Flea remake (released) - Page 3

Flea remake (released)

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mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

The logo could be bigger.

The turret could use some "joint" to the body so its not floating.

I liked when there was a more evidend (contrast) difference between the ligth armor in the back and the actual plate. (its armor right? :) ).

About the joints.. have tried with plain 5 sided cylinders?

Sad the flea is so little (not in xta) ... you cant justify adding more detail to it... :\

Aside the "it could be better" to infinity bad habit....

Give it to us!!!
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

mongus wrote:Sad the flea is so little (not in xta) ... you cant justify adding more detail to it... :\
you hit the point why there arn't joints. (nor at the old model).

The gun is indeed floating. The connection cylinders couls be add back (the 12 tris). But I don't think it's evern worth that. (you will only notice it hovers when you are lokking from a upward angle)


Image
Image
I'm a bit doubtfull about the current team color.
I like the light way. the dark way tends to put to much contrast.
Also the upper leg... it bugs be somehow. Any ideas?
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

does the body need some blue? or maybe his head?
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

the EYES
if you aren't going to make them googley (;.; damn spring and no animated testures ;.;)
make them team colour! >:D blue eyez! red eyez! PURPEL EYEZ!11! :D
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

Min3mat wrote:the EYES
if you aren't going to make them googley (;.; damn spring and no animated testures ;.;)
make them team colour! >:D blue eyez! red eyez! PURPEL EYEZ!11! :D
eyes are going to reflect a lot (define googly? you mean what a drunk man sees when he used drugs as well?)

anyways, I kinda like these team color texture:
Image
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

let's get a ingame shot!
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

Ribbs(armor)= teamcolor
i like!
The logo could be bigger.
i meant: the logo in the back of the turret looks great! (it could be bigger).

last one has but too much teamcolor for my taste :p
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

NOiZE wrote:let's get a ingame shot!
Hold your horses ;)

Image
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I've changed some team color of the legs. and made the logo bigger.

k, off to the next part then ^.^
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I think its nice. For a unit thats the size of my pinky, even when zoomed all the way up!

Unless you play to make...Fleabowl?
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

Zoombie wrote:I think its nice. For a unit thats the size of my pinky, even when zoomed all the way up!

Unless you play to make...Fleabowl?
If you zoom in max, the flea is 4 times bigger then your screen. (1280*1024 res)
And yes, I am planning to rerelease fleabowl.
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Zoombie
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Post by Zoombie »

Cool...cool...cool.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

googley means they roll, like so :roll: :]
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

Min3mat wrote:googley means they roll, like so :roll: :]
Sure thing, you script it, I'll make 2 pupils.
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

Well I've finished the flea for Spring uses.
That is, expect the scripting part.
I hoped to use the old script, but the walking animation doesn't seem to fit this model. (it falls apart when walking).

Thus, I hereby request a scripter willing to take a look at it :)

Notice how shiny light blue it is ^.^ I've no idea why, but it sure looks lovely!
Image
Package v0.3B: here
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Looks good!
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

It is not the script that is wrong, it is the model:
Your piece origins aren't placed properly: pieces turn around their origin point, so you must ensure that origin are on the joint. I'll fix it.


Aww, it's so cute when it's running!


So, here it is:
ZenkaFlea.sdz

Simply copy this file into the root of your Spring folder, and bam, you got ZenkaFlea buildeable from the arm level 1 kbot factory. (Somehow I didn't found back the old flea, was it moved to L2 or what?). Single player only, don't do it in multiplayer or fear the Sync Error.

- I renamed all files and modified the FBI to reflect that.
- I added back a "base" piece, because of my philosophical beliefs.
- I set the origin of all pieces properly.
- I clicked the "estimate" buttons, I hope it's ok.
- I used an unmodified plain ArmFlea script from Cavedog. Works well!
- I made it buildeable in arm level 1 kbot plant.
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

Wonderfull!
Thanks a lot zwzsg. Another thing learned ^.^
I'll adept a small thing with the team colors and then I'll send it to Noize.
Thanks again!

[Edit]
All right. I've fixed the team color thingy.
A shot from the eyes, to make Min3mat happy ;)
Image
Release package: flea remake v1.0R
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Some how it doesn't feel correct, it seems a bit to bright, and i think the metal texture needs some more variation (dark metal/ shiny metal).

Image
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Also I think the end of the barrel should be a small amount larger.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

I do not understand the eyes...

that is where the neck/chest is..

the part that looks like a little head in the front is his head.

also the lag is because the game is NOT precaching the texture. sounds like a spring bug.
Last edited by smoth on 17 May 2006, 08:55, edited 1 time in total.
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