Supreme Commander demo release ... - Page 3

Supreme Commander demo release ...

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j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

if u need meat shields for every attack thats not strategy thats bloody spam. The whole point (at least in my mind and the minds of any competent military personnel on the planet) of artillery is to out range the enemy and you have to protect it from counter attack. As is i for go arty since its easier to spam lvl 1 main attack units. Also WTF do the walls do? cause the didn't stop my lasers from shredding enemy defense and if all they do is block movement what a god aweful waste. Not only that but if they count against the unit cap last i checked.

i tried using arty in a game last nite and the lvl 1 arty wanders right into range of the guns. the same happens at each tech lvl.. in fact AFAIK the lvl 2 emplaced arty/tactical missles out range the lvl 3 arty!! WTF?!?! only the emplaced art/super atry is a viable attack option.

One thing i do like is when u right click and hold for formation move; if u left click u change what formation they use (need this for Spring imo but dif topic).
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Ishach
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Post by Ishach »

did i mention at some point i was #1 at supcom in the world in beta yeah keep that in mind peace oyut
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

you guys are refusing to play supcom for the same reason ota'ers are refusing to play spring: small details and nitpicking. :P

go download the demo and try it out before saying words like "disappointed", "unimpressed", blah blah etc... At least it is free

And what is so bad about "speedmetal", "spamming", and "porcing"? Just because the few elite do not like these styles, doesn't mean they are not fun or skillful.
Last edited by TheRegisteredOne on 09 Feb 2007, 18:37, edited 2 times in total.
Lippy
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Post by Lippy »

Ishach wrote:did i mention at some point i was #1 at supcom in the world in beta yeah keep that in mind peace oyut
Did I mention that I downloaded the hacked beta with bittorent and I played LAN with a friend and came 1st
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Pxtl
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Post by Pxtl »

TheRegisteredOne wrote:you guys are refusing to play supcom for the same reason ota'ers are refusing to play spring: small details and nitpicking. :P

go download the demo and try it out before saying words like "disappointed", "unimpressed", blah blah etc... At least it is free

And what is so bad about "speedmetal", "spamming", and "porcing"? Just because the few elite do not like these styles, doesn't mean they are not fun or skillful.
Silence you crazy person. Any game that does not conform to the hardcores' ideals of good gameplay is inherently EVIL.

I'll bet Supcom doesn't even have Comnapping. Comnapping is the highest, most sophisiticated form of victory.

Now shut up and go finish TLLR.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

So I've played one and a half of the campagin missions and don't have much to complain about other than hokey russian accents.

Stupid hokey russian accents. The GUI is big like X-box. So what? I can just zoom out and I've been dealing with big GUI's for what seems like forever...it's still usefull. The build que at the bottom, the tabs at the side, the ability to split it in half, put it on the side, on another SCREEN and so on...very nice.

Another thing that's not BAD, but just odd, is that sometimes it feels like this game is supposed to be played at -4 or -5 speed. At normal speed it's just too fast. But at -4 you can watch all the coolness going on without feeling like your missing something.
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

I refuse to play supcom, not cause of some nitpicking, but because the game which was supposed to revolutionize RTS, and put the S back in RTS statements of this sort were made by the dev team and chris taylor himself, was when I played no different from AA in terms of balance and behavior, just on a slightly larger scale.. with a few features that spring lacks but that are not uncommen in the general rt"s" gaming market..

Supcom is not a strategy game anymore than OTA was, or starcraft, or AA, or DOW.. and this let me down.. that and the fact that it runs terrible on anything but the latest and greatest..

THESE ARE NOT MINOR QUIBBLES.. they are glaring issues..
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Zoombie
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Post by Zoombie »

Runs pretty good on my machine, and my machines not the latest and greatest.
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Min3mat
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Post by Min3mat »

campaign missions? my copy hasn't arrived yet, its coming soon i hope :( since i can't play the beta...i mean literally
*beta comes out*
*mat goes to stupid stupid uni with blocked ports*
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I find it runs very different from AA in the games I played.

