Journeywar
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Re: Journeywar
man you have so mutch imagination its really awesome to read all this ^^
Re: Journeywar
thx
Thought about the name, rechristianed it as Beherith- heard that name somewhere, sounds like a nice combo of behemoth and megalith, fits like a old shoe, were did i heard that name, man really gets some dejavue, well, it was in a game i bet, wasnt there a map..

Final Version

Also thought about a Sort of Teaser or Trailer: Imagine a Alien Chieftain sitting at a campfire, telling this with a heavy russian accent, just imagine major quimby as a chieftain of the natives.
"And a window shall open in the sky, and a metall tent shall fall out of it, and there will be great suffering" so spoke Moralhag the Farseer, in her first, true and last prophecy, because the metall tent of the foreigners fell on her, and only her, head.. which very much pleased the Chieftain.
Friendly Foreigners brought to us the presents of socialsecuriti, strange new beverages and woman... who very much pleased the Chieftain.
Another Folk fell from the sky, in strange plants, whispering to travell with them, filling the woods with new fruits, wonders and strange food, and start to fight with the other Foreigners, who of them would be allowed... to very much please the Chieftain.
[Dramatic Zoomout into Battles raging around the native village]
Now, we are all very impressed and honored, by your great efforts, lightening new suns, diggin holes into planetcrust - all that just to please the Chieftain, well know this -he is pleassed, and you both can feel elated and you can really depart now, take your war with you, and very much leave the Chieftain. PLEASE
Thought about the name, rechristianed it as Beherith- heard that name somewhere, sounds like a nice combo of behemoth and megalith, fits like a old shoe, were did i heard that name, man really gets some dejavue, well, it was in a game i bet, wasnt there a map..

Final Version

Also thought about a Sort of Teaser or Trailer: Imagine a Alien Chieftain sitting at a campfire, telling this with a heavy russian accent, just imagine major quimby as a chieftain of the natives.
"And a window shall open in the sky, and a metall tent shall fall out of it, and there will be great suffering" so spoke Moralhag the Farseer, in her first, true and last prophecy, because the metall tent of the foreigners fell on her, and only her, head.. which very much pleased the Chieftain.
Friendly Foreigners brought to us the presents of socialsecuriti, strange new beverages and woman... who very much pleased the Chieftain.
Another Folk fell from the sky, in strange plants, whispering to travell with them, filling the woods with new fruits, wonders and strange food, and start to fight with the other Foreigners, who of them would be allowed... to very much please the Chieftain.
[Dramatic Zoomout into Battles raging around the native village]
Now, we are all very impressed and honored, by your great efforts, lightening new suns, diggin holes into planetcrust - all that just to please the Chieftain, well know this -he is pleassed, and you both can feel elated and you can really depart now, take your war with you, and very much leave the Chieftain. PLEASE
Re: Journeywar
SubOrbitalBombardmentPlane (OneWayUnit)
Unmanned, and unarmed Plane, once set to fire, it climbs into Orbit (deploytime), realeasing a rain of deadly titanrods, till the unit is depleted and deleted.

Only Protection from this Units Projectiles is the area around a beanstalk- that is protected by the warpbirds.
Unmanned, and unarmed Plane, once set to fire, it climbs into Orbit (deploytime), realeasing a rain of deadly titanrods, till the unit is depleted and deleted.

Only Protection from this Units Projectiles is the area around a beanstalk- that is protected by the warpbirds.
Re: Journeywar
The Eliah, is a Journeyman Unit, Lasershooting, and quite conventional, until it dies - then it splits into 15 smallsized butterflys, wich if not killed in 30 seconds, respawn into one full healthy eliah again.. and again.. and again... so if you are not really focused, and able to get your troops to take all of them out in time, you gonna stay in the woods, hunting bugs..

PreTextured and Precoloured, but Unit is not- repeat not final.

