The Plot of War, two mods in one! - Page 3

The Plot of War, two mods in one!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

New Model

Post by rcdraco »

I had too many up top, so here are a few more, expect me to add more to here as I go.

Human Blok Tank got a Full 3D refirbishing! Here is the new slightly more realistic model that I made. Equipped with a powerful 77 mm howitzer, this is a great early game raiding unit, able to easily cripple any defenses in large groups, this unit is a must in battle, it's only offsets are its slow speed, weak damage to mobile units, and as with all human units, lack of Nanomachine Technology (Auto-Repair). 193 Polygons

Image

Another new one, the Europian Hovertech, a light builder that also works great as a scout. Really no disadvantages besides its low Armor. 98 Polygons

Image

Here you go, the Europian commander, immense firepower, the dissadvantage is that it is slow and weak against swarms. Cat ears on the top make it look menacing. Amazingly only 923 Polygons

Image

Here is a classic, the Roll-E, the Europian's light attack tank, not only can it climb hills that challenge even Mechanized Units, but the 45mm Anti-Tank cannon can even destory the largest swarm that Humans can throw at you. Major Downside: High Price, long build time, low line of site. 380 Polygons

Image

Presenting the Europian Frog Trooper, a light versatile mech with a rapid fire cannon. Disadvantages: Heavy, slow, and high price tag. 286 Polygons

Image
Last edited by rcdraco on 22 May 2007, 23:09, edited 2 times in total.
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

hey

Post by rcdraco »

Does anyone know how to UVmap in Wings, and save the file, I want to make these all s3o's, but I have no idea how the textures work.

Also how do I go about changing the Nanospray-object, and can buildings that build units, produce metal, energy, and attack? And can they have power dependencies, tidal generator/factory, etc. Another this I want to know is, how do I go about importing a CORRECT S3O from Wings, mine make overlapping sets which is really annoying, and impossible to work with.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Use more detail. I recommend no fewer than 1000 triangles per unit, if only to piss off the old guard.

... and if you're ever making something with cylinders, we need to talk.
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Yuhh what?

Post by rcdraco »

What about my flawless cylinders? I made them match up, my only issue really is that I can't UV map over another objects UV map, besides that I think that I understand it, and the 1,000 triangle thing? I actually like how the models look, and I have made relatively detailed units, once I add textures it'll be awesome.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Listen to Caydr, this man has experience.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Those edges on the front of the blok's "threads" confuse me. Why did you add them?
User avatar
Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

Current Mood: still lawling at 'Europian'.
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Post by rcdraco »

KDR_11k: Those edges which look pointless, are round at the top and sides to make the tank not so blocky alright?

I have more models, but my printscreen key is broke, so I'll swap keyboards and get the screeenshots up. I finished the Europian Frog Trooper[Light Mech], Europian E-Factory[Tech 1 factory], Guardian Solar Funnel[Solar Generator], and the Europian Reaver[Gunship].

Currently having trouble importing my Wings files into Upspring and having an editable texture file. In Upspring all of my uvmaps are overlapping, and impossible to edit. I think I'll go the easy route, I'll convert the Wings file to 3ds, convert the 3ds to 3do, add textures, convert to S3O, right?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I'm not talking about the bevels. On the front side, inside the forward polygon there's an edge ring that is completely flat.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

On about every model
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

hmm

Post by rcdraco »

on the hovercraft, yes, it is pointless, on the Blok Tank, it is slightly rotated to give it a hood front, and windshield, when textures are added it'll look right. Going to attempt to upload my new pictures of the frog trooper.
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

hacked

Post by rcdraco »

My PC got hacked again, all of my models got stolen, I have no idea why. This is pathetic, good thing I kept my backups on CD. Hopefully that guy who did it last time isn't going to do it again, last time he took my stuff and finished The Blue Tanks version 9. tehuber1337Ninja if you took my stuff you are dead.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Hahahahaha... I confess. I stole them out of envy.
Post Reply

Return to “Game Development”