The lvl 3 arty emplacement can fire longer range than the lvl 2 but not by very much, I expect it fires faster and has more firepower and accuracy in each shot.

And in any sane situation you dont send in artillery by itself to outrange an emplacement. In supcom you have the scale to simply send out untis very quickly to attack the artilelry even if they do outrange the point defence.

And indeed meat shield tactics are effective and are a part of OTA BA and XTA gameplay.

While I was playing I was sorely reminded of features supcom lacked that spring had. Drawing out formations in supcom was awkward and the formations and liens where always the same with only their direction changing as you flailed the mouse around, and the camera controls where unusual in that I could get it to go freeform, and it was almost total war style the way you where zoomed in almost from the side but not enough to see the horizon at minimum zoom, and almost top down at maximum zoom.

And yah the walls seem strange. I was a little dissapointed of a max fo 500 units in the demo....

And units still have a delay between orders being issued and actually acting on them. And in the demo you couldnt set units to fire at will, only return fire =s.

And transports where awkward, there was no way to set up a pick up and drop off point, and you had to use OTA style usage.
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Zoombie
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Post by Zoombie »

Acutally, AF, what you do is you park your transport in one place, then click "Ferry" then click where you want them to go. They'll sit there, untill you have some units selected and click on this little ferry icon that pops up next to the transports. You can set up a factories rally point to go to the ferry icon, so that every unit created from the factory goes to the transport...then, once it has enough loaded, it'll take off and go to the place you clicked.

Cool, huh?
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AF
AI Developer
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Post by AF »

supcom has amde some terrible HCI decisions, by simply not explaining anything. *hint hint**cough cough lua cough*
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KDR_11k
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Post by KDR_11k »

AF wrote:The lvl 3 arty emplacement can fire longer range than the lvl 2 but not by very much, I expect it fires faster and has more firepower and accuracy in each shot.
Maybe they changed that since the beta but I recall the T3 arty being pretty much an LRPC, huge range, slow fire, inaccurate.
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jackalope
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Joined: 18 Jun 2006, 22:43

Post by jackalope »

Pxtl wrote:
Silence you crazy person. Any game that does not conform to the hardcores' ideals of good gameplay is inherently EVIL.

I'll bet Supcom doesn't even have Comnapping. Comnapping is the highest, most sophisiticated form of victory.
You've basically said all that ever needs to be said about supcom and RTS games in general. I vote thread closed.
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jackalope
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Post by jackalope »

KDR_11k wrote:
AF wrote:The lvl 3 arty emplacement can fire longer range than the lvl 2 but not by very much, I expect it fires faster and has more firepower and accuracy in each shot.
Maybe they changed that since the beta but I recall the T3 arty being pretty much an LRPC, huge range, slow fire, inaccurate.
it is. ppl get confused into thinking it is about the same range as lvl 2 arty gun becasue the lvl3 minimim range circle is about the size of the l2 max range circle. if you click to build a lvl3 arty gun and move it around a lot you can see it has a huge max range, about the whole size of finn's revenge.
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

jackalope wrote:You've basically said all that ever needs to be said about supcom and RTS games in general. I vote thread closed.
then there shouldn't be a problem for hardcore ota elites to bash spring. I guess it is human nature to be hypocritical
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

TheRegisteredOne wrote: And what is so bad about "speedmetal", "spamming", and "porcing"? Just because the few elite do not like these styles, doesn't mean they are not fun or skillful.
lol?
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

1v0ry_k1ng wrote:lol?
lol.
BDCoolio
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Joined: 08 Jan 2007, 03:55

Post by BDCoolio »

Zoombie wrote:[How to use transports in SupCom.]
Thanks - those things were really pissing me off because I couldn't figure out how to use them. :-)
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mehere101
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Joined: 15 Mar 2006, 02:38

Post by mehere101 »

For a game that dedicated a lot of time to UI issues, supcom really sucks at giving orders... I miss area commands!!!

Plus, theres the whole issue that it needs a fricking supercomputer to play it. I'm sticking with spring where I can get 50 fps, rather than supcom where I may get 15fps, if there isn't much moving going on.
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