Space maps and spring :: part 2 What went wrong? - Page 3

Space maps and spring :: part 2 What went wrong?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

*points at ES as an example of a space mod that isn't FF*
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Caradhras wrote:AF, you should be matured enough to accept, that you cannot convince everyone on this doomed globus.
You obviously dont get the point.

You think:

"AF is making replies in order to make sure that everybody thinks what he thinks because he's a dictator and nobody is allowed to disagree with him"

What I am actually doing:

"People keep saying that they disagree with somethign despite AF never sayignt hat and in most cases actually agreeing to disagree, AF is trying to make his viewpoint clear because everybody seems to think he's saying something completely different. AF believe that he wrote document A, yet everyone is disagreeing with things he never said, or latching onto things he never said and accusing him of things he never did"

for your opinions about me to actually be true it'd require that the first post of this thread be written and posted after all the replies where made.

here are points that people dont seem to be reading, they seem to skip over them and then pose an arguement that doesnt fit (I dont think we needed the deaths of world war three because soaps cleans hands (in which case ww3 has yet to occur)).

Whats more I take offense at how you barge into my thread, call it subimportant and irrelevant, and then say that it doesnt merit discussion as a result, and is totally irrelevant to anyone and anything. This is nothing short of rude and I'd appreciate ti fi you didnt come in and sh*t all over my thread, please dont behave like a hardline dictator censoring what people say based on what they believe is worth being said.

I'd liek ti if a moderator erased all the posts derailign ym thread except for maybe posts such as "*points at ES as an example of a space mod that isn't FF*" or "space mods need aircraft with an iq boost. If aircraft ever get that,yeah gundam will get a space battle mutator.. we talked about it already remember!?!?"

And in the mean time, may I make it deadly clear:

I am not defending one side, you all seem to be forgetting that there are no sides here, and I do not wish to have the "Optimus versus FF balance is borked" arguement in my thread, because thats not what this thread was meant to be about. This was meant to be me stating why I felt the current space maps failed as a follow up to what I think would remedy it in part 1. It was never intended as "this is how you make space maps, now go ahead and make them", or "nobody has a clue on anything about space maps save that they're set in space, read this to be told everything!".

So please stop harassing me.

This thread was not intended as a shot at forum politics, or a sattire of FF, or a support for optimus' desire for more space maps, nor was it intended to stress the need for space maps, or even claim that there is a need for space mods.

The point of this thread was to summarize why the existing space maps arent upto scratch and why. I dont know why your all reading more into it, and why you dont see that as why I started this thread and instead keep on asking for my intentions.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Thread Overview:

Foolish people are thinking different things than AF is saying and they are also getting on the wrong subject, will now provide clarification.

He is saying
  • Space Maps are made of phail.
    They can be made better.
    That he isn't telling anyone to make any maps
He isn't saying
  • That it has anything to do with Optimus.
    That people will NEVER make good space maps.
    That we need more FF maps...
Is everybody clear? Straight? Okay? Do you need something else explained? Is it all too complicated? If that last one was yes, then get the hell out, and learn to think before typing.
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smoth
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Post by smoth »

Image

Nope, I'm looking kinda liek this! I need more straight!
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

PicassoCT wrote:Best Sollution would be a VoidWater + MirrorLandscape Feature...
Just the usual VoidWater but with the Same Landscape mirrored and connected with the Landscape above.. that way every Feature becomse (at least in look) like an Object..

_____
|_ _ _|___ VoidWaterline
|____|

Mirrored Landscape.. No more holes.. and sm3 could solve the remaining issue of stretched Textures...
Nice to hear somebody who agrees with me on that. Of course, the only other problem is that the textures would mirror at the waterline. You'd want to be able to texture the bottom as well to get it really perfectly - otherwise the textures would be a visible mirror. But still, I think the simplest, best approach is such a "mirror heightmap"
Caradhras
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Joined: 31 Jul 2006, 21:49

Post by Caradhras »

Good morning

Ok, perhaps my english is just so bad, that we missunderstood each other.