PreTextured and Precoloured, but Unit is not- repeat not final.
Last edited by PicassoCT on 01 Aug 2010, 15:25, edited 1 time in total.
Re: Journeywar
heh nice man, that really has that insectoid feel to it
id like to see more.
Also are you planing to make any style of good old metalic, units

id like to see more.
Also are you planing to make any style of good old metalic, units

Re: Journeywar
for the CentrAIl- yes, i will, but the tempt me the least, to admit that. I mean, look at the inspiring things nature has to offer, and then you have to return to the tintoytanks, its just, even with designline and spline, just no newground...
9 tanks are still in productionline
4 planes are still
Not including CentrAIl-Experimentals:
Crab
cyclops
Strider
Gateworm
Rennesaincrapture
In theory everyone of them should have its place in time and space, hope it will work out, if the whole of them are glued together. But most important is, to make the journeyman a cool faction, nobody wants to play the flowerpower hippies, and that to overcome that first impression, you have to make them mean, look neat, and every single unit has to have a waitwat-moment.
Beefeater is one of those, who come close to ideal, basically it is just a oversized ferry, who is working as sniper, but the first time, that beast is gonna swallow a tank of the enemy alive, i want to see a smile on those faces :)
9 tanks are still in productionline
4 planes are still
Not including CentrAIl-Experimentals:
Crab
cyclops
Strider
Gateworm
Rennesaincrapture
In theory everyone of them should have its place in time and space, hope it will work out, if the whole of them are glued together. But most important is, to make the journeyman a cool faction, nobody wants to play the flowerpower hippies, and that to overcome that first impression, you have to make them mean, look neat, and every single unit has to have a waitwat-moment.
Beefeater is one of those, who come close to ideal, basically it is just a oversized ferry, who is working as sniper, but the first time, that beast is gonna swallow a tank of the enemy alive, i want to see a smile on those faces :)
Re: Journeywar
:D if you want you can make organic tanks, same as organic armoured troopers, i find this style prety awesome lookingPicassoCT wrote:for the CentrAIl- yes, i will, but the tempt me the least, to admit that. I mean, look at the inspiring things nature has to offer, and then you have to return to the tintoytanks, its just, even with designline and spline, just no newground...
9 tanks are still in productionline
4 planes are still
Not including CentrAIl-Experimentals:
Crab
cyclops
Strider
Gateworm
Rennesaincrapture
In theory everyone of them should have its place in time and space, hope it will work out, if the whole of them are glued together. But most important is, to make the journeyman a cool faction, nobody wants to play the flowerpower hippies, and that to overcome that first impression, you have to make them mean, look neat, and every single unit has to have a waitwat-moment.
Beefeater is one of those, who come close to ideal, basically it is just a oversized ferry, who is working as sniper, but the first time, that beast is gonna swallow a tank of the enemy alive, i want to see a smile on those faces :)
let me find you some pics^^





Re: Journeywar
First and last are the most awesomes.. will save them for inspiration
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Re: Journeywar
Do you have to kill all the butterflys?
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Re: Journeywar
Yes, all of them, but you dont need to collect them.. or categorize them, or put them in glasses..
PS: Beherith now has ballz, i got to write a physick engine for correct movement of testicles..
Started working on the Journeyman Beanstalk, there first Building, and hell, its gonna be amazing.. a full organic orbital lift, just drawing it, was fun..
In Theory, if i have a building expensive enough, to be built only once or twice, you could have it 2000 - till 3000 polys, or not?
PreviewPic, visibel are the two destillerytowers, sort of a biological reffinery for the juices coming down from high orbit with the warpbirds nest on top, also the dnacapsual splicer, who will rotate at the center of the building.

PS: Beherith now has ballz, i got to write a physick engine for correct movement of testicles..
Started working on the Journeyman Beanstalk, there first Building, and hell, its gonna be amazing.. a full organic orbital lift, just drawing it, was fun..
In Theory, if i have a building expensive enough, to be built only once or twice, you could have it 2000 - till 3000 polys, or not?
PreviewPic, visibel are the two destillerytowers, sort of a biological reffinery for the juices coming down from high orbit with the warpbirds nest on top, also the dnacapsual splicer, who will rotate at the center of the building.

