Someone NEEDS to make this map
Moderator: Moderators
Incentive to go Naval: About two thirds of the map is water.
Incentive to take the Isthmus: it├óÔé¼Ôäós the only way to get to the enemy over land.
What I suggest: sparse metal in the water, sparse metal in the middle, more metal on the ├óÔé¼╦£home turf,├óÔé¼Ôäó but not too dense.
One more thing: Don├óÔé¼Ôäót make metal patches neat little dots, please. I├óÔé¼Ôäóm not asking for a metal map, but maybe if the metal was located in veins, or splotches, that would be much better than focused little spots!
Incentive to take the Isthmus: it├óÔé¼Ôäós the only way to get to the enemy over land.
What I suggest: sparse metal in the water, sparse metal in the middle, more metal on the ├óÔé¼╦£home turf,├óÔé¼Ôäó but not too dense.
One more thing: Don├óÔé¼Ôäót make metal patches neat little dots, please. I├óÔé¼Ôäóm not asking for a metal map, but maybe if the metal was located in veins, or splotches, that would be much better than focused little spots!
i agree no free metal in the water, and i also like the idea of metal veins could i humbly request if it's not already obvious that the joining bit of land be free of stupid rocks that alwaly catch out big slow tanks.
some more random ideas
maby a couple of islands near the land to allow a sneak intimidator/bertha base. and a flatter shoreline for shelling from ships.
also some large ammounts of metal on the shoreline to encourage naval defense.
the internal lakes on either side seem a bit pointless unless someone created a mod with a cronosphere, or there could be a river leading out to the main sea
some more random ideas
maby a couple of islands near the land to allow a sneak intimidator/bertha base. and a flatter shoreline for shelling from ships.
also some large ammounts of metal on the shoreline to encourage naval defense.
the internal lakes on either side seem a bit pointless unless someone created a mod with a cronosphere, or there could be a river leading out to the main sea
it does show the whole map, the camera was originally in the blue base before it zoomed out. When it zoomed out, it automatically centered itself so it would not go 'over' the map. The Arty that was hitting the isthmus was located bottom/center of the map, which would be the bottom/right of the blue side.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
The fights were, obviously, staged. Still, from the distribution of the bases, it seemed that metal is not spread all over the map, like CC and stuff. It seemed to have «zones» where there was metal and general areas where it doesn't.aGorm wrote:...
Just a few Questions... Metal Layout... any suggestions people? ...
Try making a general 'cluster' of metal roughly in the middle of either 'continent,' with 3 smaller 'clusters' around them on each side, and then put one small cluster on either side (with a healthy distance between them) of the bottleneck. Put a small cluster each on the two far-flung islands, but make metal very sparse and spread out for the rest of the map (including all the water).PauloMorfeo wrote:The fights were, obviously, staged. Still, from the distribution of the bases, it seemed that metal is not spread all over the map, like CC and stuff. It seemed to have «zones» where there was metal and general areas where it doesn't.aGorm wrote:...
Just a few Questions... Metal Layout... any suggestions people? ...
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Funny thing is Wotan just made this map, but for the old TotalA!
http://www.fileuniverse.com/?p=showitem&ID=3215

http://www.fileuniverse.com/?p=showitem&ID=3215

Just so you know I have started work on this now...
Its 28 x 28 (no complaints please... I dont want to do it 32 x 32 and thats that
) which is plenty big.
Ive pretty much gott he heightmap sorted, and tomoz I plan to renedr the four peices and maybe stich them together aswell. Then we'll just see were we go from there...
aGorm
Its 28 x 28 (no complaints please... I dont want to do it 32 x 32 and thats that

Ive pretty much gott he heightmap sorted, and tomoz I plan to renedr the four peices and maybe stich them together aswell. Then we'll just see were we go from there...
aGorm