Model Competition (high poly models of vehicles)
Moderators: MR.D, Moderators
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- Posts: 70
- Joined: 29 Sep 2006, 00:32
Why keep this as a Vehicle competition? Its probably been asked before but I couldnt be bothered reading through most of the dribble that this topic is. I mean already not many people have the spare time or effort to enter something thats going to require more than a couple hours making and will never make it into anything other than a low budget CG movie.
The reason OP made this thread was because he already had a vehicle that was under 30k polies. OP just doesnt want to risk his model being beaten.
Far as I'm concerned those other models (awsomely kewl as they are) may aswell be in a different thread dedicated to themselves limiting the polygon count to just above what its polygon count is AND only for (Insert what the model is of here).
The reason OP made this thread was because he already had a vehicle that was under 30k polies. OP just doesnt want to risk his model being beaten.
Far as I'm concerned those other models (awsomely kewl as they are) may aswell be in a different thread dedicated to themselves limiting the polygon count to just above what its polygon count is AND only for (Insert what the model is of here).
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
Mongus READ what opti wrote, read "the other thread", then you'll understand. 
No I spent some time on the tank but it wasn't much. And no it's not spam. And yes it's assified. The entire model sucks but that's not the point.
The point is that even modern games don't go over 5-6k polys and use LOD models at about ~2k polys. More polys put more stress on the GPU and stuff like AA and shaders add exponential to it.
I'd take this serious if the limit was around 5k to 10k. The latter still is much but for a _single_ unit (each player) it's ok.

No I spent some time on the tank but it wasn't much. And no it's not spam. And yes it's assified. The entire model sucks but that's not the point.
The point is that even modern games don't go over 5-6k polys and use LOD models at about ~2k polys. More polys put more stress on the GPU and stuff like AA and shaders add exponential to it.
I'd take this serious if the limit was around 5k to 10k. The latter still is much but for a _single_ unit (each player) it's ok.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
Why dont you believe me? Is it too short to make a model? I m living in germany, so the times are not german times. If you dont believe me, i can send you my 3dsmax datas, so you can check the creation time...Keithus wrote:The times on your early posts tell me different.
rattle who says that you cant make a 10 k unit? My unit is under 30k too. It has only 20k polys and could be optimized to 17k i guess. The 30k is an upper limit and if yours has only 10 k and looks good - thats super.
Hmm. Here's my stab at critique.
Firstly, I don't care for the repeating square bumps around the edges. I'm having trouble imagining them as something that has a practical purpose- they look like Zoid greebles.
Secondly, if that middle part is not meant to bend, then I'd use a much stronger-looking two rail system, probably with diagonal struts to keep it stiff. The existing single pipe would bend in a jiffy IRL. Style-wise, it looks kewl, I just feel like it doesn't look like it'd work.
Thirdly, are those loops on the gun supposed to be ammo belts? If so, why are they exposed, instead of in a drum or pannier? IRL, all it'd take is one lucky bullet, and bye-bye machinegun.
Lastly, I know this is all minor whining and not really all that useful, so please don't take any of it too personally- I'm at the tired and grumpy stage
but I think that the large wheels are begging to be hollowed and have an appearance of greater weight savings. Right now, they look like they'd weigh almost as much as a car apiece- and given that this isn't exactly a tank, I'd vote to see them look as light-but-sturdy as I'd expect them to. Look at farm-tractor wheels- the rims and wheels aren't solid, but are purposefully kept as light as possible, given that they have tires that can weigh several hundred pounds apiece on them.
Firstly, I don't care for the repeating square bumps around the edges. I'm having trouble imagining them as something that has a practical purpose- they look like Zoid greebles.
Secondly, if that middle part is not meant to bend, then I'd use a much stronger-looking two rail system, probably with diagonal struts to keep it stiff. The existing single pipe would bend in a jiffy IRL. Style-wise, it looks kewl, I just feel like it doesn't look like it'd work.
Thirdly, are those loops on the gun supposed to be ammo belts? If so, why are they exposed, instead of in a drum or pannier? IRL, all it'd take is one lucky bullet, and bye-bye machinegun.
Lastly, I know this is all minor whining and not really all that useful, so please don't take any of it too personally- I'm at the tired and grumpy stage

You're right about the gun and wheels. I'll change the wheels no big deal (apparently I didn't really care about realism that much, just imagine a parallel universe where different laws of nature apply
). Yeah the ammo belts are missing some sort of armored ammo container... will add one and remove one belt. Was being lazy there. Oh, not they're not really ammo belts but more of an ammo feeder. Thought the ammo would be stowed in the back of the gun or something. Dunno if that could work, just thought it may look cool.


It's meant to bend when it turns or drives up/down a slope. It's supposed to be a joint piece. My previous attempt at connceting both was more realistic looking but had twice the polies abd wasn't looking any good..Argh wrote:Secondly, if that middle part is not meant to bend, then I'd use a much stronger-looking two rail system, probably with diagonal struts to keep it stiff. The existing single pipe would bend in a jiffy IRL. Style-wise, it looks kewl, I just feel like it doesn't look like it'd work.
