..:: Choose between 4 Concepts for a Water Map ::.. - Page 3

..:: Choose between 4 Concepts for a Water Map ::..

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Which Concept is best?

Watermap 1 - Sail Away alike
11
17%
Watermap 2 - Split
35
55%
Watermap 3 - Crossed
12
19%
Watermap 4 - Symmetry
6
9%
 
Total votes: 64

User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

I think it will be kinda different too, telling only from looking at it, must confess i haven't played oki river yet.

We'll see how it works out. I have tested the heightmap and altered it for almost 10 times. It is finished now. Tomorrow i hope to have the renders done (rendering 2 seperate images (left & right) on the 2 seperate cores now :) )

if i can patch the renders together and fix em up nice, i will post the mini and my current metal layout, and then everybody who likes to do so, may make a metal map for it. After discussion i will try and pick the best, and we all should get a nice map :D
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Without the river channels extending through 90% of the map the gameplay will be very different compared to oki river. Post some screenshots player, im sure it'll be a good'un.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

i encourage to make small maps.

Also, if you dont want another oki river, dont make it as big.

in... mixed maps (ground water amphib hover) ... gameplay becomes slow, because of the need to .. somehow controll this different areas.

Making the map smaller, you get faster gameplay.

i would say... 14*14 is ok. 2v2 3v3. (even 12*12).
User avatar
VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

What about Phillopeens???
Graatz :wink:
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

yes i know smaller maps play faster. Thats why Noize asked me to do the desert Triad remake. And indeed if there are more amphib/sea locations i slows down, but if the map is bigger, and can support more players, you can split these 'tasks' among different players. This is why This Split map (called DeltaSiege now) is a bit bigger.

Phillopeens is also 27x17 (big). Also nice btw, so maybe i'll do something like that in the future.
User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

lol
Post Reply

Return to “Map Creation”