[Linux Lobby] AFLobby Beta 3.9.7 - Page 25

[Linux Lobby] AFLobby Beta 3.9.7

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Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

Wow! Double buffering helps sooo much.. no more epilepsy fits! Let's just hope it doesn't cause too much problems in the future.

Unfortunately I have a few bugs for you to fix which i'll post before i turn in:

*When you pm someone; the stuff you say i headed under the other person's name i.e. when I pm'd you it said "[]AF says:" for all my comments (this weren't there in beta1 as far as I can remember)

*URLs without the http:// prefix still don't work

*The messagebox that comes up when you do things like trying to join main twice, is fixed and cannot be moved; (for me it pop-ups in the bottom right corner of my second monitor)
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Double Buffering is a huge improvement, it really makes a difference for the user experience. I haven't noticed any of the problems that people were plagued with in the earlier alphas.

I can confirm all the issues that Lippy has brought to your attention, although that last one is less a bug and more just something I don't think has ever happened or was meant to.

Edit: Also, more issues I have noticed:

*if I logout and then try to login again in the same session it always gets stuck on "refreshing unitsync hashes"

*Each login it rewrites all the minimaps, even though I already have them in .aflobby. This can take quite a while considering that I have about 150 maps.

The lobby is shaping up nicely AF, you are doing great work.

Edit again: Ok the minimap thing is screwed up :P It no longer reads or writes from .aflobby. I have no idea where it's writing those minimaps to each login, but it does not read from this new location as I have no minimaps in the battle lobby or maps tab.
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AF
AI Developer
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Post by AF »

I added a '/' to the end of minimaps.

It used to read minimsp*mapname*.jpg whereas it now reads minimaps/*mapname*.jpg

I never did add the ability to move the mesages/toasts window

Ill look into the hang on login

I also suspect the channel view might not be getting discarded correctly.

I've fixed the pm bug

Relative, can you check that your aflobby folder in home has a minimaps folder? It may be that unitsync doesnt create the folder if its not found and has instead just given up after a no write error.
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

Mhh.. for me when I logout (by clicking the logout button) & try to login again, an error pops up in the "messages" boxes i wrote about in my last post saying "Login Failed Already logged in"

And indeed, AFlobby seems to crash on startup quite a lot now. The good news, is the crashes don't seem to be random; they seem to happen every second time you try to start up the lobby, so it should be trackable.
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AF
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Post by AF »

Mhh.. for me when I logout (by clicking the logout button) & try to login again, an error pops up in the "messages" boxes i wrote about in my last post saying "Login Failed Already logged in"
Sadly this isn't a lobby bug. Infact you get this under tasclient and even the supreme commander lobby.

To logout from the server you disconnect. When the connection timesout on the servers end it logs you out.

This is a terrible way of doing things and needs to be augmented by a LOGOUT command. If you disconnect and then login before the server realises you closed the connection, it kicks you with that message.

I tried to explain this to betalord and he said he cba and it wasn't an issue, it'd take care of itself.
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

AF wrote:
Mhh.. for me when I logout (by clicking the logout button) & try to login again, an error pops up in the "messages" boxes i wrote about in my last post saying "Login Failed Already logged in"
Sadly this isn't a lobby bug. Infact you get this under tasclient and even the supreme commander lobby.

To logout from the server you disconnect. When the connection timesout on the servers end it logs you out.

This is a terrible way of doing things and needs to be augmented by a LOGOUT command. If you disconnect and then login before the server realises you closed the connection, it kicks you with that message.

I tried to explain this to betalord and he said he cba and it wasn't an issue, it'd take care of itself.
But I waited for a few minutes and it still didn't work... and everytime if I restart AFlobby it works fine; e.g. If i click logout and wait 5 mins then try to login it still won't work. If instead I logout, then quit AFlobby, then start it up again all within 30 seconds it works fine...

