Journeywar - Page 22

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

This cant be happening, its a unfair battle, because one is canon, and the other one is just awesome- baw, why always the heavy decisions.

Fine, im sacrificing the Tarantula and make that one a journeyman unit. U happy now, wombat? Bob is going to hate me for that. With every right he might.

ImageOnly good reason was, that i already had a tanker among the Hive-Units.

Buhuuh, there i did it- all that done, for the featurefreeze. Never ever heard the devs talking about this awesomizid you have to comit, to not start moonwalking. Guess its the dirty secret everyone having some polybodybags in there cellars.

Pathetic Animation is pathetic- i really lost it.. FUUUUU
http://www.youtube.com/watch?v=4ufM7jXj0_Q
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SanadaUjiosan
Conflict Terra Developer
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Re: Journeywar

Post by SanadaUjiosan »

Oh, the animation of the turret whipping up and swinging around is awesome!
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Journeywar

Post by Wombat »

holy fucking shit, how did i miss all these vids ?! this stuff looks breathtaking, i hope its real spring animation D:

also, ill upload v2 soon, this one is something i like to call '3d concept'. next verion will be better. tbh i wouldnt decide to replace it right away, coz of possible fucked animation.

EDIT - no, seriously, are these real ? it doesnt look like spring at all...
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Wombat
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Re: Journeywar

Post by Wombat »

mkay, here is final version, lost 100 triangles and should be easy to unwrap.

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http://terminus.pl/~seba/RHINOG.obj
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Unit will be a Riot-Creeper, awesome work wombat. Old MC Valve would be proud.
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Wombat
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Re: Journeywar

Post by Wombat »

moar aliens plox !
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

You could make a freeman (will be part of the shroudshrike model) (do not forget the crowbar!).
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Wombat
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Re: Journeywar

Post by Wombat »

hmm, tbh i thought that this human model i sent u will be enough for every human character (after some tweaks ofc). in this case, it would be glasses and some armor
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

OH - I thought it was supposed to be shepard only - but well, okay... got make glasses and a crowbar... then...mmmh..

http://half-life.wikia.com/wiki/Mr._Friendly

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Wombat- we shall add mr. friendly, shall we? After all this is open source, so no company were concernd mothers can assemble and burn products- only on thing- Spring has hitspheres, so if i have a alien, that jumps ontop of a sphere, it could happen to "fly in midair", so it will need long legs- and a even longer penis with a moveable pelvis. And how does this unit get on top of units? Jumping?

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Aliens shagging my tanks? Madness, but built in. Now for the last thing- we cant create a new unit, without destroying something old. So the journeyman loose the old swiftspear
PicassoCT wrote:Journeyman: Predator

Is a Fire & Forget Unit of the Journeyman, you guide them out into the wilderness, designate there territory, hit the "IntotheWild" button, and this guy will automatically harass CentrAIl-Units coming into his territory, or any unit at all, hunting everything down, hiding from superior force, fighting other predators who move there territory while hidding. He is fast, he is strong, he is slowly while reloading and his aimrange is short.

The Predator has the abbility to distort the pathfinding of a single unit in a crowd, so that it will instead of following its orders, start searching for the pred abroad, leaving behind its friends. A Predator gathers experience, becoming more valueable& dangerous over time.

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(who was just a auto harrasing-melee-unit-) and gain -

the (friendly) Mr.Swiftspear... who just appears to be willing to share bodily fluids with CentrAIl-Units- they were looking so thirsty, gave some proteins in addition :D

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Just imagine the nubs screaming into there headsets- "That Thing is rapes my tank!" Every de-virginized unit that is not killed or sterilized (with a gama-gardener) gives birth to two new Swiftspears.

Hope Swift doesent take to bad to that new concept bearing his name. But guess its to late to turn around and claim sanitysanctuary anyway- so lets doo it. Time to test the tolerances of this little sub-forum. If you get hatemail womb, always remember, you are doing art, everyone attacking it is either a totalitarian or a virgin.
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knorke
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Re: Journeywar

Post by knorke »

wtf
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

exactly -> wat the fug. Prepare to a good explanation to your son playing spring, what that strange little creature is doing with them tanks.

Having one of your citadells under fire- creates two last opitons for you as a centrail Player- one is the Firecloudmessage- which is basically a call for reinforcements (which include a nano-reconisance) and before those arrive a selfdestruction- leaving at least the debris intact.

or you go superportal, which means- selfdestruction, portal storm, knorkes transport-tentacles sucking units and debris into the portal- and after the mayhem for about 300 secs, the arrival of a brand new citadell.

Both options are expensive, but both options are options, while reconquista of that last lost outpost is none.

