NOTA 1.82 - Page 23

NOTA 1.82

Moderators: smartie, Thor, PepeAmpere, Moderators, Content Developer

cardboard42
Posts: 1
Joined: 17 Apr 2008, 16:36

Re: NOTA 1.43

Post by cardboard42 »

It looks like core heavy interceptors are trying to attack ground. If you put some on patrol and drive some enemy tanks nearby they'll move over and swoop down at them. It's pretty annoying because it tends to make them stray into ground based AA.

BTW I got most of my office hooked on NOTA :).
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Thor
NOTA Developer
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Joined: 05 Mar 2006, 10:26

Re: NOTA 1.43

Post by Thor »

cardboard42 wrote:It looks like core heavy interceptors are trying to attack ground. If you put some on patrol and drive some enemy tanks nearby they'll move over and swoop down at them. It's pretty annoying because it tends to make them stray into ground based AA.
yes, that is an annoying problem that happens with all fighters, but it should be fixed with the next spring version.

BTW I got most of my office hooked on NOTA :).
awesome!! :-)
Totbuae
Posts: 38
Joined: 14 Nov 2007, 08:22

Re: NOTA 1.43

Post by Totbuae »

This is an old bug which dates from the times of OTA. The jammer kbots have vehicle sounds when ordered to move. I think the UH had customized jammer kbot sounds in case you want to reuse those.
123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.43

Post by 123vtemp »

NOTA game play has improved a lot, becoming more sophisticated, and having more strategy than your common ba, ca, or xta mod. The game plays very well once you understand it. You cold play this for years and it would never get old, because of the complexity and different variation s in which u could play it.
Unit speeds are reduced slightly, and yet I still find that u get significantly more bang for your buck when u micro in NOTA than ca.
Totbuae
Posts: 38
Joined: 14 Nov 2007, 08:22

Re: NOTA 1.43

Post by Totbuae »

The increased weapon ranges in NOTA combined with reduced unit speeds and decent radar coverage means you can actually intercept enemy units.

In BA/CA weapon ranges are so short and units move so fast that the enemy units can just ignore your defenders and rush by them making it very difficult to intercept an attack. This is made worse by the fact that in BA/CA radar ranges are helplessly short; by the time you detect and react to an incoming attack, the enemy units are already pounding at their target. This, then, quickly leads to the spamming of static defenses since they're the only ones with the range and firepower to effectively stop an attack and this in turn degenerates into a sort of WWI trench warfare which is difficult to break given the poor performance of artillery.

The above is in stark contrast to NOTA where warfare is a LOT more dynamic and fluid. I really don't get why people say that NOTA gameplay is slow. Units might be slower speed wise, but used properly have much better performance than their BA/CA counterparts which means you can put the hurt on the other guy a lot easier.

I'm infinitely grateful to Thor and anyone else who has helped make NOTA a reality. It's probably the most fun RTS game I've ever played.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: NOTA 1.43

Post by 1v0ry_k1ng »

they say the gameplay is slow because it IS slow, dont kid yourself. the thing is, games dont need to be hyper mega fast to be brilliant. there is a breed of gamer that want to play all their games at hyper speed regardless of the loss of control and while thats fair enough it isnt everyone.
Totbuae
Posts: 38
Joined: 14 Nov 2007, 08:22

Re: NOTA 1.43

Post by Totbuae »

Hmm, most probably I'm just too slow in BA/CA and that's why I don't notice the contrast with NOTA. I always get out-CLOPS'd/out-APM'd in BA/CA (CLOPS: clicking operations per second).
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: NOTA 1.43

Post by ironized »

FFS thor/cake, hurry up and make the AKSAW!

i even offered to model it for you :P
Maverick
Posts: 13
Joined: 17 Dec 2005, 23:07

A problem / complaint about NOTA

Post by Maverick »

I hoped to post in in a NOTA forum, however with 2 minutes of searching I cannot find one. So here it is.

I have tried to learn NOTA. Initially impressed with screenshots and videos, I leapt into it. Whenever I found a NOTA game being hosted, I joined it.

However I quickly found it was very different. And slow, oh was it slow!
Normally after playing an intense 90 minute game of BA/CA I'm exhausted!
With an hour in NOTA before you get anywhere, it was a steep hill to climb.

