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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Archaons horde, laying the smackdown on your lesser high elves.
try getting through that 1+ armor save on my chosen chaosknights before they rip yer to shreds!
And the Hellcannon :twisted:

(no daemons kinda suck though)

EDIT: Post 1000!
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aGorm
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Post by aGorm »

Lizard men beat all in fantasy... :P Or atleast I alway win with them. Kroxigors for the win! In saying that the normal base troops are dam hard to, and the Slan are the ultimate in magic (apart from some high elves that are about equal... dam those elves.)

aGorm
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Comp1337
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Post by Comp1337 »

The kroxigors are devastating.
The stegadon when played properly is a total gameender.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

That's some good painting, Series.
but I have about 200$ of necrons, and I suck at painting, so I've left them unpainted for now
First of all, give them to me if you're not going to use them. :D Secondly, seriously, all you have to do is spraypaint the entire thing with boltgun metal, then slap watered-down black ink on it, paint a few details like the gun black and the tubes whatever colour, and presto! Near-perfect Necrons.

Then give them to me.
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Zoombie
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Post by Zoombie »

You know what I always wanted? A race that is equipped with absolutely nothing but nonleathal weapons. They can never win, but they will annoy the crap out of the enemy before death. I think I'd call them "The Retreaters!"
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Deathblane
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Post by Deathblane »

Comp1337 wrote:The kroxigors are devastating.
The stegadon when played properly is a total gameender.
Heh, I once took out a Stegadon in the first turn with (7 I think) Jezzails and a burst of Warplightning. It was a 1500 or 2000 point game so it's not like I cheesed out on Jezzails, they're just damn good at killing monsters. And knights :-).

In fact in another (1000pt) game I had a unit of clanrats get charged by a stegadon, but they held and I was able to counter charge it in the next turn with my chieftan, who caused a number of wounds and caused it to flee...Of course he then ran it down :)

But then there was a 6 player (1000pts each) team game with my rats, a Lizard army and a Tomb Kings army vs Ogres, Elves and Bretonians. In the first or second tunr the bolt thrower on the Stegadon hit the Bretonian's big assed unit of knights, skewerd a few and broke them, causing them to run off the borde. Since they had the general and BSB hlaf his points had jsut run off.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

I just went high elves and brought nothing but sea gaurd. at 14points a peice, they have spears, fight in three ranks, fire bows in two ranks, have WS and BS of four.the sheer numbers of bow/spear boys basicly maed my army super haxx :D
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aGorm
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Post by aGorm »

Well taht was a very freeky game, cause getting a stegadon to flee is dam hard... Obviposly the player was very unlucky!

aGorm
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Deathblane
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Post by Deathblane »

Not really. His general was out of range, so a couple of wounds, some ranks, a standard and outnumbering and he's taking panic tests on 2's or 3's. The crew are pretty damn useless in combat and the creature itself has a low WS so it's easy to not kill much with it alone.
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Comp1337
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Post by Comp1337 »

Deathblane wrote:
Comp1337 wrote:The kroxigors are devastating.
The stegadon when played properly is a total gameender.
Heh, I once took out a Stegadon in the first turn with (7 I think) Jezzails and a burst of Warplightning. It was a 1500 or 2000 point game so it's not like I cheesed out on Jezzails, they're just damn good at killing monsters. And knights :-).

In fact in another (1000pt) game I had a unit of clanrats get charged by a stegadon, but they held and I was able to counter charge it in the next turn with my chieftan, who caused a number of wounds and caused it to flee...Of course he then ran it down :)

But then there was a 6 player (1000pts each) team game with my rats, a Lizard army and a Tomb Kings army vs Ogres, Elves and Bretonians. In the first or second tunr the bolt thrower on the Stegadon hit the Bretonian's big assed unit of knights, skewerd a few and broke them, causing them to run off the borde. Since they had the general and BSB hlaf his points had jsut run off.
How in holy hell did those clanrats hold? I mean you practically just need to fart to send em running
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Deathblane
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Post by Deathblane »

Strenght in numbers or whatever the rule is called. You add your rank bonus to your leadership. Add to that the Chieftan (general) within 12" and you've got a leadership of 6+3, so it's not hard to pass the terror test. The panic tet form the first round of combat (impact hit's etc) was probably only passed with the help of the BSB. I can't quite remember but I always have one and he was probably within 12" as well.
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aGorm
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Post by aGorm »

To be truthfull I've never realy used my stegadon much, I only normaly use the kroxigors... And they have lucky never run away from anything and have always gone through atleast 3 units befor being defeted (or held up as is more normaly teh case). I find haveing more than 3 is the key so I take 4 as a minimum.

aGorm
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Comp1337
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Post by Comp1337 »

Do you guys get the impression that chaos is overpowered? Cause i play Chaos and win quite alot, my friends are all "omg chaos imba i quitz"

Ive gotten to use 1750p vs 2000p once :/
SpikedHelmet
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Post by SpikedHelmet »

Stop talking about WHFB you LOSERS. WHFB IS FOR TOLKIENIST GIRLS. 40K IS A REAL MAN'S GAME.
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Comp1337
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Post by Comp1337 »

SpikedHelmet wrote:Stop talking about WHFB you LOSERS. WHFB IS FOR TOLKIENIST GIRLS. 40K IS A REAL MAN'S GAME.
FB dudes dont need to compensate for something with bigass tanks an monoliths an stuffs :P

EDIT: Tyranids are pretty cool tho.
pintle
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Post by pintle »

Who needs tanks when you have uber heroes and insane magic weapons? :P

I dont know fantasy very well, but i do know that in 40k a chaos army leader (daemon prince) can go toe to toe with a hive tyrant no bother, and with the exact same loadout wipeout a marine command squad (including tooled up librarian). Daemonic stature+ daemonic flight+ berserker glaive does seem a little op imo
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Deathblane
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Post by Deathblane »

It's a shame really, if it wasn't for the current set of rules I'd start collecting 40k again in an instant. Damn GW for dumbing it down :twisted:
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PauloMorfeo
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Post by PauloMorfeo »

My favourite army was always the lizardmen. They are a very solid army. Regular soldiers are quite solid with it's Strength 4, Toughnes 4 and natural armour, it's archers are crapy but highly mobile and cheap and then we have the monstruosities :twisted: Kroxigors and Stegadons, not to mention the godly Slan mages.

I own a Stegadon (painted). As for Slan mages, i usually used a small statue of a buda, haha. Some how it feels similar in apearence and adequate.

The one thing i most hated about Warhammer was the fact that the Slan mages were suposed to be the best mages in the game but, in reality, were not, it was the High Elf high mages. Freaking hell!? Those mages learned from the Slan!!! Those very same Slan exist ever since there wasn't even High Elves!!! Those very same Slan change the rotation of the world to bring it up close to the sun!!! Bah, they just like more the High Elves cause they are pretier and stuff.

One of the things i most liked about W40K (besides the whole Tyranid) was that the greater deamons were the same as in Warhammer fantasy. After all, they are eternal.
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Comp1337
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Post by Comp1337 »

Those Pterodons (sp?) (the flying lizards) are deadly, going round and kiling my mages >_<
SpikedHelmet
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Post by SpikedHelmet »

Dude, fuckin Statured Prince with Glaive, Speed and Feel No Pain = the hardest thing to kill EVER. Can only be insta-killed by a friggen Demolisher cannon, can shrug off lascannon shots like they were flies hitting a windshield, and is capable of a 24 inch first-turn charge.
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