Grand River ver2 release - Page 3

Grand River ver2 release

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which meatl layout is the best?

A) http://i35.photobucket.com/albums/d152/ ... layout.jpg
1
6%
B) http://i35.photobucket.com/albums/d152/ ... ayout2.jpg
13
81%
C) http://i35.photobucket.com/albums/d152/ ... ayout3.jpg
2
13%
D) Other, please provide a metal layout if you desire something else
0
No votes
 
Total votes: 16

User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

That actually does look really neat.

MAKE IT!!! XD
User avatar
wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

wow, that does look like a great map. you really need to make it. no worries about hijacking the thread, theres always something good to be learned from things like this.
User avatar
jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Post by jj »

Very nice texture and map layout.
My compliments!
User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Sure why not, if you think it looks worth it I'll make it. ;)
User avatar
wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

thnx, now to see people actually start playing it
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

This map has a really blurry texture :(
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

The terrain on this map looks terrible.

Go back and do it again, and do it the RIGHT way this time. 1:1 Ratio. None of this 1:8 per pixel land types bullshit. DO IT RIGHT!
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

seriously man, that texture is WAY too stretched out. Try again, please.


OT: the first maps looks great there cheescan!
User avatar
wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

i told you. im going to go back and do it but i want to get the gameplay down first
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