Not really, if I demanded a Trial of Grievance against anyone, they'd either be totally confused or just laugh it off and call me crazyZoombie wrote:Well I'm sure if someone misspells your name enough, Fizz, you could bring the wrath of Clan Ghost Bear on their heads!....
..:: New Maps - Delta Siege V10 ::..
Moderator: Moderators
Played the original Delta Siege map just now.
My only criticism is there's perhaps a little too much metal in the water. Once one of the teams gets a hold of that it's pretty hard to make a comeback.
edit: is bumpmapping such a great thing? They're overusing it so bloody much in computer games at the moment. Makes everything look like plastic.
My only criticism is there's perhaps a little too much metal in the water. Once one of the teams gets a hold of that it's pretty hard to make a comeback.
edit: is bumpmapping such a great thing? They're overusing it so bloody much in computer games at the moment. Makes everything look like plastic.
Well, i did already clear quite some metal from the water. It is quite some, but players should always be aware that wat units on this map play a great role, and you should try and never let the nme get total water control. The Land route is a lower priority.
You could also play the Duo version, which has 2 'seas'. Most play the Rev versionm probably because they like the big central water, but if lost once, it's hard to reclaim water power (however possible)
And yes, i do not want to criticize the mapformat before it has been released, and offcourse will have other neat possibilities (but most of em won't make it in the first release if i was told correct). If it only sticks on bumpmapping and faster map compiling, i dunno. Let's keep our hopes up, and meet the mapformat with a positive additude.
You could also play the Duo version, which has 2 'seas'. Most play the Rev versionm probably because they like the big central water, but if lost once, it's hard to reclaim water power (however possible)
And yes, i do not want to criticize the mapformat before it has been released, and offcourse will have other neat possibilities (but most of em won't make it in the first release if i was told correct). If it only sticks on bumpmapping and faster map compiling, i dunno. Let's keep our hopes up, and meet the mapformat with a positive additude.
