is what it would look like full bright.

Click for larger
meh, while I am at it.
Moderators: MR.D, Moderators
the guy with the wtf cannon has a temp anim, the guys holding the guns and missile pods are standing in proper ms poses.@Smoth - that screenshot highlights how Spring really, really needs a proper animation system. The models are farking gorgeous, but they're standing bolt-upright holding weapons that look like too heavy to hold in those positions - especially the dude with the the omgwtfbbq canon.
no texture 2?SpikedHelmet wrote:One of them is black.
with pictures like this i must always image smoth sitting at his desk with this little mech toys and tons of different weapons to stick on and when he is tired of modding he makes them battle while making pew! pew! bang! sounds.smoth wrote:
Because otherwise it would have to be stuck to its head and would get in the way of operating weapons that don't require a scope.LordLemmi wrote:Epic Fail :O
Why does a Gundam need a Scope ?!?!?!?!
because it's there in the source imagesLordLemmi wrote:Epic Fail :O
Why does a Gundam need a Scope ?!?!?!?!
I'll take a picture of my desk later. It isn't a far description but you left out the models, reference books, manga, anime, clothes, pendants, flags and vidia games.knorke wrote: with pictures like this i must always image smoth sitting at his desk with this little mech toys
When I get done with all the other animations that have to do with gameplay mechanics I might go and do idle animations.knorke wrote:And I agree, some (subtle) idle animations would be cool. Maybe just have them turn their heads from time to time?
It's a sensor that's mounted on the weapon to give a view that's exactly parallel to the barrel and possibly higher zoom levels than the mech's internal sensors can deliver.LordLemmi wrote:Epic Fail :O
Why does a Gundam need a Scope ?!?!?!?!
Fucking win please model all of nova pleasethesleepless wrote:
hover aircraft carrier WIP
~550 tris