I was also planning shells to be expelled, I was even gonna include an AK-style breech system that recoils backwards and ejects the spent case, but I figured it was gonna be a Type of EMG so I left it out, but a FLAK would be fine to me.
Unit Request: Lvl 2 anti-air KBot
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
What I planned was the barrels recoiling backwards into the sleeve so the recoil would be effectively absorbed by that and some type of intertial dampner or whatever star-trekkie tech... 
I was also planning shells to be expelled, I was even gonna include an AK-style breech system that recoils backwards and ejects the spent case, but I figured it was gonna be a Type of EMG so I left it out, but a FLAK would be fine to me.
I was also planning shells to be expelled, I was even gonna include an AK-style breech system that recoils backwards and ejects the spent case, but I figured it was gonna be a Type of EMG so I left it out, but a FLAK would be fine to me.
Oooh, a Rifleman (well, not quite)! I've always loved quad-barrel designs.GrOuNd_ZeRo wrote:I could make a cheap new AA unit based on the Raven's design, but I already designed a unit that kinda looks like a PeeWee with 2 cannons on each arm.
That said, for flavor I'd prefer EMG's over flak. Along with the lightning guns, they are ARM's signature weapon, and it's always saddened me that, since the XTA Warrior lost its EMG from OTA, EMGs are woefully underrepresented in ARM's L2 KBots and vehicles.
I've surprised more than a few early gunship rushers by shooting down small numbers (1-3) of Brawlers with massed Peewees/Flashes. Although they take losses, they can be surprisingly effective since the gunships hover overhead.

