OTA VS XTA - Page 3

OTA VS XTA

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Witch is teh best mod lol?!?

XTA!!!
28
50%
OTA!!
28
50%
 
Total votes: 56

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Min3mat
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Post by Min3mat »

OTA is catching up! :shock: maybe the SY's are fiddling the statistics? :P not that i don't love OTA every now and then :-) but you cannot really complare them, i mean xta was built around the spring engine, the best thing (IMO) being kbots can ACTUALLY CLIMB HILLS that just rocks :-)
Torrasque
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Post by Torrasque »

mikedep333 wrote:Thank you for creating this poll. It is very useful to be able to know which one is better based on how people vote, rather than spending time trying out both.
It's a really bad behavoir ihmo.
The two mods are good, it's only a matter of tast, and practice....
It's better to try both...and have your own opinion

And then you will vote for OTA without trying XTA :)(more than two game) And I'm sure a lot a people are doing this.

For me, the best is to play both. Variety is good.[/b]
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

XTA was around before spring though? How could it be built around the spring engine?
Kixxe
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Post by Kixxe »

Okay, i was stupid to create this treadh.

I was trying to shut all of those complaning that OTA should be shipped with spring up, witch clerly worked so-so.

Just for fun, i counted the amount of pepole that replied and:

making it a (XTA) 6 - 2 (OTA) situation. This excluding pepole that did'nt say anything about it or complained that it was silly.
And yes, the "I win" thing was imature and stupid, and i apoegise for that.

I should had done what i thougt of doing first. Just replied to the reqwest with the normal arguments instead of starting this stupid poll. Oh well, to late now...

Not that the poll would had matterd anyway... whitch i did'nt think of either.

Meh, OTA won't be the defult mod in spring, adn won't proably be shipped with it either. I'll just leave it to that.

Good night.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

I reckon it should be shipped with the most popular mods but ONLY when they are in a respectable state, ie not buggy as hell.
BadMan
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Post by BadMan »

I vote OTA. I been playing TA ever since my sophomore year in HS (I'm 2months away from being done with college now) and I have been playing TA online for 4 years. I never really like any mod for TA except for unit packs.

I play spring mind you, and XTA was very hard on me. It took me a week of play just to get myself reaquainted with whats good and whats not so good to build. XTA still has the same problems as OTA on the units. Some units are the bread and butter and are worth building, and others you don't even build because they have no point.

OTA had some balance between the 2 sides... Core owned the better vehicles and ships. Arm had better kbots and air. In XTA, core has pretty much the better everything. Vehicles (gols), kbots (mavs are no where near as good, that and now the sumo and can rule, and krogy needs no explaination), ships (levs, warlords), and air is debatable, but I always favored Core's bombers.

Even on structures, Core has the upper hand. Doomsday and vipers own the arm counter parts. The ann's have their perks, but it just seems to me that Core is the end game more than before.

I may be just biased since I played OTA for so long, but thats my opinion and I'm sticking to it. I still play plenty of spring because I love TA, but it seems that everything is in favor to core, which needs to be fixed.
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FizWizz
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Post by FizWizz »

I like the idea of shipping Spring with XTA, OTA, UH, as long as they are in shipping condition. That would arguably exclude UH, maybe OTA too (?) for the time being.
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SwiftSpear
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Post by SwiftSpear »

BadMan wrote:I vote OTA. I been playing TA ever since my sophomore year in HS (I'm 2months away from being done with college now) and I have been playing TA online for 4 years. I never really like any mod for TA except for unit packs.

