Covert-Ops Mod (lots of pics inside, just as a warning.) - Page 3

Covert-Ops Mod (lots of pics inside, just as a warning.)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

What do you think of the mod on a scale of 1 (horrible) to 10 (awesome)?

1-2
1
5%
3-4
1
5%
5-6
6
27%
7-8
10
45%
9-10
4
18%
 
Total votes: 22

User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Relinquished wrote:Well I'm from Ottawa
When you say "from" do you mean past tense, if not... that crazy because I live in ottawa too.
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

nice

Post by rcdraco »

I'm going to get it now I like how the units look DON'T CHANGE IT!!!!

Just tried it, nice mod, the units look awesome, but the build speeds are slow

I like the idea but the weak units take a long time the build and the better units don't take much long more or less eliminating the purpose of the weak unit.
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

SinbadEV wrote:
Relinquished wrote:Well I'm from Ottawa
When you say "from" do you mean past tense, if not... that crazy because I live in ottawa too.
Sorry, I mean I live IN Ottawa currently, I've always lived here :P. I go to Colonel By right now
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Re: nice

Post by Relinquished »

rcdraco wrote:I'm going to get it now I like how the units look DON'T CHANGE IT!!!!

Just tried it, nice mod, the units look awesome, but the build speeds are slow

I like the idea but the weak units take a long time the build and the better units don't take much long more or less eliminating the purpose of the weak unit.
I'm not planning on changing it, just the tank's/plane's names. And don't worry about any of that, it's pretty much fixed in the next release. Which will be out as soon as I get the armor.txt file to work

Thanks for the feedback though! :-)
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

I'm assuming the lack of textures is intentional? In which case, you could really call it TRON - MOD if you made it so that the units change colour based on teamcolour...
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

BlackLiger wrote:I'm assuming the lack of textures is intentional? In which case, you could really call it TRON - MOD if you made it so that the units change colour based on teamcolour...
They do, the colour you see is shaded team colour. What do you mean by "TRON - MOD" exactly?
User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

TRON.

BEST. MOVIE. EVAR.
Made by disney, actually... :shock:

But srysly, this mod r0x0r$ the proverbial b0x0r$. Musht. Hafe. Moar.
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

YEP

Post by rcdraco »

If I knew stuff I could help you, but all I got is a fast pc and infinite free time.

Here's a scout I made, no textures, but it looks kinda half decent: http://spring.unknown-files.net/file/22 ... Ops_Scout/
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

Slamoid wrote:TRON.

BEST. MOVIE. EVAR.
Made by disney, actually... :shock:

But srysly, this mod r0x0r$ the proverbial b0x0r$. Musht. Hafe. Moar.
Wow, I'm glad people like it :-). And like I said, as soon as I get the Armor.txt file to work I'll release PA3, it has a few new units in it:

- 3 Builders (military, economy and defence)
- Energy/Metal storage
- Metal Maker
- Air transport
Edit:
you know about this so I'm adding it to the list:
- Light aa tower

[/edit] :P
Also, tons of balance fixes, the stronger units actually take longer to build now.

And I'm keeping the others secret. So yes, there's "moar" in the next release :P.
Last edited by Relinquished on 03 Feb 2007, 14:17, edited 1 time in total.
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Re: YEP

Post by Relinquished »

rcdraco wrote:If I knew stuff I could help you, but all I got is a fast pc and infinite free time.

Here's a scout I made, no textures, but it looks kinda half decent: http://spring.unknown-files.net/file/22 ... Ops_Scout/
That's cool, I'll think about using it for the t2 scout. I'll have to convert it to s3o though. Thanks :-)

What I could really use would be some help with sound effects. Apollo_13 said he was going to make them a month ago, but I haven't seen anything from him. And I lost my mic... >.>
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

I have a mmic

Post by rcdraco »

I got a mic and anyone could google for free sounds

Here's a weapon sound site: http://www.partnersinrhyme.com/soundfx/warsounds.shtml

Left side is free I think
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

be sure to make a stealth and cloakable combat engineer who can sneak behind an enemy base and maek units.
ooh, and a really heavy unit that uses all your Energy to run but has about 20 turrets.
and, and a really spammable -1E air drone.
units should be able to fire from transports
light tanks should be anphibious to encourage people to use them over mediums in some situations.

had a mess around.

the fusion reactors shouldnt cost E to build.
the construction is way to slow. nobody will play a game where a metal extractor takes 1 minute to build by the fastest builder in the game. build speeds need to be quadrupled for this to become less tedious.
and also, would it be mean to say you should double the size of all the models? mods with tiny models never look right and are really really slow.
User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

Leave the unit size as is or else I will kill 1 kitten every minute till it's changed.

