
cruise missiles can kill annis :)
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vanguards arm is isnt it (havent played in a while , cant remember)? that outranges anni'sEgarwaen wrote:Do any of the Arm L3 units? I don't have time to fire up Spring to check today, but if so, I can add them to the Wiki.NOiZE wrote:the core level 3 catapult outranges annihilators
Edit: Other than the mobile Tac Nuke launcher, obviously, and the mobile Berthas.
It's too bad that the best map to play are still the flat ones with as few features as possible. I hope that at some point we can come up with well balanced maps and units that allow you to use the terrain to your advantage, without becoming "porc-happy".Dragon45 wrote: 99% of the time the reason there is a lategame stalemate is becasue you have two mediocre (or above average) players playing on some porc-happy map (Castles or The Pass) and neither side is trying to seriously to win or they just want to win casually with a very trite set of strategies... which the opponent will try as well.
In serious games between good players on a solid map (See: WarCs on Comet-style maps) such ridiculous stalemates simply do not happen.
what maps have you been playing? sounds like hamburger hill and comet catcher! fear not there are loads of good maps with high terrain and choke points and plateus, theres loads of them!...It's too bad that the best map to play are still the flat ones with as few features as possible. I hope that at some point we can come up with well balanced maps and units that allow you to use the terrain to your advantage, without becoming "porc-happy
So what your saying is, that, Peewees need a boost? Damn right. I think dual dguns and a 30,000 hp boost seems fair. And if it doesn't sound fair, crank up the price by 1 metal.Deathblane wrote:My point is that it is possible, given an average map with choke points to build defences that are reativley impregnable unless you have a large enough advantage economically to overwhelm them.
In maps with cluttered terrain it is all too easy for the wreckage of previous attacks combined with terrain advantege to giv the defender a massive advantage.
Obviously it must be harder to attack then defend but at the moment, because of the relative size of the units to their range a large scale assault will get nurfed because the attacking unit's won't get there, or will only get there in a trickle, and this is where l3 mechs have come in.
As I said I'm not saying they don't have problems but will their removal improve gameplay or just lead to WWI style battles where huge ammounts of forces are used to gain small advances because they can't move forwards quick enough to exploit any gains.
(disclaimer: any parts of this post that do not make sence can be attributed to it being 2.30am)
You forgot the cloak and the radar jammer....So what your saying is, that, Peewees need a boost? Damn right. I think dual dguns and a 30,000 hp boost seems fair. And if it doesn't sound fair, crank up the price by 1 metal.
Comet Catcher RemakeDrone_Fragger wrote:There needs to be more Ota map remakes. Most of the maps on spring are practically designed for porcing and/or spamming at thew moment :/