I play spring mind you, and XTA was very hard on me. It took me a week of play just to get myself reaquainted with whats good and whats not so good to build. XTA still has the same problems as OTA on the units. Some units are the bread and butter and are worth building, and others you don't even build because they have no point.
Give me an example, I've seen every unit in XTA used effectively, there really isn't anything that is outright useless.
OTA had some balance between the 2 sides... Core owned the better vehicles and ships. Arm had better kbots and air. In XTA, core has pretty much the better everything. Vehicles (gols), kbots (mavs are no where near as good, that and now the sumo and can rule, and krogy needs no explaination), ships (levs, warlords), and air is debatable, but I always favored Core's bombers.
Warriors are disturbingly fast, on the Kbot side, zues are increadibly powerful, granted sumos are a force to be reconed with, but they take forever to move anywhere, and are easily pushed down by large numbers of conventional defenders. 5 sumos can't push through 2 annihiators. Brawlers are the counter to everything, they are an EXTREAMLY effective air unit. Bombers rarely play a role in game any more. Rapiers aren't nearly as effective, except against brawlers...
Even on structures, Core has the upper hand. Doomsday and vipers own the arm counter parts. The ann's have their perks, but it just seems to me that Core is the end game more than before.
Annihilators far outpreform doomsday. The little green lazer is inconsequential compared to the vast outpowering of the primary annihilator beam. Core does have a better all around artillery line up, but with arms intensely mobile heavy assault forces it is hardly like arm isn't able to effectively counter.
I may be just biased since I played OTA for so long, but thats my opinion and I'm sticking to it. I still play plenty of spring because I love TA, but it seems that everything is in favor to core, which needs to be fixed.
Core is acctually harder to use in XTA then arm. Arm units are FAST and cheap, sure they don't have alot of HP but you can have a bulldog with 0 energy requirements all of 5 minutes into the game. You can't really use golis or sumos asside from small skirmishes until your first fusion goes up. It's pretty easy to get half a dozen bulldogs up while youre still in the cloaky fusion stage and just roll over your opponent.
mongus
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Post by mongus »

Kixxe wrote:Okay, i was stupid to create this treadh....
Dont know you original intentions, but i find this thread quite good, informative.

You come here and give your reasons why you dont play the other mod.

What makes it a flame war is the ability to respond the other fans.

only to give your reasons (and not responding) should be allowed.
(well thats impossible unless someone moderates this, but we could behave..).

rather to read the original reasons eb haves and not flame/argument wars.
(and makes this less bloated).
Warlord Zsinj
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Post by Warlord Zsinj »

I think shipping with standard mods would be an excellent idea. (OTA& XTA, at the very least, and UH and AA if they are popular enough)

I even venture to say that the "full installation" of Spring could later (once things like WD and SWTA are in a more clear stage of completion) even come with conversions. This would encourage players to try out the various mods. I know for SWTA atleast, this would add to the total filesize by less than 10 megs.

Given that the full version of Spring is about 70 megs, we already getting into the "several day's download" category for dial up users (such as myself), so the extra filesize would hardly be noticeable.
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Min3mat
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Post by Min3mat »

god
DDM outranged by Anni's (by quite a bit) or even Guardians
god someone stop noobs posting on this damn thread! >.>
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SwiftSpear
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Post by SwiftSpear »

Min3mat wrote:god
DDM outranged by Anni's (by quite a bit) or even Guardians
god someone stop noobs posting on this damn thread! >.>
No, that defys the point of the forums. And if you don't let anyone know what you think about the units how can they correct you if you're wrong?

IMO better to learn and get better by saying stupid things then to keep your trap shut and stay sucky.
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Min3mat
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Post by Min3mat »

yes but n00bs ignore all advice
yesterday i told two noobs that xta had multiple power levels and spelled them out. one (to his credit) made some mob fusoin and moved onto cloakable, the other blindly continued both m+e stalling trying to make a fusion >.<
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SwiftSpear
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Post by SwiftSpear »

Min3mat wrote:yes but n00bs ignore all advice
yesterday i told two noobs that xta had multiple power levels and spelled them out. one (to his credit) made some mob fusoin and moved onto cloakable, the other blindly continued both m+e stalling trying to make a fusion >.<
You expect new players to master the energy switch timing in one shot? I still screw it up quite often. You need to know alot more then simply there ARE intermediary energy sources to effectively keep your shit moving with no stalls.

Either way, how many matches did you lose before you figured out your builds? Sooner or later you see what other people do that works and get better, or heed some peice of good advice and advance. I've seen a few newer players advance alot faster then some of the other player I've seen just because they've been told not to expect the same tricks that worked in OTA to work in XTA.
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Min3mat
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Post by Min3mat »

THATS WHY I EXPLAINED IT TO THEM...DUH
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SwiftSpear
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Post by SwiftSpear »

You just broke the logical flow of your argument... Oh well, I don't care, come play or something :>
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Min3mat
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Post by Min3mat »

i just did! owned :P :)
i gave them advice
the n00b (thought he was better than he was) ignored my advice hence my referal to n00bs
the noob (who didn't know much but KNEW he didn't know much) followed my advice and survived slightly longer vs cbs onslaught :twisted:
Warlord Zsinj
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Post by Warlord Zsinj »

To return to the topic somewhat, I'd say the very existence of "builds" and "timing of switch overs" is evidence of game design flaws. Players shouldn't be playing through sheer mechanics, and later units shouldn't obsolete earlier units; they should just fill new roles.
Kixxe
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Post by Kixxe »

To return to the topic somewhat, I'd say the very existence of "builds" and "timing of switch overs" is evidence of game design flaws. Players shouldn't be playing through sheer mechanics, and later units shouldn't obsolete earlier units; they should just fill new roles.
There are'nt really anything bad using stop using level 1 units after you built level 2.

