Random WIP 2006-2011 - Page 238

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Very imaginative, aGorm, really nice.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

MidKnight wrote:They look much nicer. I want to see them with a realistic/grunge texture. :P
Bad dog
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

I can already imagine the overgrown muscly version of this for a heavy trooper of some sort. Sort of like that one CA spherebot derivative (warrior?)
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

smoth wrote:
MidKnight wrote:They look much nicer. I want to see them with a realistic/grunge texture. :P
Bad dog
I didn't mean "Give it a grungy texture, it'll blend so well with all of the other units in your set!"
I meant "I want to see how it would look like with a realistic texture."
:P
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

MidKnight wrote:I meant "I want to see how it would look like with a realistic texture." :P
Image

I AM GOING TO WRITE THIS IN CAPS SO YOU MANAGE TO CAPTURE THE VOLUME OF MY RAGE.

ALL MODELS DO NOT HAVE TO BE "REALISTIC"

EVERYTHING LOOKING THE SAME IS FUCKING BORING.


smoth wrote:his models are doing a different style. TeamFortress also has it's own style and that is ok.

Image

Not everything has to be grimdark

Image

or realistic

Image

I applaud agorms unique styling and look forward to seeing it in game. his models with the outline widget and some shader tweaks could make my work look about as good. It all depends on what is done.

However, you really do not have the right or knowledge to tell anyone how they need to do something. He has already done several models in this style. To try and tell him change styles now is stupid.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Yes, yes. I read the quoted post. I'm not telling aGorm to skin it in that style or to change his style. I'm just commenting that I would like to see how the model would look with 'realistic' texture. This is akin to me commenting that I'd like to see your gelgoog model in orange, with a flamethrower: I am not insinuating that you should makesuch a model and put it in the next release of GRTS, merely that such a model would look interesting.

so, tldr, I'm not asking him to do it in a realistic style, just remarking that it'd look interesting if done that way.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

While normally I try to get Smoth to take his pills after his exasperated outbursts....

Yeah, everything he just said. I love the texture on that little green dude, and can't wait to see it on the new model.
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Random WIP

Post by hamsate »

A smaller boat, I added some 'walls' to the sides, but they are no rails. Do the achieve the same effect? The weapons may be out of proportion..

Image
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

I had a conversation with smoth about aGorm's model. Some choice quotes:
<[1uP]MidKnight> I am not asking for a realistic one ingame and never was
<[1uP]MidKnight> imo it should go ingame skinned in theme with all the other models
<[1uP]MidKnight> perhaps my first post in response to agorms model should have been something more like "That's neat! The new one looks fearsome, with the right texture, those things could either look adorable or pure evil. :P"
<[1uP]MidKnight> ...I'm commenting on how the texture could influence the new model
<[1uP]MidKnight> perhaps I should just ask for the model and the uvs
So, to aGorm:
Your model looks great! The texture is probably going to affect it's style a lot. While it should probably go into your game skinned like all your other units, I'm thinking that it's look pretty sweet with a realistic-type texture, too, just for kicks. Can I have the model/UVs/the texture you make for it, so I can play around with it?
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

hamsate wrote:A smaller boat, I added some 'walls' to the sides, but they are no rails. Do the achieve the same effect? The weapons may be out of proportion..

Image
much better, also u should add some more details to the weapons (esp. for the bigger ship) btw could u send me the data of that boat, i wanna try something with it?
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch »

IMO boat looks quite good for a 'modern style' ship. They tend to have few details on them, with clean 'stealth' lines. Forward gun turret would be better fully enclosed in that case.

As for the small guns on the superstructure, those look like they need people crewing them. And maybe some more weapons are needed, something resembling a missile launcher perhaps? (unless the ship has vertical missile launchers).

Too much little details on a ship leads to this:
Image
As you can see, it's quite hard to tell what of those details is what unless you zoom in closer.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Image

seems I am not the only one with water on the brain.

Anyway, I am moving my image spam back to my forum...

so anyone wanting to see further progress will have to check here:
http://forums.smoth.net/viewtopic.php?f=49&t=4273
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Random WIP

Post by Tribulex »

yuritch wrote:IMO boat looks quite good for a 'modern style' ship. They tend to have few details on them, with clean 'stealth' lines. Forward gun turret would be better fully enclosed in that case.

As for the small guns on the superstructure, those look like they need people crewing them. And maybe some more weapons are needed, something resembling a missile launcher perhaps? (unless the ship has vertical missile launchers).

Too much little details on a ship leads to this:
Image
As you can see, it's quite hard to tell what of those details is what unless you zoom in closer.
Those are actually great. Use rainbow colors for better distinction.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

Image
Image

(French cruiser Gloire )

Image

(USS Mahomet)

Razzle Dazzle
User avatar
wilbefast
Posts: 255
Joined: 14 Oct 2009, 18:04

Re: Random WIP

Post by wilbefast »

AF wrote:Razzle Dazzle
Must ... resist ... urge ... to ...

http://www.youtube.com/watch?v=InBXu-iY7cw#t=1m3s
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Thanks for all the positive feedback guys, here's an update... you'll have to wait for inagme shots from now on though... :P

(After these dudes are done I have enough to get some stuff in game! WOOOT! And maybe announce the project properly!)

aGorm out... till... well till I have somthing good ingame.

(Should prob have said.. work in progress... only torso and head and back are done... plus basic colours.)
Attachments
cybernew4.jpg
cybernew4.jpg (46.89 KiB) Viewed 2605 times
cybernew3.jpg
cybernew3.jpg (37.2 KiB) Viewed 2605 times
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Haha, very cute. I love the head.

Perhaps make the revealed metal areas slightly more glossy/chrome?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

aGorm wrote:(After these dudes are done I have enough to get some stuff in game! WOOOT! And maybe announce the project properly!)
IMMA NOUNCIN MA MODS????????????

YAY
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

Game.
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Random WIP

Post by Tribulex »

neddiedrow wrote:Game.
fu i thought i already cleared this up with u...

@AF yes exactly.
Locked

Return to “Art & Modelling”