Some good values for new laser system - Page 3

Some good values for new laser system

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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Oh, so you mean just have them illuminate, rather than be actual light sources... yeah... well... that might be more possible.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Warcraft 3 had dynamic lighting, but it allowed for lights that weren't dynamic as well, and the vast majority of light sources were the latter.

Actually, you can show this by opening up the map editor, and placing torch doodads. There are two identical ones, one a dynamic light source that lights up the terrain around it, one a static light source that isn't reflected in surrounding objects.

Now try dropping several hundred of each. The dynamic ones will annihilate your frame rate in game, and they have a hardcoded range cap! Dynamic lighting is not an easy thing to solve in an engine optomised for the RTS genre...
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