:Install instructions:
1) Get a binary install of spring, or compile it yourself
2) Get a copy of the base and put it in base. Should include:
otacontent.sdz
spring/bitmaps.sdz
springcontent.sdz
tacontent_v2.sdz
tatextures_v062.sdz
can be found at http://spring-portal.com/index.php/docm ... ew/40-misc
3) Get a working mod. You can probably find one at http://spring.clan-sy.com/phpbb/viewtop ... 14&t=12789
4) Get a working map. You can probably find one at http://spring-portal.com/index.php/docm ... ew/35-maps
5) If you have an nVidia 8 series and plan to use dynamic water, their is a bug that has been fixed in SVN. If you have streaky dynamic water, read this http://spring.clan-sy.com/phpbb/viewtop ... 77#p263177
At this point spring should work, and be using the default settings.
Look in this thread for discusion about .plist files to change the settings.
AI's won't be installed.
Re: Mac Binary Release
Thanks.
Probably another dumb mistake, but when the map loads up, there aren't any units anywhere at all.
I've only played the original TA before, and all the time you started instantly with a commander, so if there's some button or gui that I'm missing, please inform me.
I downloaded a mod, so I'm quite sure what the problem is.
Probably another dumb mistake, but when the map loads up, there aren't any units anywhere at all.
I've only played the original TA before, and all the time you started instantly with a commander, so if there's some button or gui that I'm missing, please inform me.
I downloaded a mod, so I'm quite sure what the problem is.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: Mac Binary Release
Press ctrl+c and it well take you to your commander.
Re: Mac Binary Release
I get this when I try to run spring:
Code: Select all
Exception: EXC_BAD_INSTRUCTION (0x0002)
Code[0]: 0x00000002
Code[1]: 0x00235b88
Thread 0 Crashed:
0 ...os.taspring-linux.SpringRTS 0x00235b88 std::_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, int>, std::_Select1st<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, int> >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, int> > >::insert_unique(std::_Rb_tree_iterator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, int> >, std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, int> const&) + 124
1 ...os.taspring-linux.SpringRTS 0x00235d38 std::map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, int> > >::operator[](std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 144
2 ...os.taspring-linux.SpringRTS 0x0002ab6c CCommandColors::CCommandColors[in-charge]() + 284
3 ...os.taspring-linux.SpringRTS 0x0031c79c _static_initialization_and_destruction_0(int, int) + 152
4 dyld 0x8fe15608 ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 816
5 dyld 0x8fe0ba68 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&) + 212
6 dyld 0x8fe0d5ec ImageLoader::runInitializers(ImageLoader::LinkContext const&) + 92
7 dyld 0x8fe02cb4 dyld::initializeMainExecutable() + 84
8 ...os.taspring-linux.SpringRTS 0x00003064 _start + 304
9 ...os.taspring-linux.SpringRTS 0x00002f30 start + 48
Thread 0 crashed with PPC Thread State 64:
srr0: 0x0000000000235b88 srr1: 0x000000000208d030 vrsave: 0x0000000000000000
cr: 0x82000422 xer: 0x0000000000000004 lr: 0x0000000000235b88 ctr: 0x0000000094bb2e6c
r0: 0x0000000000235b88 r1: 0x00000000bffff630 r2: 0x0000000000d06f70 r3: 0x00000000bffff680
r4: 0x0000000000d06f70 r5: 0x000000000057401c r6: 0x000000000057401c r7: 0x0000000000000001
r8: 0x0000000000e020e3 r9: 0x0000000000000006 r10: 0x0000000000e000df r11: 0x0000000042000428
r12: 0x0000000094bb2e6c r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
r16: 0x0000000000000000 r17: 0x0000000000000000 r18: 0x0000000000000000 r19: 0x0000000000000000
r20: 0x0000000000000000 r21: 0x0000000000000000 r22: 0x0000000000000000 r23: 0x000000008fe5433c
r24: 0x000000008fe452e0 r25: 0x0000000000000000 r26: 0x0000000000330000 r27: 0x00000000bffff71c
r28: 0x00000000bffff72c r29: 0x00000000bffff71c r30: 0x000000000057401c r31: 0x0000000000574018
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Re: Mac Binary Release
I've got the core game working, however I can't get either AAI or KAI to work, it just crashes.
The game loads, the map and everything and gets to "waiting for connections press enter to whatever" (I can't remember what exactly it says), but as soon as I do, it crashes and the apple crashreporter comes up.
I suspect its a problem with the mods I have, KAI always crashes, but AAi only crashes on both versions of XTA I have (9.45 & 9.5), AAi however says that it dosen't work with Ntai and then just sits there doing nothing, but it DOES load.
