Lego Spring - Page 23

Lego Spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Yeah, i guess the legit modders (argh, smoth) dont think its going anywhere, and to be honest as the only person really working on it i dont know if its going anywhere.

I'm not a great modder, I'm not at all talented, especially when compared to those with real talent like smoth and argh, but I thoroughly enjoy what I do so I'd appreciate support as opposed to telling me to "let it die."

Anyway, expect some updates.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Support!

This was one of my most anticipated projects back when it was active. If you ask around a bit you could probably find people to help out with the aspects of modding that you're not good at/can't do.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

They meant let it die as in don't rez a useless thread >___>
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Oh.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

No, honestly, I thought you'd stopped working on it, we haven't seen any new news for months now. Glad to know you're still making progress!
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OOmiz
Posts: 46
Joined: 06 Sep 2006, 12:47

Post by OOmiz »

Can't wait to see some updates.

I should have some half finished models floating around here somewhere on one of the back-up disks. Sadly I cannot remember what I was working on other than that airplane. I'll try to find out.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

wow

Post by rcdraco »

You have to make this man, we need mods that aren't just strategy, but fun to play, I can't wait for the next release.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I swear thread reses should be a temp ban offense.. this stupid thing died for a reason.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

smoth wrote:I swear thread reses should be a temp ban offense.. this stupid thing died for a reason.
The game maker returned, so it was raised for a reason. Just read the damn posts and take some time off, you're downright ornery the past few days - albeit with good reason.
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

More support
I'm not sure were you are (this is a long thred) but if you need help modiling I have Wings 3d and a hole heck of a lot of legos and i'm anxious to try moding.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

ianmac wrote:More support
I'm not sure were you are (this is a long thred) but if you need help modiling I have Wings 3d and a hole heck of a lot of legos and i'm anxious to try moding.
NO need for real Legos! - http://spring.clan-sy.com/phpbb/viewtopic.php?t=1775 check seventh post and further.. Use MLCad + I think it's dumb to remake models, there must be a program that can convert these and then make some changes(less polygons!)
EDIT: Some converters can be found here - http://www.ldraw.org/Downloads-req-view ... cid-6.html
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Pendrokar
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Joined: 30 May 2007, 10:45

Post by Pendrokar »

Well there is one way to use Ldraw models in Wings 3D!!!
Need both MLCad(For nice looking models) and LeoCAD(for converting Dat ldraw models to 3ds max types, which (as I checked) can be opened with Wings 3D)! And then with Wings 3D lower poly count, but I don't know what to do about textures!
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

Maybe the textures are fine(Hell I know, Im not even a bit of an artist anyways!) This is how Lego Car looks in Wings 3D(After importing) - Image
And the polycounts... yeah polycount ehem........... well ................... emm nothing special..... just 24 ..... 247.... 2472 .. 24.7K(I don't know anything about Wings 3D so an experienced could know how to lower the polycount, but still get a look of Legos!!!!
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

It'll be the cylinders
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

You have to reduce them to a reasonable number of sides. Six, perhaps, or eight if you must have the rounded feel.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

neddiedrow wrote:You have to reduce them to a reasonable number of sides. Six, perhaps, or eight if you must have the rounded feel.
Who said that I'll do it? :lol: But then Again, I can try!
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

There's got to be a utility or plugin out there that automatically changes the number of sides on all cylinders in a 3d model, but I haven't figured out the right Google search terms yet...
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BrainDamage
Lobby Developer
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Joined: 25 Sep 2006, 13:56

Post by BrainDamage »

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OOmiz
Posts: 46
Joined: 06 Sep 2006, 12:47

Post by OOmiz »

Pendrokar wrote:I think it's dumb to remake models, there must be a program that can convert these and then make some changes(less polygons!)
No! The only way to get manageable models and a polycount that doesn't make you cry is to model properly. Block modeling a lego unit really doesn't take that long. This has all been discussed earlier in this thread.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I've moved to kingston ontario for university and fucking UPS is holding my laptop at customs. They want me to pay $230 in import charges because they think its a "new product." I've had the thing since 2003, and they refuse to open the package so they can verify the purchase date with the serial number.


I'm pretty fucking steamed about it, and I'm still with out a personal computer.
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