Tabula v4 - Updates with new features - Page 3

Tabula v4 - Updates with new features

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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Tabula v4 - Updates with new features

Post by hunterw »

Cheesecan wrote:
hunterw wrote:
Cheesecan wrote:

Really the original with water was fairly realistic, sand on a seabed is realistic. But it does not look realistic when you remove the water. In reality grass would grow even in the grass(in such a climate) so you would have lots of grass clumps in the desert or even a firm grass covering. Only takes 2-3 months for an area like that to be covered in grass after it is drained of water.
The sea was at low tide; it flooded the basin at high tide, preventing the grass from growing Image

If the basin was flooded each day, there definately would be no palm trees growing in there. Palm trees != mangrove trees.
[/sperg]
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Tabula v4 - Updates with new features

Post by oksnoop2 »

I just updated ct to be playable with this map. :-)
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Tabula v4 - Updates with new features

Post by Neddie »

Gota wrote:Divine rock penises Shaped so by god himself.
Would you say, hand crafted?

These would sell like hotcakes on Etsy.
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