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Textures are temporary, also not in the picture are particles, knorkes tentacles.
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Blackdutchie
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Re: Journeywar

Post by Blackdutchie »

The citadel looks really tall, but i find myself troubled to actually find a scale for it.
Will it be about the size of a NOTA Commtower, or a krog, or smaller than that?
Or bigger?
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Actually its not a realistic scale, its quite small... i shrinked it, so long till it was still believable... i dont want to go for epic scale- iconwars ruined supcom. Problem is, i need a sort of motion blur for those portal-effects to work.. guess there is no way around shaders, even if i do the texturing well enough.
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KaiserJ
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Re: Journeywar

Post by KaiserJ »

dont forget that spider guy already has a skin; you can easily reskin and use the uvmap if required
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

spiderguy? you mean the tarantula? Plz elaborate further.





http://www.youtube.com/watch?v=2Fbt1fVfi-g

Im sorry, were are my manners, you shouldnt post with urls in your cache. Like speaking with food in mouth.

Currently reworking the E-Fence and trying to figure out how to implement that contrains rail-animation. The train is not moving, they are carrying the rails forward below it? True.

http://www.youtube.com/watch?v=xPCH0AQmvUU

But how does it turn, without screwing the realism? Well, it doesent need to turn, its only purpose is to drive towards a construction area - and be disassembled there. So one straight forward should be enough.

feelz really like a hamsterwheel, every unit revisited, and revisited, every tutorial step, you start again. Re-made those wallz of steel for the CentrAIl. Look moar canon now, less jurassic park fringing, moar in-valved.

Concept remains unchanged. Without two chargers at the end of each wall, they remain nothing but a slowdown for journey units. Else- gonna fry them all, e-fence.
Gate animation
http://www.youtube.com/watch?v=UKhLefPff3c

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PicassoCT
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Re: Journeywar

Post by PicassoCT »

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IN YOUR BACE!

From left to right: Condepot, operatransport,propagandapole, citadell, luxusapartments, msstorage, geovent, citybait1, citybait2, slumbait.

All that work, and still, all i got is a screenshot of a base.

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The Gentleman see me driving by in my opera. They are offended.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Im nouncin my designdecisions:

First: The Sandlion-Trap was discovered to be a Spy& Traitor of the Kingdom of Boredom- and therefore was executed, and replaced with the Tentacle-Trap, for which wombat in due time will contribute the Tentacles.

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Finally the nanotic Reconissance, gains the ability to disguies as a journeyman unit (conroach) - a good way to run around on the map, reclaim wreckage, till you have enough stuff, to get a fresh-start citadell, either in some allys hidden corner -or, sucking in some enemys base, by creating a superportal there.

Also downloaded knorkes tutormod and made the hovercraft really hover AAAANDD SHOOOT!
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smoth
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Re: Journeywar

Post by smoth »

This is looKing amazing man, keep up the good work
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Guess i need some sort of logo now, and some fancy title to copy paste into my screenshots. Damn, if i wouldnt have been so demanding on other mods, i wouldnt have those damnending for nearly damnanything.


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KaiserJ is nice, but sorry, not what im searching for.

It should have a colourschme like this, or website and shiny purposes, while a even moar boring monochromatic thingy is waiting to be copy pasted into screenshots. Its got to be really realy clear, and boring, extremely easy to read, so that attention-whoring of the eyecandy simply dereferences towards the source.
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Here is the colourscheme, and even thats to fancy for screenshots. Thats just good enough for webpages, who you only see once or twice- for adds who need desperatly to grab your attention. If you look, and remember those titles who left the best impression- you return to the best solution, simple white text, that is easy to read, in a distinguishable, pure font, its the japan design philosophy of purity of lines. It transports seriousness, calmness, the boredom of a professional. No Teenagers in the company, except as cofeeboys and playtesters.


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Love this version, but even that looks immature.
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Black background (always for a subconcious_splitseconds causes the fear of computer-shutdown) White text, only one symbol/logo representing everything, repeating.
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Problem is I even lack a symbol- out of the standardsymbolcatalogue, no new thing, just something that always was there, and that gets reconnected with my mod. Got to transport the clash of nature and synthetic/techno, the dark horror mood, you cant transport with rts.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

pannel-test, one of many yet to come. If none of them is okay, say so. Nice things dont get us anywhere.


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╬▒ alpha
¤å Phi
Φ Phi Variation
╬ÿ Theta
Σ Greek Symbol for sum
╬┤ delta
Ôê× Infinity
╬® Omega =final, last, end of alphabet


http://en.wikipedia.org/wiki/Greek_alphabet

Difficult to find a sign there that fits the combine. Sum of Omega? Stigma of Alpha? Are two signs to much- does blindly copying halflife carry its own dangers?
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