I think it will be kinda different too, telling only from looking at it, must confess i haven't played oki river yet.
We'll see how it works out. I have tested the heightmap and altered it for almost 10 times. It is finished now. Tomorrow i hope to have the renders done (rendering 2 seperate images (left & right) on the 2 seperate cores now :) )
if i can patch the renders together and fix em up nice, i will post the mini and my current metal layout, and then everybody who likes to do so, may make a metal map for it. After discussion i will try and pick the best, and we all should get a nice map :D
..:: Choose between 4 Concepts for a Water Map ::..
Moderator: Moderators
i encourage to make small maps.
Also, if you dont want another oki river, dont make it as big.
in... mixed maps (ground water amphib hover) ... gameplay becomes slow, because of the need to .. somehow controll this different areas.
Making the map smaller, you get faster gameplay.
i would say... 14*14 is ok. 2v2 3v3. (even 12*12).
Also, if you dont want another oki river, dont make it as big.
in... mixed maps (ground water amphib hover) ... gameplay becomes slow, because of the need to .. somehow controll this different areas.
Making the map smaller, you get faster gameplay.
i would say... 14*14 is ok. 2v2 3v3. (even 12*12).
yes i know smaller maps play faster. Thats why Noize asked me to do the desert Triad remake. And indeed if there are more amphib/sea locations i slows down, but if the map is bigger, and can support more players, you can split these 'tasks' among different players. This is why This Split map (called DeltaSiege now) is a bit bigger.
Phillopeens is also 27x17 (big). Also nice btw, so maybe i'll do something like that in the future.
Phillopeens is also 27x17 (big). Also nice btw, so maybe i'll do something like that in the future.