Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Can do a ingame shot, spring doesnt work since new release for me. Crashing when i click start without error message or error in infolog ^^smoth wrote:can we see ingame?
Re: Random WIP

Lord Muffe created some ingame pics for me :) Thanks !!!






^^
Re: Random WIP
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Re: Random WIP
That looks like you ripped it from quake.
Re: Random WIP
Yeah, it does have that feel, doesn't it?
Re: Random WIP
not your best work. I honestly thought the unit was a joke at first.
Re: Random WIP
Well, it's an infantry model, so the polycount has to stay really low, and you don't really see them up close a lot, because they're not terribly large, although they're a lot bigger than people. Dunno, I'm not sure what I'd want to change that would radically improve it. Definitely one of those times when I have been grumpy about having to deal with our animation system, though, I'd have been able to put a lot more detail in at the same polycount if I could animate it with bones.
Last edited by Argh on 16 Sep 2009, 04:27, edited 1 time in total.
Re: Random WIP
The way the ears and head are it seems like a cow..
Wolfs have triangular ears that point up or back.

Generally thin muzzle...
my thought would be to have the ears pulled back'
here is 5 minutes in wings3d.
Wolfs have triangular ears that point up or back.

Generally thin muzzle...
my thought would be to have the ears pulled back'
here is 5 minutes in wings3d.
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- head.zip
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Re: Random WIP
I agree, the ears might be a good change. Dunno about the muzzle, I'll try a couple of things.
Re: Random WIP
dunno, just how I would do it. use the head if you want. I am getting ready for bed.
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Random WIP
makes me think of the pig cops from duke 3d...
smooth normals perhaps?
smooth normals perhaps?
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I could make a convincing texture on that but I am tired.
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Smoth's wolfe head looks much more elegant.
Re: Random WIP
There, I think that fixes it fairly well.
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Re: Random WIP
Reminds me of empire earth 1 units.
Maybe it can be higher poly?how many will u have in an average battle?thousands?

Released in 2001...
Maybe it can be higher poly?how many will u have in an average battle?thousands?

Released in 2001...
Re: Random WIP
TBH, it's not that useful to add more faces. They're only twice human height... in P.U.R.E., that isn't large. They're 2-footprint guys, Peewee-sized. If P.U.R.E. had a much more restricted distance of view, it might make more sense to add more polygons, but the normalmap will be enough, I think.