CEG's got me beat - Page 3

CEG's got me beat

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: CEG's got me beat

Post by MidKnight »

Forboding Angel wrote:Tripod still exists? When I was 16 tripod and geoshitties was cool. 12 years later, not so much.

Edit: ahha oh wow, I guess make that 13 years later. I forgot that my bday is this sunday :-)
AAAAAH
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FORB'S THE EASTER BUNNY!
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: CEG's got me beat

Post by Forboding Angel »

When I hit 30 and have managed for all my years of work to amount to nothing, I am raegquitting spring.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: CEG's got me beat

Post by MidKnight »

Forboding Angel wrote:When I hit 30 and have managed for all my years of work to amount to nothing, I am raegquitting spring.
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B-but Forb!
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: CEG's got me beat

Post by PicassoCT »

Thus the timecouting and date were bannished from the springboard, and all new versions were numbered backwards, all that just to keep forb.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: CEG's got me beat

Post by rattle »

TGA for sprites cause it's easier to work with.. not really fond of transparency, prefer having an alpha channel
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: CEG's got me beat

Post by SanadaUjiosan »

Forboding Angel wrote:hehe silly :-)

Copied image from forums
Put into photoshop
Color range select white (100 feather)
copy result into a new smaller image (for some reason the original had a ton of whitespace)
Save image as png
Upload to ftp
Post on forums
Attempt to look like a hero
Profit.

Basically, I just converted it to a transparent png and removed the white + whitespace. Using anything other than png with the engine is pretty silly. Png is by far the most versatile (looks the best too) format we have access to.
Does not work for me. I maintain my title!

I cannot get the alpha/transparency/whatever to work. I've tried deleting it, even stepped into new territory with what I think was me altering an alpha channel.

I am confused and feel stupid.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: CEG's got me beat

Post by Forboding Angel »

Open image in photoshop. Double click background layer so that it changes to "layer 1".

You're trying to do it in the wrong image mode. Make sure that on the create new image dialog in photoshop, background is set to transparent instead of foreground or background. That will solve a lot of newbie mistakes.
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SanadaUjiosan
Conflict Terra Developer
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Re: CEG's got me beat

Post by SanadaUjiosan »

Image

Image

Image

8)

I still don't really understand what was going wrong before, but I just started making new ones from scratch and it is working. After a good deal of tweaking, this is what I made.

Machine guns flares and jump jet flares!

Note: ignore the big stupid yellow blast in the first image, that will (now) be removed in due time.

Again, thanks a ton to everyone who helped iron this out. Confusing stuff :P
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: CEG's got me beat

Post by Wombat »

looks uber sex, but i demand more screenies of that big thing !
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bobthedinosaur
Blood & Steel Developer
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Re: CEG's got me beat

Post by bobthedinosaur »

that big thing may be a medium thing up close, its hard to tell with cell shades. why do shadows not show up? you need to get a cell shader for shadows!
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SanadaUjiosan
Conflict Terra Developer
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Re: CEG's got me beat

Post by SanadaUjiosan »

Because I turn off shadows. And yeah, the Honda is larger but not that much larger than the Hojo.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: CEG's got me beat

Post by Wombat »

hmm, i dunno if u (should) care, but these effects look bit... too 'noisy' compared to the rest of stuff. maybe too detailed ? i think it could look better bigger.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: CEG's got me beat

Post by PicassoCT »

You must be over XIII to watch this hot pictures :D

Shouldnt you change the topic name, Sanada? Moar into something like: Me beats everything out of CEG?

really really sweet stuff
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smoth
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Joined: 13 Jan 2005, 00:46

Re: CEG's got me beat

Post by smoth »

bobthedinosaur wrote:that big thing may be a medium thing up close, its hard to tell with cell shades. why do shadows not show up? you need to get a cell shader for shadows!
They could use that old blob shadows lua.
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rattle
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Re: CEG's got me beat

Post by rattle »

if it's possible I'd render the muzzles without gouraud shading so they're always fullbright
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Forboding Angel
Evolution RTS Developer
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Re: CEG's got me beat

Post by Forboding Angel »

Sanada, having shadows off completely changes the way stuff is rendered ingame. You need to be testing with shadows enabled and l view off.

You don't ahve to play that way, but you need to test that way for proper results.
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SanadaUjiosan
Conflict Terra Developer
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Re: CEG's got me beat

Post by SanadaUjiosan »

rattle wrote:if it's possible I'd render the muzzles without gouraud shading so they're always fullbright
Don't really know what that means.

<~~ newbie to all of this.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: CEG's got me beat

Post by MidKnight »

SanadaUjiosan wrote:
rattle wrote:if it's possible I'd render the muzzles without gouraud shading so they're always fullbright
Don't really know what that means.

<~~ newbie to all of this.
@Sanada:
Image
@Rattle: what you're suggesting is basically ghetto cel shading, no?
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rattle
Damned Developer
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Re: CEG's got me beat

Post by rattle »

pretty much.. for the muzzles at least. did anyone create a proper toon shader for use in spring yet?
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knorke
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Joined: 22 Feb 2006, 01:02

Re: CEG's got me beat

Post by knorke »

i am sure you can get pretty cartoony effects (ie like in "worms world party") without needing new shaders.
ie the muzzle flashs on that pictures look too detailed, too "fuzzed out" for a cartoon look which can easily be changed with different sprite bitmaps...
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