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- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
How about "damage given" and "damage recieved" statistics, split up into the various contributions of the different players?
I personally think it would pretty neat to see stats like "you gave player X 25% of his total damage", and "player Y gave you 37% of your total damage". That way you can easily determine who killed who, instead of having to rely on perceptions from the gameplay ...
Btw, keep up the great work here at Spring. It's looking great.
I personally think it would pretty neat to see stats like "you gave player X 25% of his total damage", and "player Y gave you 37% of your total damage". That way you can easily determine who killed who, instead of having to rely on perceptions from the gameplay ...
Btw, keep up the great work here at Spring. It's looking great.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
would not work very well because some units have alot of HP and are not very good at anything else, while others, like the airplanes, have very few HP.colorblind wrote:... "damage given" and "damage recieved" ...
So destroying the oponents complete air force, would look like we have done few damage.
However,
could work great!colorblind wrote:... stats like "you gave player X 25% of his total damage" ...
Like that we could see how much percentage of our total army has been destroyed.
We still have, however, the fact that if he destroys all of my planes and then enters my base to kill my comm, most of my hit points would still be undestroyed in the buildings and it would look like i was dominating the battle...
Maybe the best is instead of using HP, using a value for units
PauloMorfeo wrote:Each unit would have to be associated with a value (that could also be used for handing out XP to the enemy...). There are some ways of associating them a value:
- It would be defined in the unit description.
- It would be something like: Metal+(Energy/2)+(Build-Time/5)