PCI Physics Card
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I have readed that the x1900xtx or something like this (it was a name with lot of "x") can be twice more powerful than the pysx. In the article they said that you can use a x1900xtx for the graphics rendering and a x1600xt for the physic with the same performance of a x1900xtx + an ageia
But I dont know if this is true...
But I dont know if this is true...
I ment the video of the Unreal 3 engine. I have personally seen it, and lets just say.... 
Oh and having the Physics card allows for mass reproduction of things that have a few paramenters. Think leafy trees, but that the card does the work modifing each base object for the number of versions required. ect.. the list goes on..

Oh and having the Physics card allows for mass reproduction of things that have a few paramenters. Think leafy trees, but that the card does the work modifing each base object for the number of versions required. ect.. the list goes on..
Unreal 3 engine will indeed make extensive use of the PPU. But it's not by any means the only game... Warhammer Online will use the PPU as well, among others.
The PPU will usher in the next generation of games, redifining gaming as we know it. Think about this: with Havok physics, you can have upwards of 50-100 physics objects on the screen at a time. With PhysX, you can have upwards of 40,000 on screen! That means that you can have folliage which you actually brush into and you can have grass which flattens under your feet. It means you can have particle fire and particle smoke and eventually, it means you can have particle water. It means that characters hair and cloth items will be able to react to their environment as real physics objects employing realistic cloth physics.
But it gies beyind the superficial. Imagine buildings where every brick is a physics object, and then imagine shooting a rocket at the building! Imagine swinging your sword at the dragon and having it actually damage the dragon's model, severing off limbs. Imagine per polygon collision detection on everything. Well, this is what the PPU will bring us. People doubted the GPU when it first appeared, saying "what can it do that software rendering can't?" This will be no different, in that it to will revolutionize how games are played.
The PPU will usher in the next generation of games, redifining gaming as we know it. Think about this: with Havok physics, you can have upwards of 50-100 physics objects on the screen at a time. With PhysX, you can have upwards of 40,000 on screen! That means that you can have folliage which you actually brush into and you can have grass which flattens under your feet. It means you can have particle fire and particle smoke and eventually, it means you can have particle water. It means that characters hair and cloth items will be able to react to their environment as real physics objects employing realistic cloth physics.
But it gies beyind the superficial. Imagine buildings where every brick is a physics object, and then imagine shooting a rocket at the building! Imagine swinging your sword at the dragon and having it actually damage the dragon's model, severing off limbs. Imagine per polygon collision detection on everything. Well, this is what the PPU will bring us. People doubted the GPU when it first appeared, saying "what can it do that software rendering can't?" This will be no different, in that it to will revolutionize how games are played.
- SwiftSpear
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That's not really plausable. The kinds of calculations needed for graphics and physics are often very different. GPU's save alot of costs and time efficientcy eliminating calculation libraries they don't need for graphical processing. I don't think you're ever going to see cards that can use thier power transeferably. Imbedded physics on GPU cards will take the form of another onboard chip, and physics and graphics chips won't know how to deal with the functions of the other chip very well at all. The only thing they might be sharing is RAM, and that in itself is a bad thing because you don't want your GRAM overhead being cut by physics processes.BlueIce wrote:I'd prefer to have only a card that split his power between graphics rendering and physics so if you dont need physic you can have better graphics and vice versa.
GPU and PPU chipsets are specialised chipsets, comapred to the CPU beign a highly generalized chipset. Specialised chipsets can outperform generalized chipsets at there designed task by factors of thousands, hence why Graphics cards came in in the first place, and why some motherboard s and a lot of devices ahve specially built chips for things like mp3 decoding etc
Someone said that the physx card would be expensive, well i dont know where you live but approx. 200€ is not much where i come from.
We can just hope that for instance ati and nvidia would start making their own physics cards, so that there would be some competition on the market. No competition means lower quality of the product, higher prices and... well, you know.
And they should make something like directX or similar that games use for the physics processing, so that a game would not have to be designed for a specific physics card but any physics card would work. Like today with the graphics cards.
We can just hope that for instance ati and nvidia would start making their own physics cards, so that there would be some competition on the market. No competition means lower quality of the product, higher prices and... well, you know.
And they should make something like directX or similar that games use for the physics processing, so that a game would not have to be designed for a specific physics card but any physics card would work. Like today with the graphics cards.
hawkki wrote:Someone said that the physx card would be expensive, well i dont know where you live but approx. 200├óÔÇÜ┬¼ is not much where i come from.
We can just hope that for instance ati and nvidia would start making their own physics cards, so that there would be some competition on the market. No competition means lower quality of the product, higher prices and... well, you know.
And they should make something like directX or similar that games use for the physics processing, so that a game would not have to be designed for a specific physics card but any physics card would work. Like today with the graphics cards.
And also, they are pretty much a one-off purchase, future performance increases will mainly be via new software drivers.
So they claim.

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No, he tells you need you need better PC for his new OS, but the OS should be more efficient and faster. What's next, you need a PPG for the next verion? (for bounching windows or so).jouninkomiko wrote:At least the man I'll be working for, Bill Gates, is smart enough to not say something like that!Zaphod wrote:That sounds like one of those "I don't see why anyone should need more than 640K RAM" claims
I think you will be able to acces the PPG by directx, I mean, how else?
Maybe, by the time comes, spring would be able to use the PPG. Maybe it can do a lot on collision.