Random WIP 2006-2011 - Page 217

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

KingRaptor wrote:I am so not UVmapping that <_<


This is the early version of a pair of bomber replacements I'm doing for CA (though they can be used for fighters etc. by removing the turrets). Still very early stages, meaning no UVmap or set normals.

Image

The Aurora (triangular one on right) is fairly primitive (har har) geometry-wise, but I had difficulty coming up with greebles that wouldn't look out of place on a plane. A good texture should cure the problem, hopefully.
The large head on the left one makes it look more like a UAV (space for the radar system in a tiny body) than a combat plane.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Looks awesome bob!

I myself am busying myself with more units for the mod I have yet to revele (or for that matter get started in terms of loading everything into the game but hay... I will get there.)... but this time for the other side!

I give you.... an unfinished bear on an unfinished buggy!
bearbug.jpg
bearbug.jpg (34.65 KiB) Viewed 3513 times
The oposing team are bears if your wondering... I'll save the title of the mod till I have something in game to show though.

aGorm
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

hehe nice.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

@agorm - cute, I like it. An army of bears, though? Colbert's gonna be pissed.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

bears vs bees and the resource is honey.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Random WIP

Post by Master-Athmos »

"Diddy Kong Racing - Let's get serious"? You know some people would kiss your feet for making such a game... :mrgreen:
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Random WIP

Post by thesleepless »

needs more bear cavalry!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Image
Click for larger...

I fucking rule.
freelikegnu
Posts: 8
Joined: 05 Oct 2009, 00:21

Re: Random WIP

Post by freelikegnu »

smoth wrote:Image
Click for larger...

I fucking rule.
very nice!
freelikegnu
Posts: 8
Joined: 05 Oct 2009, 00:21

Re: Random WIP

Post by freelikegnu »

aGorm wrote:Looks awesome bob!

I myself am busying myself with more units for the mod I have yet to revele (or for that matter get started in terms of loading everything into the game but hay... I will get there.)... but this time for the other side!

I give you.... an unfinished bear on an unfinished buggy!

The oposing team are bears if your wondering... I'll save the title of the mod till I have something in game to show though.

aGorm
A real (virtual) bugbear! ha!
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Random WIP

Post by Tribulex »

smoth wrote:Image
Click for larger...

I fucking rule.
I support this. Btw do you want to texture some ants?
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Random WIP

Post by thesleepless »

fucking epic smoth!
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

yes you do
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

fags
Attachments
StaghoundWIP1.jpg
StaghoundWIP1.jpg (16.03 KiB) Viewed 3211 times
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Finished.
Attachments
StaghoundRender.jpg
StaghoundRender.jpg (26.54 KiB) Viewed 3075 times
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

awesome
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

talk to gnomre about this neat script I made him write for our ATRT, it makes the guys head look at his target. It's a small touch but adds a lot of life to the unit: http://forums.imperialwinter.com/index. ... edia;id=20

May not be relevant/worthwhile in this case depending on how fast the turret moves etc...
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

spiked, looks amazing, but the bear sorta looks like a ww2 soldier...

:mrgreen:

nice work from all.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Random WIP

Post by CarRepairer »

Thanks, now I can't get that song out of my head.

When a meteor hit outside the city of Centerville, a mysterious cloud released a chemical that enabled bears to evolve and fill the void left by humans.

And within two weeks, they had established.. Bear City.

Jingle:
"Bear City
Bear, Bear City."

Although they couldn't talk, they went about their lives just like man had done.

The only humans left in Bear City were two brave children. And they were quickly eaten. By bears.

Thanks for visiting Bear City.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Random WIP

Post by very_bad_soldier »

smoth wrote:Image
Click for larger...

I fucking rule.
Is that actually real self-shadowing? Or baked in?
Looks awesome.
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