EDIT: Just tested it after 30 mins of leaving it open and it still didn't work
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AF
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Post by AF »

http://www.darkstars.co.uk/randomfiles/ ... build2.zip

Fixes www hyperlinks regex and bad link message, and fixes the logout GUI message not reaching connection class and never actually logging out spawning a second channel view
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Post by Agon »

Tested newest version. No minimap! Version from 13juni 07 build 2

Code: Select all

heapsize=85196800
JSync Setup
Image loading error for /home/agon/.aflobby/minimaps/mars.smf.jpg: ERRORED
Image loading error for /home/agon/.aflobby/minimaps/mars.smf.jpg: ERRORED
Edit:
In the folder is no image available.
Last edited by Agon on 13 Jun 2007, 15:55, edited 1 time in total.
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Relative
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Post by Relative »

AF wrote:http://www.darkstars.co.uk/randomfiles/ ... build2.zip

Fixes www hyperlinks regex and bad link message, and fixes the logout GUI message not reaching connection class and never actually logging out spawning a second channel view
Yay, but my minimap issue still exists. :( Has no one else had the problem I mentioned in my above post?

Edit: Looks like Agon has stumbled upon it.
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

Well I tested out the 12th June Build 1 again and the minimaps work in it.

Out of interest I checked the memory usage of double buffered vs standard, and double buffered takes up an extra ~20mb which is fine (90mb vs 110mb). Definitely worth it.

EDIT: I over estimated; it's less; only about 10mb.
Last edited by Lippy on 13 Jun 2007, 16:40, edited 1 time in total.
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Relative
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Post by Relative »

Lippy wrote:Well I tested out the 12th June Build 1 again and the minimaps work in it.

Out of interest I checked the memory usage of double buffered vs standard, and double buffered takes up an extra ~20mb which is fine (90mb vs 110mb). Definitely worth it.
That's a lot, for me it's only 50MB with 5 channels open and 80MB when + the battle lobby open.
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Agon
Posts: 527
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Post by Agon »

Found another bug! I want to host a game and I have only one mod (NanoBlobs064.sdz)
but in the modlist there is no mod.
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

Relative wrote:
Lippy wrote:Well I tested out the 12th June Build 1 again and the minimaps work in it.

Out of interest I checked the memory usage of double buffered vs standard, and double buffered takes up an extra ~20mb which is fine (90mb vs 110mb). Definitely worth it.
That's a lot, for me it's only 50MB with 5 channels open and 80MB when + the battle lobby open.
Really? I tested mine like this: login; (don't join any extra channels); This gives 50mb; then click on every tab, waiting a few secs between each tab; this rises rapidly rises to just under 100mb.
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AF
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Post by AF »

Let me clear this up

/home/agon/.aflobby/minimaps/mars.smf.jpg

That folder must exist. If it does not exist then unitsync wont write any minimaps, itll be wasting tis tiem generating jpegs trying to write them then skipping to the next minimap.

/home/*username*/.aflobby/minimaps/

That folder and the subfolder must exist. Without it no settings can be saved, no minimaps can be created. Current AFLobby builds will not create the folders for you!
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Agon
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Post by Agon »

Sry, my mistake. I wrote afflobby twp f´s.
Okay now all works. But I don´t test joining as a spectator. And I had an problem with loading a mod:

Code: Select all

JSync Setup
aflobby.sh: line 1:  9342 Speicherzugriffsfehler  java -Djava.library.path=. -jar aflobby.jar
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

Lolz... were such noobs. I remember reading that but I just somehow forgot it. :P
Agon wrote:Sry, my mistake. I wrote afflobby twp f´s.
Okay now all works. But I don´t test joining as a spectator. And I had an problem with loading a mod:

Code: Select all

JSync Setup
aflobby.sh: line 1:  9342 Speicherzugriffsfehler  java -Djava.library.path=. -jar aflobby.jar
I'm not surprised.. you even wrote two as 'twp' lol
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AF
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Post by AF »

I dont speak german =p
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Post by Agon »

Oh, sry. I only copy pasted. Edited;

Code: Select all

JSync Setup
aflobby.sh: line 1:  9342 segmentation fault  java -Djava.library.path=. -jar aflobby.jar
Okay found problem, FF uses two mod files:
FF 1.21 Data.sdz ; FF 1.21 S.sdz
The first one causes the error.

Oh and a feature request: A user can right click on a hosted game to select events like:
hosts opened the game, host made the game private, host changed the map, player joined leave. All selectable via a "drop down menu" and checkboxes.
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AF
AI Developer
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Post by AF »

Can you rephrase that last request a bit clearer?
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Post by Agon »

Yeah, a screenshot with the modification:
Image
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