try getting through that 1+ armor save on my chosen chaosknights before they rip yer to shreds!
And the Hellcannon

(no daemons kinda suck though)
EDIT: Post 1000!
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First of all, give them to me if you're not going to use them. :D Secondly, seriously, all you have to do is spraypaint the entire thing with boltgun metal, then slap watered-down black ink on it, paint a few details like the gun black and the tubes whatever colour, and presto! Near-perfect Necrons.but I have about 200$ of necrons, and I suck at painting, so I've left them unpainted for now
Heh, I once took out a Stegadon in the first turn with (7 I think) Jezzails and a burst of Warplightning. It was a 1500 or 2000 point game so it's not like I cheesed out on Jezzails, they're just damn good at killing monsters. And knightsComp1337 wrote:The kroxigors are devastating.
The stegadon when played properly is a total gameender.
How in holy hell did those clanrats hold? I mean you practically just need to fart to send em runningDeathblane wrote:Heh, I once took out a Stegadon in the first turn with (7 I think) Jezzails and a burst of Warplightning. It was a 1500 or 2000 point game so it's not like I cheesed out on Jezzails, they're just damn good at killing monsters. And knightsComp1337 wrote:The kroxigors are devastating.
The stegadon when played properly is a total gameender..
In fact in another (1000pt) game I had a unit of clanrats get charged by a stegadon, but they held and I was able to counter charge it in the next turn with my chieftan, who caused a number of wounds and caused it to flee...Of course he then ran it down :)
But then there was a 6 player (1000pts each) team game with my rats, a Lizard army and a Tomb Kings army vs Ogres, Elves and Bretonians. In the first or second tunr the bolt thrower on the Stegadon hit the Bretonian's big assed unit of knights, skewerd a few and broke them, causing them to run off the borde. Since they had the general and BSB hlaf his points had jsut run off.