NATI is way to hard for me - Page 3

NATI is way to hard for me

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

No in the chat console NTai will say its version at the very start. This can be found in infolog.txt where it's logged to.

NTai also logs to the AI folder so the logfilenames will have the version number and so will the headers inside them.

And yes the current NTai on UF is not for public consumption, it has bugs, it has no configs, it will not play very well. If you download NTai from UF and try to play it it will justs it there dgunning any random unit that strays into firing range.

Also toolkit does not come with an NTai binary, you have to download each seperately.
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Zpock
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Joined: 16 Sep 2004, 23:20

Post by Zpock »

So.... is there a decently working version anywhere to download?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

At the moment the only person helping me is DJ, even tho plenty of other ppl are downloading the dev builds then giving zero feedback.

So, the quicker I can fix it, the quicker you get a kickass AI, and the more feedback I get, the quicker I can fix things.
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DJ
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Joined: 17 Jan 2007, 13:26

Post by DJ »

Not for the latest version of spring, at least not to my knowledge... Play 1v3 RAI's each with 100 handicap, they'll give you a game.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

once KAI is fixed, 1v1 with the AI will present challenge again :)
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Zpock
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Joined: 16 Sep 2004, 23:20

Post by Zpock »

well I tried KAI vs KAI on comet catcher and it was pretty amazing how they hammered away at each other... esp. when i typed in .nocost :twisted:

Im mostly curios about NTAI to see what it can do and how it handles hubs. So what I understand atm there is no easy to use NTAI (becouse spring patch screwed it over?) so just have to wait.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Whne the time comes there'll be an NTai release with an installer. Thats what you should be waiting for.
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iamacup
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Joined: 26 Jun 2006, 20:43

Post by iamacup »

http://spring.unknown-files.net/file/2486/QAI_V2.45/

also AF noone tests your AI because you release about 4 a day.... once every couple of days would do.
Last edited by iamacup on 20 Mar 2007, 20:04, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

try TestGlobalAI.dll
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

NOiZE wrote:try TestGlobalAI.dll
Actually try EmptyAI.dll, I hear that's a good AI that's not too hard to beat.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Sb write a AI that dls AFs NTAI and reports back the Bugs after Playtesting ;)
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Felix the Cat wrote:
NOiZE wrote:try TestGlobalAI.dll
Actually try EmptyAI.dll, I hear that's a good AI that's not too hard to beat.
That doesn't exist, TestGlobalAi.dll has taken its place.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

I've seen it beat NATI the other day...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Iamacup, people DO download the test builds and they try to play them and they dont report back anything, not even a "why dont this work huh?"

All I've had are some posts by zpock wondering whats wrong and a slew of feedback from DJ who seems to be the only person willing to give regular feedback of any kind. If it werent for DJ, I wouldnt be making progress, and progress is being made.
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Scikar
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Joined: 30 Jan 2006, 07:13

Post by Scikar »

I think a lot of people aren't sure what you want. As far as I can see (and I haven't looked into it much, I don't have time, but I am trying to keep up with AI devlopments), NTAI doesn't work very well without proper configs and build orders. These also seem to be quite complex, and nobody ever seems to finish one by the time a mod gets updated. So if there are no working configs, how can you properly test if NTAI is behaving correctly? Am I missing something?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

They did take a long tiem to build, btut hat was by hand editing them in notepad.

Now you have toolkit, and DJ has said he's managed to get good results using configs he made in 5 minutes. Apparently a 5 minute config was able to infest half the map and build an army 4 times bigger than the enemy RAI.

Basically, if NTai is doing something it shouldnt, like not attacking, not following your config, leaving builders idle indefinately when they should be building, or crashing then tell me.


And above all, share configs, even if they arent complete, incomplete configs are still useful for testing.
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