Aging, think of XTA as AoE. Each Level is much stronger then the priveius one, and renders the other one obsolete. This meaning that if you build early armys, you have to attack pretty fast for the defeces not to kill you. Otherwise, you can just stay on the same level building the same units in greater numbers while the "better" units die of the sheer numbears.

Swords kill sticks, guns kills swords. Better is better, nothing else.

Also, i think XTA is SUPOSED to have level 2 far superior. Having the level 1 game and the level 2 game seperate.

Switching over is a tatic exsistant in other varius mods to. What RTS don't have the importance of gathering more money for more troups for more land for more money? (and so on)

(Edit: okay, im comparing trowing money and time in for upgrading for a higer production to moving over other resoucres spots. Proven, metal those the same thing, but still.)

(Edit2: I should stop talking in riddles...)
yes but n00bs ignore all advice
yesterday i told two noobs that xta had multiple power levels and spelled them out. one (to his credit) made some mob fusoin and moved onto cloakable, the other blindly continued both m+e stalling trying to make a fusion >.<
You sucked as a n00b to. We all was n00bs, we all SUCKED ASS! No, there is always someone beter, and you always did MAJOR mistakes as a "newbie".

He maybe did'nt know what fusions was even! Come on, he's a newbie. If he is a newbie, he dosen't know it all, but still want to know more and dicuss what he does know.



"Newbs is our future! Someone has to take over the legacy..."
BadMan
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Post by BadMan »

Give me an example, I've seen every unit in XTA used effectively, there really isn't anything that is outright useless.
Well with the current state of XTA, bombers are useless, hawk and vamps are "almost" useless, other than for defending against brawlers. Vulcans are pretty useless for what they cost and what you get out of them. They are more of an annoyance than anything else. Sure they have 2x the range of a BB, but I rather build 8 BB because they are cheaper and faster to build and more viable.
Warriors are disturbingly fast, on the Kbot side, zues are increadibly powerful, granted sumos are a force to be reconed with, but they take forever to move anywhere, and are easily pushed down by large numbers of conventional defenders. 5 sumos can't push through 2 annihiators. Brawlers are the counter to everything, they are an EXTREAMLY effective air unit. Bombers rarely play a role in game any more. Rapiers aren't nearly as effective, except against brawlers...
Yes, warriors are WAY to fast for what they are. Hell, the are as fast as jeffy and they are a heavy kbot. Large number of MT's doesn't do anything to a swarm of sumos. I did say Ann's have their perks, and yes I agree, they are very powerful for defense (and offense.) Cans are a tad too fast for my taste; they are supposed to be painfully slow. But yes, I have to realise (and you too) that XTA is a work in progress. I am very grateful for SY putting tons of work into spring and their XTA mod. Not everything is perfect, as you can read the complaints in the forums. But as XTA stands right now, it can use a bit more balancing.
Annihilators far outpreform doomsday. The little green lazer is inconsequential compared to the vast outpowering of the primary annihilator beam. Core does have a better all around artillery line up, but with arms intensely mobile heavy assault forces it is hardly like arm isn't able to effectively counter.
Thats true, but you have to admit that Core owns the late game. Once you have a good economy with Core, you can dish out a ton of high powered units fast.
Core is acctually harder to use in XTA then arm. Arm units are FAST and cheap, sure they don't have alot of HP but you can have a bulldog with 0 energy requirements all of 5 minutes into the game. You can't really use golis or sumos asside from small skirmishes until your first fusion goes up. It's pretty easy to get half a dozen bulldogs up while youre still in the cloaky fusion stage and just roll over your opponent.
Yes, Arm has a very good advantage early in the game, as I have found that out by experience. Personally, I think that is one thing I loved about XTA and OTA. I think ARM has the better rush/raid units early on to really hurt Core. If you were Core and the arm opponent failed to hurt you during the rushes, you are in a very good shape for the rest of the game. (Assuming you kept expanding and not just porcing)[/quote]
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