Really, just add unit icons or increase view/LOD distance. This game NEEDS mods with tiny units. This rules!

And while I agree the buildspeed is rediculously slow, I think quad would be a lil too fast. A slow game is nice, but yes, it NEEDS a hand up till economy is established.
User avatar
MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

Slamoid wrote: Leave the unit size as is or else I will kill 1 kitten every minute till it's changed.
You, sir, have just been reported to PITA for cruelty to animals. Cat juggling was outlawed sometime around 1978.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

About Quad

Post by rcdraco »

Speaking of Quad, a small 4 wheeled Scout would be neat like a mini jeep or covered 4 wheeler yay.

Umm I was bored here ya go:

Image

http://spring.unknown-files.net/file/22 ... _Ops_Quad/

Maybe make it be able to carry 1 infantry type unit.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Yay for superfluous faces.
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

1v0ry_k1ng wrote:be sure to make a stealth and cloakable combat engineer who can sneak behind an enemy base and maek units.
ooh, and a really heavy unit that uses all your Energy to run but has about 20 turrets.
and, and a really spammable -1E air drone.
units should be able to fire from transports
light tanks should be anphibious to encourage people to use them over mediums in some situations.

had a mess around.

the fusion reactors shouldnt cost E to build.
the construction is way to slow. nobody will play a game where a metal extractor takes 1 minute to build by the fastest builder in the game. build speeds need to be quadrupled for this to become less tedious.
and also, would it be mean to say you should double the size of all the models? mods with tiny models never look right and are really really slow.
Okay, sorry but a few things:
I'm not changing the unit build speed, it's supposed to feel slow.
Units in this mod are supposed to move slow.
The units look right at a small size.
Remember that that upload is a PRE-alpha release, as in not what the game will feel like.
Forget any spamming planes, the point of the mod is to avoid that primarily. So adding one will defeat the purpose, if you want to play a mod like that play nanoblobz :-).
You're already thinking about super units, I'm not even 5% done the FIRST tech level, slow down a bit.
Firing from transports maybe, I just don't want players to be able to do fly-bys with insanely strong land units. Transports will probably be able to carry 6 or so units each, but I'm not sure about the firing.
Light tanks are not going to be amphibious, you'll either use amphibious tanks or ships.
I'm not making a cloakable engineer. Maybe a radar jammed one, but trying to sneak behind the enemy to build troops is stupid, establish a base there and fortify it instead. Plus, how helpful could building a factory there be? Units take a while to build. Instead just get some air transports and fly them around.
Last edited by Relinquished on 04 Feb 2007, 04:48, edited 1 time in total.
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Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

Slamoid wrote:Leave the unit size as is or else I will kill 1 kitten every minute till it's changed.

Really, just add unit icons or increase view/LOD distance. This game NEEDS mods with tiny units. This rules!

And while I agree the buildspeed is rediculously slow, I think quad would be a lil too fast. A slow game is nice, but yes, it NEEDS a hand up till economy is established.
You seem to be thinking about the same style of game that I'm thinking about. :-)

And everyone, stop worrying about the build speeds. Your commander ISN'T going to be the only builder in the game. That's pre-alpha (as in not even an alpha version yet), so it's more to give you a very rough feel of the game.

Also, just to clarify. Don't ask for me to speed the game up or anything, because I want this mod to have LONG games. I'm mainly designing it for me and my bro because we wanted to play some really long/non spamming games.
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Re: About Quad

Post by Relinquished »

rcdraco wrote:Speaking of Quad, a small 4 wheeled Scout would be neat like a mini jeep or covered 4 wheeler yay.

Umm I was bored here ya go:

[picture of mini jeep here]

http://spring.unknown-files.net/file/22 ... _Ops_Quad/

Maybe make it be able to carry 1 infantry type unit.
Possibly for the Covert :-). For now I'm not gonna use it though because it doesn't fit the Ops "style".

The one annoying thing I can see is the insane ammount of faces for the wheels :?. I may remake those (if I use the model) if you don't mind. Because pretty much every unit in the mod so far have less (or just barely more than) 50 faces each.
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Re: I have a mmic

Post by Relinquished »

rcdraco wrote:I got a mic and anyone could google for free sounds

Here's a weapon sound site: http://www.partnersinrhyme.com/soundfx/warsounds.shtml

Left side is free I think
I kinda want the sound to be "home made" if you know what I mean. I don't want to download any. I want this mod to be as original as possible.

Just a suggestion, try the mod on either "Altored_Earth" or "Risk v2" if you have a lot of free time. For some reason fighting on earth has a neat feeling to it.

Oh, random comment. Pre-Alpha 3 (once it's out) is completely independent, obviously you need spring installed, but it now no longer has even a single dependency :-).
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