Mods:
NOTA 1.47 (KAI crashes, AAI does nothing)
XTA 9.45 (both AIs crash the game)
XTA 9.5 (both AIs crash the game)
System: MacBookPro /w Leapoard, latest updates.
I can play for hours by myself (using .team to switch sides), however, that's only so interesting. I've even got Lua working reasonably well (some things it chokes on, but usually its ok)
The game loads, the map and everything and gets to "waiting for connections press enter to whatever" (I can't remember what exactly it says), but as soon as I do, it crashes and the apple crashreporter comes up.
I suspect its a problem with the mods I have, KAI always crashes, but AAi only crashes on both versions of XTA I have (9.45 & 9.5), AAi however says that it dosen't work with Ntai and then just sits there doing nothing, but it DOES load.
Mods:
NOTA 1.47 (KAI crashes, AAI does nothing)
XTA 9.45 (both AIs crash the game)
XTA 9.5 (both AIs crash the game)
System: MacBookPro /w Leapoard, latest updates.
I can play for hours by myself (using .team to switch sides), however, that's only so interesting. I've even got Lua working reasonably well (some things it chokes on, but usually its ok)
Re: Mac Binary Release
THANK YOU! I am a mac user who loves the original ta. But thinks this s 10x better. I would love to play online though is there a way to create mac/pc servers. Also if you signed up for the mac developers page you might be able to get this on there downloads page which would be great advertising for you. And have potentially have hundreds of new people in the community.
(Link:https://daw.apple.com/cgi-bin/WebObject ... /index.php)
(Link:https://daw.apple.com/cgi-bin/WebObject ... /index.php)
Re: Mac Binary Release
Well, no, since TA Spring is really unfinished on Mac OS for now, there's no Mac-PC support.
Re: Mac Binary Release
1) don't hurt me
2) can't mac users just do that thing where they run windows in a window with spring on it?
2) can't mac users just do that thing where they run windows in a window with spring on it?
Re: Mac Binary Release
Well, there's a few problems with that :Crayfish wrote:1) don't hurt me
2) can't mac users just do that thing where they run windows in a window with spring on it?
- You need to own Windows
- You need to install Windows (disk space, pain of this archaic interface)
- You need to use Windows then (pain of this archaic interface :p )
- You need to reboot to play (the only solution where the graphics card is at its full potential needs rebooting)
Re: Mac Binary Release
Any help improving mac support in the codebase would be much appreciated!
Re: Mac Binary Release
Okay, just wondered as I have a friend who does this (although haven't seem him do it for games) and it seems to work pretty well. That's on a new macbook though. Good to have more players so hope this all works out!
Chamyky wrote:Well, there's a few problems with that :Crayfish wrote:1) don't hurt me
2) can't mac users just do that thing where they run windows in a window with spring on it?
Apart from that, the last resort is using Windows, indeed ├óÔé¼ÔÇØ but having a game that is directly built for your platform is better, isn't it?
- You need to own Windows
- You need to install Windows (disk space, pain of this archaic interface)
- You need to use Windows then (pain of this archaic interface :p )
- You need to reboot to play (the only solution where the graphics card is at its full potential needs rebooting)
Re: Mac Binary Release
New macbook? How new? As previously posted my Spring will not run and crashes out on my Core Duo 2 macbook running Leopard ...Crayfish wrote:Okay, just wondered as I have a friend who does this (although haven't seem him do it for games) and it seems to work pretty well. That's on a new macbook though. Good to have more players so hope this all works out!
... so i'm currently trying to rebuild using XCode but this is taking me some time as I've never developed on Mac before and struggling with getting the boost libraries compiled ...
Re: Mac Binary Release
Very new. As I said I haven't seen him run games, including Spring. He seems to manage things like video and music editing applications with no problems though, and some of those are very resource hungry.
Widening Spring participation is a great thing in any case, good luck with working it out!
Widening Spring participation is a great thing in any case, good luck with working it out!
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- Posts: 34
- Joined: 29 May 2008, 21:06
Re: Mac Binary Release
I am attempting to compile the latest svn with XCode and I am really close, but I don't know how to fix the remaining problems. The linker is complaining about a lack of the following symbols:
_PreInitMac
_MacMessageBox
_pool
ConfigHandler.cpp wants _PreInitMac
errorhandler.cpp wants _MacMessageBox
SDLMain.m wants _PreInitMac and _pool
I have been messing with the source for several hours now and to get this close without being able to finish is infuriating. Internet searches for help on these symbols is giving me nothing. Please help!
_PreInitMac
_MacMessageBox
_pool
ConfigHandler.cpp wants _PreInitMac
errorhandler.cpp wants _MacMessageBox
SDLMain.m wants _PreInitMac and _pool
I have been messing with the source for several hours now and to get this close without being able to finish is infuriating. Internet searches for help on these symbols is giving me nothing. Please help!