No he means applying bumpmapping in L3DT.Quanto042 wrote:Ah, are you possibly mentioning the new format, yes, i looked into it.Forboding Angel wrote:make sure you render it with bumpmapping
While it does provide a lot more creative control to the mapper, i have to question the method that it uses. It'll take me some time to adapt to this new method.
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Cheesecan wrote:No he means applying bumpmapping in L3DT.Quanto042 wrote:Ah, are you possibly mentioning the new format, yes, i looked into it.Forboding Angel wrote:make sure you render it with bumpmapping
While it does provide a lot more creative control to the mapper, i have to question the method that it uses. It'll take me some time to adapt to this new method.
You can do that??????? why wasn't this mentioned before? i never noticed any checkboxes or menus in all the time i've spent with it
Then you're not very observant.Quanto042 wrote:Cheesecan wrote:No he means applying bumpmapping in L3DT.Quanto042 wrote: Ah, are you possibly mentioning the new format, yes, i looked into it.
While it does provide a lot more creative control to the mapper, i have to question the method that it uses. It'll take me some time to adapt to this new method.
You can do that??????? why wasn't this mentioned before? i never noticed any checkboxes or menus in all the time i've spent with it