I agreed, that space maps are bad and perhaps can be made better all the time.

The reason I turned into something like a "dictator" is just because some people said that space mods have a so little popularity that nobody should think about or even work on a better solution for space maps.

And the reason I said that xx is irrelevant (it is not, I want them too) is that some people should stay on topic (Fanger for example).
But unfortunately I archived the opposite of my target...

So, please go on. I will drink a nice cup of stfu :lol:
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

So you're telling me, this entire thread, is about the fact that currently space maps in spring are not that great visually, and that by making a map setup more like homeworld we could achieve a better visual effect..

Huzzah.. great news.. Now I want to know where the part is where I CARE...

No one has ever explained in this thread WTF the point of this thread is..

So the space maps suck, so they could be better,.. WELL NOT SHIT SHERLOCK, thank you captain obvious, would you like a cookie..

If that was the point of this thread, than I have to inform you that you sir are doin it wrong..

Clearly the only reason to make a thread indicating that the space maps are fail, and could be better is for the purpose of creating BETTER maps, therefore the original poster MUST want better maps to be made else he wouldnt have made this thread, cause it would not serve any purpose..

Well Fang if it doesnt serve any purpose why reply to it.. Because I think it does serve a purpose at least its creator thinks so and refuses to acknowledge that his point has no point.. and he ought not to have started this nonsense in the first place and ought to stop going off about this shit... but hey thats me...
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Well, In the meantime, tropical got rezed again. Hehehehehe :lol:
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

So Mr blunt tooth I feel offended through your post, cause some people (you apparently ignore) want better space maps, including me.

You just say, there are no space mod players, so fucking no one has the need of getting better maps.

So why does this thread does not get to the right point?
Because you Private Distractor prevent the discussion from getting to the point with your weird argumentations.

/me demands the mods to delete the whole thread and open a new one
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Fanger
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Post by Fanger »

im sorry I dont recall you starting this thread...


Also you must have missed this post, cause apparently this thread is NOT about making more space maps it is about this:
He is saying


Space Maps are made of phail.
They can be made better.
BUT: That he isn't telling anyone to make any maps


He isn't saying


That it has anything to do with Optimus.
That people will NEVER make good space maps.
That we need more FF maps...
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

Fanger wrote:im sorry I dont recall you starting this thread...


Also you must have missed this post, cause apparently this thread is NOT about making more space maps it is about this:
He is saying


Space Maps are made of phail.
They can be made better.
BUT: That he isn't telling anyone to make any maps


He isn't saying


That it has anything to do with Optimus.
That people will NEVER make good space maps.
That we need more FF maps...
Addition:
He IS SAYING that he wants to work out a solution for the "maps made of phail"
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Fang, we're fine with nuclear power in the present, therefore we should halt all research into renewable energy, fusion and other feul or power generation technology, afterall nobody uses fusion technology right now do they?

And we have no need for biofeuls when we have petrol and diesel at the local gas/petrol station right? Its a no brainer than that we should stop wasting money discussing things that are sub-important, wastes of times, that there isnt any need or concern for right?

please ppl stop all this now. If you dont have anything constructive or witty (lol @ FA) dont say it. I dont want anymore b*tching in my thread and I dont want any carahdras versus fanger flames.

Thankyou snipawolf for the further clarification.

@Pxtl:

I was talking with hrmph and I suggested that the problem with mirroring the heightmap is that it makes asteroids look like medicine pills and looks wierd, and that instead if the asteroids simply had a second heightmap underneath then that would fix a lot, but in the mean time making mexes the only buildings requiring ground (and that being optional) and then makigne very other building buildable in free space would solve a lot of issues.

This way we can have features for putting mexes near that dont have to be asteroids at all, perhaps obelisks (hehe) or storage containers, or wierd space anomalis, or a chain of small asteroid features, then we can place a big splodge on the metalmap around the feature and have the mex space station thing play an animation, it'd be much better than the way things are now, and it'd allow platformless space maps very quickly where the only features or objects are units and these resource points.
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