UPDATE... Map Completed ... call 2B4-Core-Proto-Planet ... - Page 3

UPDATE... Map Completed ... call 2B4-Core-Proto-Planet ...

All map release threads should be posted here

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Another update ... to show the changes I've done.
I've still have work to do on the texture map and
the texturing of the features ....
So, here what it looks at this point ...


Here are some screenies .....

Image

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Post your comments ....
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

hmm i like it :-)
was that a 2146 alien church ?
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

The features are still aweful.
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forbidin
Posts: 64
Joined: 19 Jan 2006, 17:55

Post by forbidin »

Those Lost and Found features go well with this map. Keep it up. Looks better each time.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

ahk I hate those small black and yellow thigns from the lost and found, they dotn go with the new features at all.

I like the new roads though ^_^ and the bigger taller features look nicer aswell, glad to see a large difference in height.
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genblood
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Post by genblood »

I've complete the last model .... 8)

Now time to fine tune the features ... like ..

height .... textures ....

A few texture changes on the texture map

Also, got to add geos too ... :roll:

Here are some new screenies too ....

Image

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Image
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

it looks really nice as allways allthough it should look more like a lost city (if that was the purpose).
You should rearrange the feature's positions and bring some new ones if needed to give a better look of lost city
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I dont like the rusty ground texture, i was expecting it to look better later on sicne you where adding more features but it isnt doing anything for the map now.

Those street map things look more like oldfashioned table lamps now....

I like the bigger things you added though.
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

I've added a skybox to change the mode of the map.... :shock:
I figure it's a lost planet it should be dark all the time ...
Right now, the map is complete ..... 8)

I just have to check out the little details now ... before releasing ..

So, here are some screenies of the change from day to night ,,,

Image

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Post your comments ...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Can we see a shot with an ongoing battle, maybe an AI ffa, just somethin to show how it'd look ingame if we where playing ti rather than taking a stroll
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Here are the requested screenies ....

I created a 4 ai player game. I've selected 2 KAI ais vs 2 OTAI
1.08 beta ....

Here are some screenies ....

The game was created on a mid range system :

AMD 1800+ with 1GB DDR
WinXP Pro SP2
ATI 9600 256mb


So, here are the screenies ,,,


Image

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The game played very good .... After 70 minutes of game play
I ended the game .... Not saying which AI did better .... :lol: :lol:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

A few things I really think you should consider:

1: The alien structures have no apparent purpose just cones and loops.
This screams to people... basic geomitry, look I can use it. This does not
look like there has been a lot of thought into why the buildings are there.
It would make a lot more sense if the buildings had some apparent
purpose.

2: with the MAIN geometric theme being circles(cones loops etc) with no
apparent system having roads with divider lines looks really out of place


3: Again, for a place with so many shinny curvaceous objects it has an
awfully square appearance. Some curved features would be nice.


4: the texture has no color unity. you have rust and metals of seemingly
random colors. There is again no logical flow to the colors. Also with all
the rust why is the water BRIGHT blue?

Right now the map is very confused looking and while I would personally
find oozing out meaningless compliments I know in the end working on a
map that people refuse to play will be more painful then my truth.
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

smoth,


I wanted to make a map that was totally different and
one of a kind. The name of the map is going to be called
2B4-Core-Proto-Planet. This is what I was shooting for,
a Core planet with experiment buildings. Basically it's a
planet made by a splinter group that didn't like the way
Core was running things. So, these Core Commanders
went to a remote site to design new tech to combat the
evil Arm. The splinter group was spotted by a Arm recon
satellite. The Core left the planet, so the arm wouldn't
find the new tech.

After many years of running the Arm found the Splinter
group and destroyed them. The Arm commanders never
found the secret base of the rogue Core Commanders ...

Also, all the maps are starting to look the same now. I wanted
this map to stand out ... :roll:

My next map will be totally different .... Most likely I'll need
help to build my features and skin them ....
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

The map is complete and can be downloaded from FU ...

Here is the link for it http://www.fileuniverse.com/?p=showitem&ID=2349

I hope you like the map ....
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

On a scale of 1-10, the map is currently not anywhere above a 6 or 7.

But that's okay, and here's why:

It's basically a proof-of-concept; its terribly unique, and although the map itself may be blah-ish, i'm looking forward to what more you can produce with what you've learned from this map, genblood :)

Yes, I would say that the features look out of place- but they are a start. They look too sprodically placed and look out opf place with the texutr.e

No metal maps, for the love of God; they look awful and play awful.

It's a step in the right direction in terms of the evolution of TA Spring mapmaking becuase of the detail features.

Now take it to the next step ^_^

look at this image from Ground Control:

Image


See the richness of the urban environment?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Dragon, look about 4-5 post up. I have already mentioned this, genblood does not care what we think.
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

smoth,

I figured not everyone is going to like this map. Also, I do read
the comments from others .... I've changed alot in the weeks
I've worked on this map.

Next, map I'll spend more time on the texturing of the features
and effects.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

genblood how about

DO not release until you got a decent map?
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I think the fetures are a little...welll...ugly.

Its the textures. They make them look like modern art. But if you where to put a new less gairish texture on em, i would like it a lot more.
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