Contest: Defensive Structure - Page 3

Contest: Defensive Structure

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Someone stole my second idea...

I was thinking of a floating piece of rock (stratosphere style) armed to the teeth with a ball lightning thrower in the center of it (see above :( *one page earlier) and a rocket barrage system which roates along some gears around the rock... I think I'll still do that when I find some time...
User avatar
LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Post by LBPB »

mildesign wrote:so here the files
+ http://www.hdm-stuttgart.de/~fm023/spri ... lstill.jpg +
here is how the animation would look like
+ http://www.hdm-stuttgart.de/~fm023/spring/tamodel.avi +

sorry for my bad english have to improve it aswell ;o)
greets Frank
Really interesting design ! :shock:
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@Mr. D.: Super model, as usual, and I really appreciate that it was pre-planned for animation so well. I'm very tempted to replace the Holder with it, frankly. But it's not what I'm looking for, for this design- I'm looking for something that feels heavier and more complex.

@Mildesign: that's very interesting. Coupled with a second part, to "transfer" that energy to a target, it could make a very interesting weapon, but I'm having trouble visualizing the second part of the design.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

If I can get this directly exported to .S3O it would be alot more usefull I believe.

That way Hiarchy would be kept, and setting it up would be a breeze.

Argh, what are you looking for?
A MultiTurret, BIG GUN like bertha, ANTIswarm, Armored Battery, Stationary Krogoth?

What kind of weapons are you looking for to be on the unit? Plasma, Lasers, electricity, flame, Missles/rockets, something special?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

He is obviously looking for the Stormbringer.

It is some large pyramide tower producing a giant storm clould which hovers over the structure and throws bolts of lighting at the enemy!
Image

The cloud would have to be made with particles and stuff.
Dark cloud gathering
Breaking the day
No point running
cause its coming your way
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Image
Image
So that's my floating piece of rock...

The large fan like thing is supposed to be some antigravity system to avoid realism discussions, the drone got turbo fans though. The drone is supposed to orbit it at a lower (or higher) altitude.

The thing in the middle of the fortress should spin like the time machine in the movie Contact.
It's ~1800 tris at the moment.

It'll consist of 12 pieces and is easy to animate.

With some luck I'll have it UV'd by tomorrow.
mildesign
Posts: 4
Joined: 28 Nov 2006, 07:28

Post by mildesign »

Argh wrote: Mildesign: that's very interesting. Coupled with a second part, to "transfer" that energy to a target, it could make a very interesting weapon, but I'm having trouble visualizing the second part of the design.
What second part ?
the particle stream to power up the uplink or what, can't u use sone kind of build nano particle spay for this energy stream
sry for asking stupid questions but I'm a modeler not a modder ;o)
at rattle
nice model maybe you could add some supply wireing to anker it to the ground.

Code: Select all

      _o_
    /  v  \
 x/         \x
  
great work.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Did none of you pinko's even notice mine?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Hmm no I commented on SnipaWolf's one. Sorry bruce... :-)
Some advice: check your smoothing groups (i.e. make some edges hard, hard = no deformation) before subdividing... those feet for instance don't have to look like fat pointy sticks.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@Rattle:

You could lose about 200 tris on the "fingers" by re-modeling them more efficiently. Getting the rings to operate will be trivial, of course. And the underside- the "floating castle" part, should probably be greebled to suggest high-tech antigravity stuff going on, not just ripped-up ground- this isn't a fantasy novel ;)

@Das Bruce:

I didn't see a screenshot, and apparantly missed whatever download link you provided... sorry about that...
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Couldn't be bothered making a decent screen shot.

Link again. http://fileuniverse.com/?p=show&a=it&id=4042
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@Knorke:

While the StormBringer is entirely possible to execute now with FX, and might even look neat, I'm not sure it'd be appropriate to NanoBlobs's futuristic art and design. I had a laugh at the Knight tho ;)
User avatar
Keithus
Posts: 155
Joined: 06 Oct 2006, 05:59

Post by Keithus »

Updated version, decided not to change the basic idea as it isnt actually that similar to the grunt turret (other than hovering).

Tried to make it look less usual in appearance without losing the ability to use mirroring to its full extent for UV mapping.

I figure if the pad can make the turret "hover" above it it can probably "hover" itself.

Open to any suggestions, expecially on where to drop the poly count (I havent created holes in it where I could have yet).

.Obj Format closed and "open".
http://dl021.filefactory.com/dl/f/37bc4 ... e2248d468/

EDIT: screens:
http://i84.photobucket.com/albums/k30/K ... ingie1.jpg
http://i84.photobucket.com/albums/k30/K ... hingie.jpg
Last edited by Keithus on 29 Nov 2006, 06:17, edited 1 time in total.
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

What's the timing on this Argh? Love to take a stab but I shant have a chance before maybe this weekend.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I'm not in a super-big hurry. I'm looking for excellence, and that's rarely something one can rush.
Dash_Riprock
Posts: 70
Joined: 29 Sep 2006, 00:32

Post by Dash_Riprock »

Heres something I just did pretty quickly. I didnt realize you were going for the completely unconventional until I looked back at your post, so I went more for the super-sturdy look.
Image
1400 tris, BTW
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Dash_Riprock wrote:Heres something I just did pretty quickly. I didnt realize you were going for the completely unconventional until I looked back at your post, so I went more for the super-sturdy look.
snip
1400 tris, BTW
Far to sensible looking for nanoblobs I'm going to guess. :lol:
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

That is really nice dash.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@Dash:

That's a very nice model- excellent use of smoothing groups, good form, nice greebles. I'd take something like it, if it was a lot taller (I want something tall enough to have excellent LOS wherever it's placed) and had a more massive feel to it. The missile launcher is ill-placed, however, and would be a real bear to script reliably- better to have it on a separate turret or operating through more unconventional means, like the floating launcher in Rattle's entry.

Here's Das Bruce's entry, btw: a very unconventional design, which wins a lot of points on originality and then loses them because it wouldn't actually work, and some modeling flaws:

Image

@Bruce: again, this definitely wins points for sheer audacity. However, as you can see, there are some serious issues:

1. The tower has some very bad welding problems, which you can see clearly in my render. I could probably clean the verts up, but other parts need a rework.

2. The gear design looks like it should work at first glance, but it cannot. To flip that gear over would require a physically impossible movement. The easiest solution is to place the gun on top of the top-most gear, and then have the gun slip down into a hole when not firing, preferably with a sturdy-looking door on top. The whole thing would be a bit tricky on script timing, but not as bad you'd think- there are all sorts of good ways to cheat. But, given that you're showing gears for that upwards motion, why not go for broke, and have the entire tower driven by a large sun-gear driven by smaller ones? Something like this quick(and admittedly crappy) mockup:

Image
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@Keithus: Hmm, that's starting to get somewhere :-) I think it needs some thrusters that pop out've the "bottom" side and blip FX to look like jets holding it in place, or for attitude control or something, and the top/back side of the cannon is begging for some skinny "antennas" or other greebles to suggest a larger size and more complexity. You might want to lose a cannon, too, just to save on polycount- three-barreled cannons always look cool, and you'd save about a hundred tris.

Image
Post Reply

Return to “Art & Modelling”