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It's a really bad behavoir ihmo.mikedep333 wrote:Thank you for creating this poll. It is very useful to be able to know which one is better based on how people vote, rather than spending time trying out both.
Give me an example, I've seen every unit in XTA used effectively, there really isn't anything that is outright useless.BadMan wrote:I vote OTA. I been playing TA ever since my sophomore year in HS (I'm 2months away from being done with college now) and I have been playing TA online for 4 years. I never really like any mod for TA except for unit packs.
I play spring mind you, and XTA was very hard on me. It took me a week of play just to get myself reaquainted with whats good and whats not so good to build. XTA still has the same problems as OTA on the units. Some units are the bread and butter and are worth building, and others you don't even build because they have no point.
Warriors are disturbingly fast, on the Kbot side, zues are increadibly powerful, granted sumos are a force to be reconed with, but they take forever to move anywhere, and are easily pushed down by large numbers of conventional defenders. 5 sumos can't push through 2 annihiators. Brawlers are the counter to everything, they are an EXTREAMLY effective air unit. Bombers rarely play a role in game any more. Rapiers aren't nearly as effective, except against brawlers...OTA had some balance between the 2 sides... Core owned the better vehicles and ships. Arm had better kbots and air. In XTA, core has pretty much the better everything. Vehicles (gols), kbots (mavs are no where near as good, that and now the sumo and can rule, and krogy needs no explaination), ships (levs, warlords), and air is debatable, but I always favored Core's bombers.
Annihilators far outpreform doomsday. The little green lazer is inconsequential compared to the vast outpowering of the primary annihilator beam. Core does have a better all around artillery line up, but with arms intensely mobile heavy assault forces it is hardly like arm isn't able to effectively counter.Even on structures, Core has the upper hand. Doomsday and vipers own the arm counter parts. The ann's have their perks, but it just seems to me that Core is the end game more than before.
Core is acctually harder to use in XTA then arm. Arm units are FAST and cheap, sure they don't have alot of HP but you can have a bulldog with 0 energy requirements all of 5 minutes into the game. You can't really use golis or sumos asside from small skirmishes until your first fusion goes up. It's pretty easy to get half a dozen bulldogs up while youre still in the cloaky fusion stage and just roll over your opponent.I may be just biased since I played OTA for so long, but thats my opinion and I'm sticking to it. I still play plenty of spring because I love TA, but it seems that everything is in favor to core, which needs to be fixed.
Dont know you original intentions, but i find this thread quite good, informative.Kixxe wrote:Okay, i was stupid to create this treadh....
No, that defys the point of the forums. And if you don't let anyone know what you think about the units how can they correct you if you're wrong?Min3mat wrote:god
DDM outranged by Anni's (by quite a bit) or even Guardians
god someone stop noobs posting on this damn thread! >.>
You expect new players to master the energy switch timing in one shot? I still screw it up quite often. You need to know alot more then simply there ARE intermediary energy sources to effectively keep your shit moving with no stalls.Min3mat wrote:yes but n00bs ignore all advice
yesterday i told two noobs that xta had multiple power levels and spelled them out. one (to his credit) made some mob fusoin and moved onto cloakable, the other blindly continued both m+e stalling trying to make a fusion >.<
There are'nt really anything bad using stop using level 1 units after you built level 2.To return to the topic somewhat, I'd say the very existence of "builds" and "timing of switch overs" is evidence of game design flaws. Players shouldn't be playing through sheer mechanics, and later units shouldn't obsolete earlier units; they should just fill new roles.
You sucked as a n00b to. We all was n00bs, we all SUCKED ASS! No, there is always someone beter, and you always did MAJOR mistakes as a "newbie".yes but n00bs ignore all advice
yesterday i told two noobs that xta had multiple power levels and spelled them out. one (to his credit) made some mob fusoin and moved onto cloakable, the other blindly continued both m+e stalling trying to make a fusion >.<
Well with the current state of XTA, bombers are useless, hawk and vamps are "almost" useless, other than for defending against brawlers. Vulcans are pretty useless for what they cost and what you get out of them. They are more of an annoyance than anything else. Sure they have 2x the range of a BB, but I rather build 8 BB because they are cheaper and faster to build and more viable.Give me an example, I've seen every unit in XTA used effectively, there really isn't anything that is outright useless.
Yes, warriors are WAY to fast for what they are. Hell, the are as fast as jeffy and they are a heavy kbot. Large number of MT's doesn't do anything to a swarm of sumos. I did say Ann's have their perks, and yes I agree, they are very powerful for defense (and offense.) Cans are a tad too fast for my taste; they are supposed to be painfully slow. But yes, I have to realise (and you too) that XTA is a work in progress. I am very grateful for SY putting tons of work into spring and their XTA mod. Not everything is perfect, as you can read the complaints in the forums. But as XTA stands right now, it can use a bit more balancing.Warriors are disturbingly fast, on the Kbot side, zues are increadibly powerful, granted sumos are a force to be reconed with, but they take forever to move anywhere, and are easily pushed down by large numbers of conventional defenders. 5 sumos can't push through 2 annihiators. Brawlers are the counter to everything, they are an EXTREAMLY effective air unit. Bombers rarely play a role in game any more. Rapiers aren't nearly as effective, except against brawlers...
Thats true, but you have to admit that Core owns the late game. Once you have a good economy with Core, you can dish out a ton of high powered units fast.Annihilators far outpreform doomsday. The little green lazer is inconsequential compared to the vast outpowering of the primary annihilator beam. Core does have a better all around artillery line up, but with arms intensely mobile heavy assault forces it is hardly like arm isn't able to effectively counter.
Yes, Arm has a very good advantage early in the game, as I have found that out by experience. Personally, I think that is one thing I loved about XTA and OTA. I think ARM has the better rush/raid units early on to really hurt Core. If you were Core and the arm opponent failed to hurt you during the rushes, you are in a very good shape for the rest of the game. (Assuming you kept expanding and not just porcing)[/quote]Core is acctually harder to use in XTA then arm. Arm units are FAST and cheap, sure they don't have alot of HP but you can have a bulldog with 0 energy requirements all of 5 minutes into the game. You can't really use golis or sumos asside from small skirmishes until your first fusion goes up. It's pretty easy to get half a dozen bulldogs up while youre still in the cloaky fusion stage and just roll over your opponent.