Flea remake (released)
Moderators: MR.D, Moderators
The logo could be bigger.
The turret could use some "joint" to the body so its not floating.
I liked when there was a more evidend (contrast) difference between the ligth armor in the back and the actual plate. (its armor right? :) ).
About the joints.. have tried with plain 5 sided cylinders?
Sad the flea is so little (not in xta) ... you cant justify adding more detail to it... :\
Aside the "it could be better" to infinity bad habit....
Give it to us!!!
The turret could use some "joint" to the body so its not floating.
I liked when there was a more evidend (contrast) difference between the ligth armor in the back and the actual plate. (its armor right? :) ).
About the joints.. have tried with plain 5 sided cylinders?
Sad the flea is so little (not in xta) ... you cant justify adding more detail to it... :\
Aside the "it could be better" to infinity bad habit....
Give it to us!!!
you hit the point why there arn't joints. (nor at the old model).mongus wrote:Sad the flea is so little (not in xta) ... you cant justify adding more detail to it... :\
The gun is indeed floating. The connection cylinders couls be add back (the 12 tris). But I don't think it's evern worth that. (you will only notice it hovers when you are lokking from a upward angle)


I'm a bit doubtfull about the current team color.
I like the light way. the dark way tends to put to much contrast.
Also the upper leg... it bugs be somehow. Any ideas?
eyes are going to reflect a lot (define googly? you mean what a drunk man sees when he used drugs as well?)Min3mat wrote:the EYES
if you aren't going to make them googley (;.; damn spring and no animated testures ;.
make them team colour! >:D blue eyez! red eyez! PURPEL EYEZ!11! :D
anyways, I kinda like these team color texture:

Well I've finished the flea for Spring uses.
That is, expect the scripting part.
I hoped to use the old script, but the walking animation doesn't seem to fit this model. (it falls apart when walking).
Thus, I hereby request a scripter willing to take a look at it :)
Notice how shiny light blue it is ^.^ I've no idea why, but it sure looks lovely!

Package v0.3B: here
That is, expect the scripting part.
I hoped to use the old script, but the walking animation doesn't seem to fit this model. (it falls apart when walking).
Thus, I hereby request a scripter willing to take a look at it :)
Notice how shiny light blue it is ^.^ I've no idea why, but it sure looks lovely!

Package v0.3B: here
It is not the script that is wrong, it is the model:
Your piece origins aren't placed properly: pieces turn around their origin point, so you must ensure that origin are on the joint. I'll fix it.
Aww, it's so cute when it's running!
So, here it is:
ZenkaFlea.sdz
Simply copy this file into the root of your Spring folder, and bam, you got ZenkaFlea buildeable from the arm level 1 kbot factory. (Somehow I didn't found back the old flea, was it moved to L2 or what?). Single player only, don't do it in multiplayer or fear the Sync Error.
- I renamed all files and modified the FBI to reflect that.
- I added back a "base" piece, because of my philosophical beliefs.
- I set the origin of all pieces properly.
- I clicked the "estimate" buttons, I hope it's ok.
- I used an unmodified plain ArmFlea script from Cavedog. Works well!
- I made it buildeable in arm level 1 kbot plant.
Your piece origins aren't placed properly: pieces turn around their origin point, so you must ensure that origin are on the joint. I'll fix it.
Aww, it's so cute when it's running!
So, here it is:
ZenkaFlea.sdz
Simply copy this file into the root of your Spring folder, and bam, you got ZenkaFlea buildeable from the arm level 1 kbot factory. (Somehow I didn't found back the old flea, was it moved to L2 or what?). Single player only, don't do it in multiplayer or fear the Sync Error.
- I renamed all files and modified the FBI to reflect that.
- I added back a "base" piece, because of my philosophical beliefs.
- I set the origin of all pieces properly.
- I clicked the "estimate" buttons, I hope it's ok.
- I used an unmodified plain ArmFlea script from Cavedog. Works well!
- I made it buildeable in arm level 1 kbot plant.
Wonderfull!
Thanks a lot zwzsg. Another thing learned ^.^
I'll adept a small thing with the team colors and then I'll send it to Noize.
Thanks again!
[Edit]
All right. I've fixed the team color thingy.
A shot from the eyes, to make Min3mat happy

Release package: flea remake v1.0R
Thanks a lot zwzsg. Another thing learned ^.^
I'll adept a small thing with the team colors and then I'll send it to Noize.
Thanks again!
[Edit]
All right. I've fixed the team color thingy.
A shot from the eyes, to make Min3mat happy


Release package: flea remake v1.0R
I do not understand the eyes...
that is where the neck/chest is..
the part that looks like a little head in the front is his head.
also the lag is because the game is NOT precaching the texture. sounds like a spring bug.
that is where the neck/chest is..
the part that looks like a little head in the front is his head.
also the lag is because the game is NOT precaching the texture. sounds like a spring bug.
Last edited by smoth on 17 May 2006, 08:55, edited 1 time in total.