However I persisted.

For me the final straw for me was when I was attacked by air. Ah, silly me did'nt build and anti-air units! Well of course I begin constructing anti air units. Off I go with pulverisers.... That's odd, they're not firing? Energy? Check. Range? Check. Radar coverage? Check. ...Metal? Check...

WHY WON'T YOU FIRE

Perhaps I need these 'Advanced anti air vehicles' to shoot them?

Off I go and build them...
Nada.

When a player does something and his expectation is not so, he searches for reasons why. When he is told a road to go down, only to find alligators... he becomes frustrated. Angry. And he gives up. Only this time for me it wasn't the game, I think this time I've given up on the mod.





I have read comments such as these before, however people seem ready to claim that 'it's you not the mod' and 'the mod is fine, deal with it'

Indeed if the developers are ready to accept this, their arrogance will be, and perhaps has been, their downfall.

Mod specific posts go in the mod's thread - merged
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: A problem / complaint about NOTA

Post by Guessmyname »

NOTA has no forum. It's here: http://spring.clan-sy.com/phpbb/viewtop ... =14&t=8467

As for the air thing, your opponent was probably using high-altitude aircraft, which fly too high to be reached by many defenses.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: A problem / complaint about NOTA

Post by 1v0ry_k1ng »

its a loadscreen iirc, isnt it flak that reaches high alt?
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: A problem / complaint about NOTA

Post by ironized »

strategic bombers
and flying fortresses

require flak to take down >.<


>.<!

also anti air on ground is temporary.

your meant to fight fire with fighters.
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Re: NOTA 1.43

Post by Decimator »

Mav, I'd say try a different map. Direstrights is an awful porcmap.
123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Re: NOTA 1.43

Post by 123vtemp »

Mavrick,
I am so sorry, I thought you were a different player and thus I ruthlessly slaughtered with out letting u get a feel for the game. I would never dream of doing that to a newcomer who was trying to get a feel for the game. I mistook u for a different player who is always...not pleasant; and thus gave, who I though 2 be that player, no slack.

Again I am really sorry for doing that to you.
Rather than tecking- 8 flack would have kept me a way for a good and long time. 6+ simple t1 fighters backed with a little of ur basic aa would also have made my bombing death tole 2 high for me to use them. the light aa would have kept me form using fighters 2 clear ur skies.

The noob numbers of NOTA players are growing so there is a good supply of players at ur learning level, hope you get to learn the wonderful style of game. and I will not make that ID mistake again.

-------------------------------

Totbuae!
Amen! ur absolutely right. I play CA and BA and it is NOTA which has it right!

Totbues's post is but a few above [PostPosted: 03 May 2008, 06:04]
Rubenes
Posts: 84
Joined: 27 Apr 2005, 14:28

Re: NOTA 1.43

Post by Rubenes »

In response to that, maybe I could teach newbies the basics of NOTA. I have quite a lot of time to do this, and I'm fairly confident in my gameplay (I'll let you judge that, but anyway).
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: NOTA 1.43

Post by Otherside »

i played NOTA its just way to slow for my liking.

I like the idea but i get bored very quikly and i dont like long games especially if they are slow and lack action(if they are action packed i dont mind them that much)

and the boats seem to multirole to much

but overall nice try at a mod but not for me :]

and mods like BA/CA are also focused a bit on reflexes (not so much in team games) but i assure u thats not the only reason ud lose there :]
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Re: NOTA 1.43

Post by Decimator »

I like how things are going. Right now for the micro people we have BA and CA, and for the macro people we have NOTA and E&E. I think this is a good thing.
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: NOTA 1.43

Post by ironized »

i really disaggree. i can do well in ba just marching my units to death because thye foten outrun the enemies fire. nota, they don't so you need to think how your going to kill them...
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: NOTA 1.43

Post by Noruas »

Right now for the micro people we have BA and CA
lawl
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: NOTA 1.43

Post by Neddie »

Noruas wrote:
Right now for the micro people we have KERNEL PANIC .NET AND WAR EVOLUTION
HELL YEAH SEAKING
Fixed
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