Alright rightfield. Read this and respond. - Page 3

Alright rightfield. Read this and respond.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

well, that shot is kinda stylized.. very squat looking zakus there but still it is a good shot to show "dirt" as far as gundam goes.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I really like the white base! The Gaw could need a better texture because it looks a bit dull if it's all teamcolor. Would benefit from some shades here and there and minor details like scratches etc, or parts not all teamcolor. Also it's guns have to be adjusted yet. But it's overall looking pretty good, though I have to admit, you could do something about the blurry black lines.

Like http://gundamnetworkoperation2.hp.infos ... /gaw_s.gif
If that's even possible with spring's harsh texture limitations.

Overall good work, though the mega particle cannon desperately needs a new sound! I made some replacement sound effects for a blaster weapon from another game called tremulous, might work for you too (if you're even interested :P)
http://rattle.from-hell.net/gunshot.zip
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

the sound is the sound of a mega particle cannon taken from 0083.

However, yeah I plan on reducing the team color. Last night I was up untill 5am working on the economy of gundam.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Too bad I've never seen the anime. Maybe the SNES/GBA strategy games which feature the white base have some better sound effects. Well it's a bit silent don't you think? Can hardly hear it for such a strong gun...

EDIT: Couldn't come up with anything now. Well I tried the third I made (aka mixed together) ingame, and it's much better IMO.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

bleh, it's difficult to offer constructive criticism or opinions if you're going to get very defensive. I don't ontend any offense, I'm just offering my opinions.

The reason I asked for a screenshot was to see the updated UV which you provided, which I presume hasn't yet been included? Or is that a UV you had done previously, and I misinterpreted you as saying "here, I've made those changes, is this better?" when you were really saying "I've done that already, dumbarse."?

I think the bots you provided in that image definitely look gritty and used, which I think could be reflected in your designs somewhat better.

And, though your models are detailed, you still have plenty of flat, empty planes which are just itching for some mexhanical detail.

I'm on dial-up, so it is easier for me to judge from screenshots then download. However, I'll probably give it a look later tonight.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

That explains it. No, the texture image you was looking at was the same texture. I was posting it to show it to you
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Your texuturing looks fine to me, I just wish you wouldn't title threads like this :P
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