Absolute Annihilation Late Game: Like GD2 Groundwar? - Page 3

Absolute Annihilation Late Game: Like GD2 Groundwar?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Bhaal
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Joined: 03 Jan 2006, 19:54

Post by Bhaal »

you can destroy cruise missiles ;) they are allways at the frontline :)


cruise missiles can kill annis :)
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

NOiZE wrote:the core level 3 catapult outranges annihilators
Do any of the Arm L3 units? I don't have time to fire up Spring to check today, but if so, I can add them to the Wiki.

Edit: Other than the mobile Tac Nuke launcher, obviously, and the mobile Berthas.
.funkymp
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Joined: 23 Jan 2006, 22:48

Post by .funkymp »

Egarwaen wrote:
NOiZE wrote:the core level 3 catapult outranges annihilators
Do any of the Arm L3 units? I don't have time to fire up Spring to check today, but if so, I can add them to the Wiki.

Edit: Other than the mobile Tac Nuke launcher, obviously, and the mobile Berthas.
vanguards arm is isnt it (havent played in a while , cant remember)? that outranges anni's
Last edited by .funkymp on 06 Apr 2006, 00:07, edited 1 time in total.
Egarwaen
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Post by Egarwaen »

.funkymp wrote:vanguards arm isnt it (havent played in a while , cant remember)? that outranges anni's
That's the all-terrain artillery? Ok, I'll add both of those. Thanks!
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Gabba
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Joined: 08 Sep 2004, 22:59

Post by Gabba »

Dragon45 wrote: 99% of the time the reason there is a lategame stalemate is becasue you have two mediocre (or above average) players playing on some porc-happy map (Castles or The Pass) and neither side is trying to seriously to win or they just want to win casually with a very trite set of strategies... which the opponent will try as well.


In serious games between good players on a solid map (See: WarCs on Comet-style maps) such ridiculous stalemates simply do not happen.
It's too bad that the best map to play are still the flat ones with as few features as possible. I hope that at some point we can come up with well balanced maps and units that allow you to use the terrain to your advantage, without becoming "porc-happy".
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BigSteve
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Joined: 25 Sep 2005, 12:56

Post by BigSteve »

I think the Vangaurd has pretty much the same range as an anni, so
the vangaurd cant hit the anni without recieving return fire, the vangaurd can take a couple of hits from the anni though so it comes out on top mostly, usless the anni has los
2 Vangaurds though will def take out an anni.

wow I just read that back, too many anni's and vangaurds... say it 10 times fast hehe
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BigSteve
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Post by BigSteve »

It's too bad that the best map to play are still the flat ones with as few features as possible. I hope that at some point we can come up with well balanced maps and units that allow you to use the terrain to your advantage, without becoming "porc-happy
what maps have you been playing? sounds like hamburger hill and comet catcher! fear not there are loads of good maps with high terrain and choke points and plateus, theres loads of them!...
try river dale, the canyon trio, pathways, mars, brazilian battlefield, artic passes or plains, winter wonderland, evergreen haven, green haven, red haven, county crossing, fizzy lakes... and thats to name but a few

However no map will stop someone who wants to porc... thats what you have nukes and cruise missiles for ^^
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Drone_Fragger
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Post by Drone_Fragger »

Deathblane wrote:My point is that it is possible, given an average map with choke points to build defences that are reativley impregnable unless you have a large enough advantage economically to overwhelm them.
In maps with cluttered terrain it is all too easy for the wreckage of previous attacks combined with terrain advantege to giv the defender a massive advantage.
Obviously it must be harder to attack then defend but at the moment, because of the relative size of the units to their range a large scale assault will get nurfed because the attacking unit's won't get there, or will only get there in a trickle, and this is where l3 mechs have come in.
As I said I'm not saying they don't have problems but will their removal improve gameplay or just lead to WWI style battles where huge ammounts of forces are used to gain small advances because they can't move forwards quick enough to exploit any gains.

(disclaimer: any parts of this post that do not make sence can be attributed to it being 2.30am ;))
So what your saying is, that, Peewees need a boost? Damn right. I think dual dguns and a 30,000 hp boost seems fair. And if it doesn't sound fair, crank up the price by 1 metal.

(Btw, i'm too lazy to read the post. So sue me.)
Egarwaen
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Post by Egarwaen »

BigSteve wrote:However no map will stop someone who wants to porc... thats what you have nukes and cruise missiles for ^^
And, you know... Simply getting a massive economic advantage and crushing them.
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BigSteve
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Post by BigSteve »

Well that too earwagen, but I find it more amusing to sentence porcers to a slow and painful death and rain cruise missiles down on them for 20 minutes :)
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Deathblane
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Post by Deathblane »

So what your saying is, that, Peewees need a boost? Damn right. I think dual dguns and a 30,000 hp boost seems fair. And if it doesn't sound fair, crank up the price by 1 metal.
You forgot the cloak and the radar jammer....

...more seriously I attribute most of that post to playing Altored Divide for the 456983rd time. I know there are plenty of maps out there that don't lend themselves to porcing but they don't get hosted half as much.
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Min3mat
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Post by Min3mat »

altored is OK, but those who do host think that it is fine for a 4v4 or 5v5 which leads to porcing (yes i know that there are 4 sets of mexes per side) playing with 2v2-3v3 is great fun on that map :>
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Drone_Fragger
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Post by Drone_Fragger »

There needs to be more Ota map remakes. Most of the maps on spring are practically designed for porcing and/or spamming at thew moment :/
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Drone_Fragger wrote:There needs to be more Ota map remakes. Most of the maps on spring are practically designed for porcing and/or spamming at thew moment :/
Comet Catcher Remake
The Cold place Remake
Red River Remake
Red River North Remake
Painted Desert Remake
Gods of War 2 Remake


And Forboding did some remakes aswell!!
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Drone_Fragger
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Post by Drone_Fragger »

I said MORE Ota map remakes. I didn;t say there wasn't any there.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

go play those maps then.. instead of porky maps :P
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Drone_Fragger
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Post by Drone_Fragger »

No one ever hosts Them :/

And theres too many noobs hosting speedmetal. Makes me want to tear my eyes out.
Egarwaen
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Post by Egarwaen »

Drone_Fragger wrote:No one ever hosts Them :/
I try to host 'em, when I'm on. Though I prefer Green Comet to Comet Catcher, as it has the whole left-VS-right setup.
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I would really enjoy an AA without lvl 3. Those units are pointless. What is the strategy? WHERE is the strategy?

Its funny to beat them with superior micromanagement, too. Its like the opponents gave you a nice hunk of metal to reclaim.

Lvl 3 = : (
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Min3mat
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Post by Min3mat »

lvl 3 = the only way to break a stalemate. It's balanced so who cares? besides it hardly gets used in the average 1v1 on a non-metal map, tech1/2 rushes often win the day
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