Random WIP 2006-2011 - Page 211

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Gota
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Re: Random WIP

Post by Gota »

Hmm...Reaper...
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LordLemmi
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Re: Random WIP

Post by LordLemmi »

smoth wrote:can we see ingame?
Can do a ingame shot, spring doesnt work since new release for me. Crashing when i click start without error message or error in infolog ^^
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LordLemmi
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Re: Random WIP

Post by LordLemmi »

8)
Lord Muffe created some ingame pics for me :) Thanks !!!

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^^
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Gota
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Re: Random WIP

Post by Gota »

Cool.
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Argh
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Re: Random WIP

Post by Argh »

ImageStill working on this, not quite happy with it yet. But the Wolfen are finally coming together. 697 triangles. The other weapon variants are at almost exactly the same place, tricount-wise.
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wolfen_wip.jpg
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Das Bruce
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Re: Random WIP

Post by Das Bruce »

That looks like you ripped it from quake.
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Argh
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Re: Random WIP

Post by Argh »

Yeah, it does have that feel, doesn't it?
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smoth
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Re: Random WIP

Post by smoth »

not your best work. I honestly thought the unit was a joke at first.
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Argh
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Re: Random WIP

Post by Argh »

Well, it's an infantry model, so the polycount has to stay really low, and you don't really see them up close a lot, because they're not terribly large, although they're a lot bigger than people. Dunno, I'm not sure what I'd want to change that would radically improve it. Definitely one of those times when I have been grumpy about having to deal with our animation system, though, I'd have been able to put a lot more detail in at the same polycount if I could animate it with bones.
Last edited by Argh on 16 Sep 2009, 04:27, edited 1 time in total.
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Gota
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Re: Random WIP

Post by Gota »

Head
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smoth
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Re: Random WIP

Post by smoth »

The way the ears and head are it seems like a cow..

Wolfs have triangular ears that point up or back.

Image

Generally thin muzzle...

my thought would be to have the ears pulled back'

here is 5 minutes in wings3d.
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Untitled-1.gif
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head.zip
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Argh
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Re: Random WIP

Post by Argh »

I agree, the ears might be a good change. Dunno about the muzzle, I'll try a couple of things.
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smoth
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Re: Random WIP

Post by smoth »

dunno, just how I would do it. use the head if you want. I am getting ready for bed.
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thesleepless
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Re: Random WIP

Post by thesleepless »

makes me think of the pig cops from duke 3d...

smooth normals perhaps?
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smoth
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Re: Random WIP

Post by smoth »

I could make a convincing texture on that but I am tired.
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Gota
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Re: Random WIP

Post by Gota »

Smoth's wolfe head looks much more elegant.
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Argh
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Re: Random WIP

Post by Argh »

There, I think that fixes it fairly well.
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wolfen_wip2.jpg
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Gota
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Re: Random WIP

Post by Gota »

Reminds me of empire earth 1 units.
Maybe it can be higher poly?how many will u have in an average battle?thousands?
Image

Released in 2001...
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Argh
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Re: Random WIP

Post by Argh »

TBH, it's not that useful to add more faces. They're only twice human height... in P.U.R.E., that isn't large. They're 2-footprint guys, Peewee-sized. If P.U.R.E. had a much more restricted distance of view, it might make more sense to add more polygons, but the normalmap will be enough, I think.
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

Image
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