Expand and Exterminate version 0.163 Released
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Nevermind if you read this post it turns out it isnt a problem.. just remember to space out your cannons its probably better to only build 1 or 2 anyways instead of a bunch as that drain your resources..
BTW... I think will be just going through and completely tweaking the costs of all the units in the entire mod.. as I have been looking at them and well some of them screwball.. an example
Light missile tanks cost less metal than light cannon tanks but more energy and take less time to build.. they should flat out be more expensive across the board..
Also I think that I adjust down URC lvl 1 unit build times right now GD lvl 1 is roughly 18 seconds and URC is roughly 16.. this doesnt seem to be enough so that given a full economy URC can achieve numerical superiority which it needs.. My thought is to rebalance this slightly so GD varies between 18-20 seconds at lvl 1 and URC varies around 12-14
the costs will remain the same for the most part..
BTW... I think will be just going through and completely tweaking the costs of all the units in the entire mod.. as I have been looking at them and well some of them screwball.. an example
Light missile tanks cost less metal than light cannon tanks but more energy and take less time to build.. they should flat out be more expensive across the board..
Also I think that I adjust down URC lvl 1 unit build times right now GD lvl 1 is roughly 18 seconds and URC is roughly 16.. this doesnt seem to be enough so that given a full economy URC can achieve numerical superiority which it needs.. My thought is to rebalance this slightly so GD varies between 18-20 seconds at lvl 1 and URC varies around 12-14
the costs will remain the same for the most part..
- Drone_Fragger
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
I think the NI should reflect lasers, the GD Reflect bullets and the URC reflect plasma. GD should slow bullets and push them away untill they hit the ground. The NI should litteraly reflect lasers. The URC would just absorb the plasma shots, and it would cause the shild to ripple (Like in that game. You know...the star wars one!)
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- Joined: 18 May 2006, 21:19
Empire at War or Star Wars Battlefornt II? cuz they both have shields that rippleZoombie wrote:I think the NI should reflect lasers, the GD Reflect bullets and the URC reflect plasma. GD should slow bullets and push them away untill they hit the ground. The NI should litteraly reflect lasers. The URC would just absorb the plasma shots, and it would cause the shild to ripple (Like in that game. You know...the star wars one!)
and those shields seem to specialized
Being that this mod is inspired by earth 2150.. I will most likely implment shields to block energy weapons, IE lasers, lightning, plasma, ion cannons, sonic weapons etc
I had 3 implemention schemes:
1. Lvl 2 + would all get shields period (personal ones)
2. Special Shield units would be added that would project a shield in a nearby radius for defensive purposes
3. all Assault units (direct fire) would recieve shields
Also I will more than likely boost the amount of dmg energy weapons do when I implement shields to balance the blocking...
Also I may make a superweapon shield for GD that blocks URC plasma shots which would allow me to give URC an anti nuke..
I had 3 implemention schemes:
1. Lvl 2 + would all get shields period (personal ones)
2. Special Shield units would be added that would project a shield in a nearby radius for defensive purposes
3. all Assault units (direct fire) would recieve shields
Also I will more than likely boost the amount of dmg energy weapons do when I implement shields to balance the blocking...
Also I may make a superweapon shield for GD that blocks URC plasma shots which would allow me to give URC an anti nuke..
PLEASE dont get too excited about the shields before NI is finished.
Shields are eye candy, considering that they are only a new type of, albeit recharging, armor.
NI is gamplay.
Although it wouuld be cool if GD had a shield generator as a uilding, adding to their defensive, URC had a mobile shield-projector mech, adding to their offensive, and NI had personal shields as their main armor, adding to their flexibility, scince all units can heal themselfs fast then.
Short:
GD = Defensive Shield Generator
URC = Mobile Offensive Shield Projector
NI = Personal Shields supplementing their weak armor
Of course all shields would only reflect the weapons of the opposing factions.
GD = Deflects Plasma and Energy
URC = Deflects Cannon and Energy
NI = Deflects Cannon and Plasma
Again, its a rather radical proposal, and you dont like these, but i like radical solutions for most exciting gameplay.
And finish NI!
If you need some typping monkey for repetitive scripting work, i ll offer my help.
Shields are eye candy, considering that they are only a new type of, albeit recharging, armor.
NI is gamplay.
Although it wouuld be cool if GD had a shield generator as a uilding, adding to their defensive, URC had a mobile shield-projector mech, adding to their offensive, and NI had personal shields as their main armor, adding to their flexibility, scince all units can heal themselfs fast then.
Short:
GD = Defensive Shield Generator
URC = Mobile Offensive Shield Projector
NI = Personal Shields supplementing their weak armor
Of course all shields would only reflect the weapons of the opposing factions.
GD = Deflects Plasma and Energy
URC = Deflects Cannon and Energy
NI = Deflects Cannon and Plasma
Again, its a rather radical proposal, and you dont like these, but i like radical solutions for most exciting gameplay.
And finish NI!
If you need some typping monkey for repetitive scripting work, i ll offer my help.
Good for the storyline and realism, but not gameplay. =PAndreask wrote:PLEASE dont get too excited about the shields before NI is finished.
Of course all shields would only reflect the weapons of the opposing factions.
GD = Deflects Plasma and Energy
URC = Deflects Cannon and Energy
NI = Deflects Cannon and Plasma
It's rare to see a GD vs URC game...
Will sheilds be a "Turn it on! THEY ARE ATTACKING!" thing or "We will be nice and safe, as long as the reactors are running" thing?
In slightly more clear tearms: Will the shilds be for short bursts, to turn the tide of battle, but suck an ungodly amount of E, or will they be less powerfull but be on all the time, with only a slight sucking of E?
In slightly more clear tearms: Will the shilds be for short bursts, to turn the tide of battle, but suck an ungodly amount of E, or will they be less powerfull but be on all the time, with only a slight sucking of E?
Luckily it appears from the what I have read of the new tags that I can specify a per unit energy amount to use for the shield which means that shields would be a always active thing that would have limited power depeneding on the unit projecting them..
Side note for those of you confused.. the following weapons would be classified as energy:
Plasma
Laser
Ion Cannon
Lightning
Sonic
Flame
The following weapons are kinetic:
Cannons
Rockets
Missiles
Photon
Bombs
Side note for those of you confused.. the following weapons would be classified as energy:
Plasma
Laser
Ion Cannon
Lightning
Sonic
Flame
The following weapons are kinetic:
Cannons
Rockets
Missiles
Photon
Bombs