Jeez, I tell you, I wasn't expecting the spanish inquisition when I posted here
The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Moderator: Content Developer
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Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Smoth, I have to disagree with you here. This was a favourite shot of mine of a series of shots, and I think the mottled reflectivity really works on this craft, particularly when it is in motion, as the light will glint off it - but not in a clean way that makes it look like some sort of well-polished toy, and not not at all, which makes it look a little fake when the windows are reflective but the rest of the body is very dull.
Jeez, I tell you, I wasn't expecting the spanish inquisition when I posted here
Jeez, I tell you, I wasn't expecting the spanish inquisition when I posted here
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Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Not quite SWS, but kinda related. I'm using the snowspeeder me and aGorm made in my Computer Graphics project at school, these are some of the shots Ive rendered:
http://replays.unknown-files.net/dump/3 ... 20shot.png
http://replays.unknown-files.net/dump/3 ... ot%202.png
http://replays.unknown-files.net/dump/3 ... 20past.avi
http://replays.unknown-files.net/dump/3 ... 20shot.png
http://replays.unknown-files.net/dump/3 ... ot%202.png
http://replays.unknown-files.net/dump/3 ... 20past.avi
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SpikedHelmet
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Time for another shot to appease the masses?

Imperial Hailfire Droid
Credits:
Model + UV: U.G.O (I think I helped out with the head, but it's 99% his)
Texture: me
(the holes in the wheels are done with transparency on the texture; I realise this allows you to see through to where there probably should be geometry, but this is such a tiny detail, and you can't see it unless you're really up close and getting in at some difficult angles. Just thought I'd mention it before you all commented!)
There, have at it, you vultures

Imperial Hailfire Droid
Credits:
Model + UV: U.G.O (I think I helped out with the head, but it's 99% his)
Texture: me
(the holes in the wheels are done with transparency on the texture; I realise this allows you to see through to where there probably should be geometry, but this is such a tiny detail, and you can't see it unless you're really up close and getting in at some difficult angles. Just thought I'd mention it before you all commented!)
There, have at it, you vultures
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Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I'm not seeing it on your morty, smoth?
If it's what I'm thinking, the geometry is quite complicated there to save the polycount, which is already quite high for a reasonably common unit. The holes are really just a flair, they make it more obvious that the wheels are actually turning, which is good.
If you are saying you can solve it with a six sided box per wheel, I'm all ears. But if it's six side per hole, way too many polies. Seriously, it's really, really hard to see in-game, it's just a little bit more obvious in this still shot (even then it's hard to see, and only when you're looking at it closely).
If it's what I'm thinking, the geometry is quite complicated there to save the polycount, which is already quite high for a reasonably common unit. The holes are really just a flair, they make it more obvious that the wheels are actually turning, which is good.
If you are saying you can solve it with a six sided box per wheel, I'm all ears. But if it's six side per hole, way too many polies. Seriously, it's really, really hard to see in-game, it's just a little bit more obvious in this still shot (even then it's hard to see, and only when you're looking at it closely).
- 1v0ry_k1ng
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Yeah, it's texturers that's really slowing us down badly. Currently we have many of the models done, and can pop out the rest very quickly. I'm the only one that is texturing regularly, and I'm not brilliant at it, and I'm very slow. Also, I've just gone back to uni, which means my time will quickly disappear.
If you guys want to speed up this release, hunt us down some texturers!
Or alternatively, convince aGorm to start texturing for us again
If you guys want to speed up this release, hunt us down some texturers!
Or alternatively, convince aGorm to start texturing for us again
look closer at places like where the feet are: http://spring.unknown-files.net/picture/3078/0/Warlord Zsinj wrote:I'm not seeing it on your morty, smoth?
See how it looks like I modeled the inside with an inset and then extruding faces in? The bottoms of the shin are only three faces with a transparency. I then have a 3 faced object inside the leg to hide the hole that would be there.
it isn't to bad as far as poly count goes, 6 faced cylinders inside of the hole to hide the non-existent back faces.Warlord Zsinj wrote:If it's what I'm thinking, the geometry is quite complicated there to save the polycount, which is already quite high for a reasonably common unit. The holes are really just a flair, they make it more obvious that the wheels are actually turning, which is good.
why is it too many polies? How many units of this type will really be seen? what maybe 30-40? that isn't too much.Warlord Zsinj wrote:If you are saying you can solve it with a six sided box per wheel, I'm all ears. But if it's six side per hole, way too many polies. Seriously, it's really, really hard to see in-game, it's just a little bit more obvious in this still shot (even then it's hard to see, and only when you're looking at it closely).

