Protection against cheaters - Page 3

Protection against cheaters

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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Protection against cheaters

Post by Karl »

And where is the second one?

no, no derail will be implented
thank you.

Is it not possible to track the account ip where it has been the first time and check with the proxified one? Could be a solution for Spectator cheating.

I beat their second account is made under no proxy protection this means it could be tracked down to the original IP.
Or doesn't get it logged?
device
Posts: 7
Joined: 07 Nov 2011, 02:07

Re: Protection against cheaters

Post by device »

What if there were a 5 minute delay between the game data and the spectation ? Or more,...

What do you think?

This technic was used on counter-strike 1.6 & HLTV the HLTV allowed the specs in, and there was a 5 minutes delay between the live server and the spec server
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Protection against cheaters

Post by knorke »

Even if technically possible it would just become an arms race of cheating vs cheat protection, nothing to gain here. Cheats are not widespread.
Wouldn't you rather want to see engine devs working on improved pathing and such things?
device
Posts: 7
Joined: 07 Nov 2011, 02:07

Re: Protection against cheaters

Post by device »

knorke wrote:Even if technically possible it would just become an arms race of cheating vs cheat protection, nothing to gain here. Cheats are not widespread.
Wouldn't you rather want to see engine devs working on improved pathing and such things?
I would, it was just an idea :)
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