IslandDivide - Autogenerated map - Page 3

IslandDivide - Autogenerated map

Discuss maps & map creation - from concept to execution to the ever elusive release.

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mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

more more!! time for the second random generated map!!
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Um, what if it picked from tiles that were premade? I am sure that we would have a LOT of interest in making tiles in sets, if they could get applied to this sort've thing... just a thought.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Yeah you could try to reverse the process, ie not generating tile texes from a bitmap but using tiles directly. At least for most of the map.

It's stupid how levels are made nowadays with L3DT using tiled textures and then you "downmix" to a huge bitmap and then once more the nvidia program finds the tiles again from that huge bitmap...

Ideally of course map creation should be different with the new format when you can have a plain tiled texture and then another very stretched texture on blended top of that reduces the obvious tiling appearance (different tiling frequency and perhaps direction too), and you never downmix / flatten whatucallit. :o
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