You guys deserve more praise.
Moderator: Moderators
dont wory swift he is a nub, he p0rcs then spaems lvl 1 bombers but gets pwnt because he doesent know what tier 2 isSwiftSpear wrote:I was talking about for modders... They don't have enough control over how a bomber behaves, it's a VERY restricting system on the mod side.LordMatt wrote:Oo I use bombers to good effect almost every game... OoSwiftSpear wrote:The problem with bombers is lack of AI control on the modder's side more then lack of specific hit control. Actually it's a general problem for aircraft, it's just most noticeable with bombers because you can do virtually nothing with them unless it fits into an extremely narrow template.

good there is one already well established here. ^_^
I was and still am a big fan of TA and having just switched over to a dual OS (mostly linux now) I'm ecstatic that there are those still here to not only carry on TA but to improve upon it and make it an even more amazing game. I have yet to even download it and I'm already hyped up about it.
So, thank you in advance as I'm sure I will not be disappointed.
I was and still am a big fan of TA and having just switched over to a dual OS (mostly linux now) I'm ecstatic that there are those still here to not only carry on TA but to improve upon it and make it an even more amazing game. I have yet to even download it and I'm already hyped up about it.
So, thank you in advance as I'm sure I will not be disappointed.
I only think that sup comm will become most popular than spring unfortunatly for his developper team 
But it is the life : you dont play to AlexKid even if this game had been the best play of the world when the "sega-mastersystem" has been sell at first time ...
All the games will be obsolete a day and this day approach for spring
:'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ...

But it is the life : you dont play to AlexKid even if this game had been the best play of the world when the "sega-mastersystem" has been sell at first time ...
All the games will be obsolete a day and this day approach for spring
:'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ... :'( ...
I think that spring is still in progress and thus it's final form cannot be determined. Hell most mods including my own are still by and large 3do models. As more mods s3o their units, add in custom effects, utilize lua etc spring will finally start having true content. Then as that is going on the devs are CONSTANTLY improving the game.
However, it has been the stance for some time to keep spring small and not massively advertise it. The current de-sync issue is enough to ruin the game for TOO MANY people so they are working on resolving it. After that MAJOR bug is dealt with I AM confident that spring's community will explode.
See, unlike GPG, which basically stops support for their games soo fast your will be tossed in the blow-back winds. Spring has a very accessible group of devs who work VERY hard to improve the engine. This engine is not complete but it is being worked on. Supcom is done for the most part. That is IT that is all there is to it, icon wars. Enjoy.
Spring will continue to grow, both content and engine will grow and grow. I am happy to see my mod in spring. You do not see me rushing to port gundam to Supcom because in my eyes, outside of the bluring and more complete interface it is not very special. I honestly think spring will be one of the best rts engines to EVER grace a pc and when it is complete and the mods are mass produced.... OH SHI----
However, it has been the stance for some time to keep spring small and not massively advertise it. The current de-sync issue is enough to ruin the game for TOO MANY people so they are working on resolving it. After that MAJOR bug is dealt with I AM confident that spring's community will explode.
See, unlike GPG, which basically stops support for their games soo fast your will be tossed in the blow-back winds. Spring has a very accessible group of devs who work VERY hard to improve the engine. This engine is not complete but it is being worked on. Supcom is done for the most part. That is IT that is all there is to it, icon wars. Enjoy.
Spring will continue to grow, both content and engine will grow and grow. I am happy to see my mod in spring. You do not see me rushing to port gundam to Supcom because in my eyes, outside of the bluring and more complete interface it is not very special. I honestly think spring will be one of the best rts engines to EVER grace a pc and when it is complete and the mods are mass produced.... OH SHI----
And its free!smoth wrote:I think that spring is still in progress and thus it's final form cannot be determined. Hell most mods including my own are still by and large 3do models. As more mods s3o their units, add in custom effects, utilize lua etc spring will finally start having true content. Then as that is going on the devs are CONSTANTLY improving the game.
However, it has been the stance for some time to keep spring small and not massively advertise it. The current de-sync issue is enough to ruin the game for TOO MANY people so they are working on resolving it. After that MAJOR bug is dealt with I AM confident that spring's community will explode.
See, unlike GPG, which basically stops support for their games soo fast your will be tossed in the blow-back winds. Spring has a very accessible group of devs who work VERY hard to improve the engine. This engine is not complete but it is being worked on. Supcom is done for the most part. That is IT that is all there is to it, icon wars. Enjoy.
Spring will continue to grow, both content and engine will grow and grow. I am happy to see my mod in spring. You do not see me rushing to port gundam to Supcom because in my eyes, outside of the bluring and more complete interface it is not very special. I honestly think spring will be one of the best rts engines to EVER grace a pc and when it is complete and the mods are mass produced.... OH SHI----

For Springs unser community to grow significantly, I believe we need the following, in order of importance:smoth wrote:After that MAJOR bug is dealt with I AM confident that spring's community will explode.
() No desyncs
() Some kind of ranking system built into the lobby that depends on wins/losses/disconnects
() Mods that stay consistent over months to years
() A nice, useable GUI out of the box
() A way to easily play single-player skirmishes out of the box
() A way to automatically download maps and mods from the lobby
() Map scripting for fun minigames like tower defense and stuff.
edit: Oops, I can't post in this thread without stating that I love spring and appreciate the effort that went into making it very much.
-
- Posts: 665
- Joined: 06 Jun 2006, 19:49
() crashes that we never saw because the game desynced firstBoirunner wrote: () No desyncs
() better version of sm3
Boirunner wrote: () A nice, useable GUI out of the box
() Some kind of ranking system built into the lobby that depends on wins/losses/disconnects
() A way to easily play single-player skirmishes out of the box
() A way to automatically download maps and mods from the lobby
() Map scripting for fun minigames like tower defense and stuff.
() Mods that stay consistent over months to years
-
- Posts: 12
- Joined: 20 Feb 2007, 19:02
hey spring community!
damn... this is a great game!
was just lookin for a thread that fits... and this one is soooo right...
have played the game for about 2 hours now and i gotta say that you done very very good work! lookin forward to play online...
thank you very much all developers!!!
just great!
bye
damn... this is a great game!
was just lookin for a thread that fits... and this one is soooo right...
have played the game for about 2 hours now and i gotta say that you done very very good work! lookin forward to play online...
thank you very much all developers!!!
just great!
bye