Some good values for new laser system
Moderator: Moderators
Warcraft 3 had dynamic lighting, but it allowed for lights that weren't dynamic as well, and the vast majority of light sources were the latter.
Actually, you can show this by opening up the map editor, and placing torch doodads. There are two identical ones, one a dynamic light source that lights up the terrain around it, one a static light source that isn't reflected in surrounding objects.
Now try dropping several hundred of each. The dynamic ones will annihilate your frame rate in game, and they have a hardcoded range cap! Dynamic lighting is not an easy thing to solve in an engine optomised for the RTS genre...
Actually, you can show this by opening up the map editor, and placing torch doodads. There are two identical ones, one a dynamic light source that lights up the terrain around it, one a static light source that isn't reflected in surrounding objects.
Now try dropping several hundred of each. The dynamic ones will annihilate your frame rate in game, and they have a hardcoded range cap! Dynamic lighting is not an easy thing to solve in an engine optomised for the RTS genre...