Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.
smoth we need ideas on redesigning the cbt mod. the last public release was ota setup, metal extractors, energy plants, and factories.
weve considered having drop ships drop of the limited army and thats all you have, or maybe you could earn resources through progress and get reinforcements... pretty much we dont want to continue where we were heading and we are trying to come up with how the new version will work. we are 'brainstorming'. so any help is appreciated, especially if you have some experience or knowledge with the battle tech game.
Kdr has a working economy that he did for gundam but we are still working out some kinks. Also Starwars has some very interesting bits that I dare not tell you about. I feel it may be worth your time to go ahead and resolve all script issues and get models ready, starwars alone will have many many useful things. Also many of kdr's micro projects have some fascinating lua mechanics.
The only issue with battle tech is that yeah metal and energy ta style will not work. However, a requisition system would make sense to me. Consider that each battle is for a pivotal location and that the faction used by the player will likely throw more resources to secure it. If the faction's attack force is failing to dominate the place obviously they would be offered less supplies and/or mechs because their leaders are considering withdrawing from the planet/battlefield because it looks as though it time to call it a loss.
You could even make some factions actually get a requisition boost when the chips are down to represent aggressive hatred or desire. even more interesting would be to also allow some factions to fight harder(boosted mobility or weapon accuracy).
Just some thoughts, I'd be happy to brainstorm with you.
however, the clanners need to be have something that can control their attack. Along with a target for the IS. I know those drop pods are huge but is is possible to make a building which is just the landing pad for a drop pod and when you build a unit a drop pod lands on the building and construction really starts, having the units pop out and every 4-5 units have the pods take off to pick up more units?
If you'd tell me the forum where you're brainstorming, i'd be happy to give some input. There *is* a dev forum, right? :p
As i've already had experience with The Capellan Solution's development (and currently its 'curator'), i've faced the same development issues you mentioned.
If you would like any additional brainstorming help, I would be glad to assist, particularly in the area of the Clans. The 'GB' in my screen name stands for 'Ghost Bear', after all.
I would also like very much to be included in your testing team, Bob.
Just register and give me a list of the users on there who you want to have acess to the forum. I'll setup a usergroup with permissions to see the hidden forum.
Also I have several forum themes installed feel free to look through them and if you have one you would like for the bt forum feel free to use it.
I can also setup subforums on your section for mapping etc. For example, forb has the following url setup: http://forums.evolutionrts.info/ which just links to his section. Allowing you the ability to have your own isolated section for discussion etc.
Also let me know if you need moderators appointed also I can do that as well.