Expand & Exterminate .155 Released!
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[quote="Nemo"]...since I had them working a while ago.
One issue is that they tend (or used to, in .67) crash Spring really hard (to BSoD), when a unit got thrown a little too far.[/quote]
I tried your unit http://taspring.clan-sy.com/mantis/file ... 2&type=bug and it worked with some units, but like you said it sent my PC to the BSoD when it attacked my comm
One issue is that they tend (or used to, in .67) crash Spring really hard (to BSoD), when a unit got thrown a little too far.[/quote]
I tried your unit http://taspring.clan-sy.com/mantis/file ... 2&type=bug and it worked with some units, but like you said it sent my PC to the BSoD when it attacked my comm

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
There is no definite release date at the moment, but I can tell you Fang works with it everyday and puts out new releases for us almost daily to beta test. He aleady has two factions close to being finished so once he gets the last faction done and is closer to overall completion he might give you a release date.Sheekel wrote:![]()
This mod looks like teh secks.
Release date?
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
well release date is still a bit uncertain however, I can tell you that 2 sides hasve been damn near completed and work has started on the 3rd.
The third faction, NI, will definately be the most interesting. You will see.
Also, interestingly enough a bit of info into gameplay.
There are lv2 mexes in the game, however you prolly won't see them used a whole lot (Nor are they needed as a general rule) because they use a TON of energy to operate. The great thing is that because the mod is set up the way it is, this works beautifully into gameplay.
For that matter, a gd powerplant puts out 300 energy, so getting energy isn't really that big of an issue.
One of the facinating things about this mod is... Because the way the resources are handled even if you are energy or metal screwed, that can change in a heartbeat.
Lv1 cons can build light medium and heavy factories as well as the shipyards and air plant. Yes, it is possible to go from light to heavy, but good luck with that lol.
When you play this mod, forget everything you know about ta, because it won't do you a damn bit of good. It's a comepletely different game. One that is horribly fun and is generally pretty easy to pick up on.
Also, for those of you who like walls... GD has them, and they build very quickly (same for all dtlike units in the game).
An interesting fun fact for you guys is this. IF you are playing gd vs urc, you should realize that the urc player prolly has los on your base pretty much the entire game, unless you manage to stumble across his scouts.
Also, when playing gd, you can mix scout tanks (which have a minigun) with your main battle group and set up cloaked cameras and stealthed radars as you go.
Tons of stuff
The third faction, NI, will definately be the most interesting. You will see.
Also, interestingly enough a bit of info into gameplay.
There are lv2 mexes in the game, however you prolly won't see them used a whole lot (Nor are they needed as a general rule) because they use a TON of energy to operate. The great thing is that because the mod is set up the way it is, this works beautifully into gameplay.
For that matter, a gd powerplant puts out 300 energy, so getting energy isn't really that big of an issue.
One of the facinating things about this mod is... Because the way the resources are handled even if you are energy or metal screwed, that can change in a heartbeat.
Lv1 cons can build light medium and heavy factories as well as the shipyards and air plant. Yes, it is possible to go from light to heavy, but good luck with that lol.
When you play this mod, forget everything you know about ta, because it won't do you a damn bit of good. It's a comepletely different game. One that is horribly fun and is generally pretty easy to pick up on.
Also, for those of you who like walls... GD has them, and they build very quickly (same for all dtlike units in the game).
An interesting fun fact for you guys is this. IF you are playing gd vs urc, you should realize that the urc player prolly has los on your base pretty much the entire game, unless you manage to stumble across his scouts.
Also, when playing gd, you can mix scout tanks (which have a minigun) with your main battle group and set up cloaked cameras and stealthed radars as you go.
Tons of stuff
But can you also go from well-off to in serious trouble very quickly, as a result of a well-executed raid?Forboding Angel wrote:One of the facinating things about this mod is... Because the way the resources are handled even if you are energy or metal screwed, that can change in a heartbeat.
Oh, now that sounds interesting. Sort of a logical development of the spy KBots/combat engineers from AA?An interesting fun fact for you guys is this. IF you are playing gd vs urc, you should realize that the urc player prolly has los on your base pretty much the entire game, unless you manage to stumble across his scouts.
Also, when playing gd, you can mix scout tanks (which have a minigun) with your main battle group and set up cloaked cameras and stealthed radars as you go.