Re: Journeywar
This is the beanstalk, first building of the journeyman, and in fact first thing you place on the map, it builts your first mainbuilding, and can create, working drones- its also abel to be built on land- and on water. Its Warpbirds protect it from artilleryshelling and longrange attacks in general, by transporting every bullet entering the "shield-range" around the beanstalk, releasing them back there. First Journeyman beanstalk was grown 50 years togo in the future, in the pacific ocean from plastic debris, by a eve neumann, to escape the prosecution for severe violations against the antibiotechact of california.

I first tryied to go gothic biotech cathedral with this, but found soon that it didnt work out, didnt melt together, and would look disney neuschwanstein like, if texture..

I first tryied to go gothic biotech cathedral with this, but found soon that it didnt work out, didnt melt together, and would look disney neuschwanstein like, if texture..
Re: Journeywar
TigerLily, is basically
the Journeyman closecombat Unit- has a charge ability to bridge the distance between her and a attacker...


And Jourenyman, DarkGate- wich is a not-walkable building, explodes like a small nuke when destroyed, and withdraws all your ressources if under fire. Basically is a stall-economy generator for a cornered player.
works like this
3 seconds
+5 Metall
+10 Energy
1 Second
-100 Metall
-200 Energy
So if you have other options, consider them, this is a one way road, and the price to get away from it is heavy (you basically need to walk your base to a diffrent location, to blow this buildings up)..
Next in production Line.. the CentrAIl Headlauncher - if my predictions are right, the most comon and boring unit in this row of posts should get the biggest cheers, so 3 times hurray for tiger lily. Hip, hip..
hip, hip..
hip, hip..

the refugee-mine of the journeyman in its exploded state...

The warpbirds, that will swingshot artilleryshells and rockets around the beanstalk (imagine a shield, its easier for the head)
I have a bundle of questions.
1. If i want for a unit to grow in scale during its buildtime, is that acomplishable? Basically from Embryo to full size, in seconds...
2. Is there a sort of selfilumination alpha, to go along, so that you can produce textureparts that are glowing all by themselfe?
Problem occured- how to show the end of a orbital lift- the answer? YOu cant, because of technical issues.. therefore, we show a holo- simulation end..

the Journeyman closecombat Unit- has a charge ability to bridge the distance between her and a attacker...


And Jourenyman, DarkGate- wich is a not-walkable building, explodes like a small nuke when destroyed, and withdraws all your ressources if under fire. Basically is a stall-economy generator for a cornered player.
works like this
3 seconds
+5 Metall
+10 Energy
1 Second
-100 Metall
-200 Energy
So if you have other options, consider them, this is a one way road, and the price to get away from it is heavy (you basically need to walk your base to a diffrent location, to blow this buildings up)..
Next in production Line.. the CentrAIl Headlauncher - if my predictions are right, the most comon and boring unit in this row of posts should get the biggest cheers, so 3 times hurray for tiger lily. Hip, hip..
hip, hip..
hip, hip..

the refugee-mine of the journeyman in its exploded state...

The warpbirds, that will swingshot artilleryshells and rockets around the beanstalk (imagine a shield, its easier for the head)
I have a bundle of questions.
1. If i want for a unit to grow in scale during its buildtime, is that acomplishable? Basically from Embryo to full size, in seconds...
2. Is there a sort of selfilumination alpha, to go along, so that you can produce textureparts that are glowing all by themselfe?
Problem occured- how to show the end of a orbital lift- the answer? YOu cant, because of technical issues.. therefore, we show a holo- simulation end..

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Re: Journeywar
I doubt you can do it easily. If there is no Spring support for this you should at least be able to draw the construction with lua.1. If i want for a unit to grow in scale during its buildtime, is that acomplishable? Basically from Embryo to full size, in seconds...
Re: Journeywar
Well, will do the nOvum, and we see about the rest later on.
Rotating, Pulsating, inside the Genecraddles of the Journeyman, in it growing the Unit, this is the nOvum of the Journeyman

Ghostdancer: Journeyman Radar Jaming Unit, wich shows a whole army where there is only this creature. Unarmed, but fast and even faster regenerating, equipped with a "Avoid-Contact" script, that keeps it lurkin in the radarzone, but (if possible) out of los.

Rotating, Pulsating, inside the Genecraddles of the Journeyman, in it growing the Unit, this is the nOvum of the Journeyman

Ghostdancer: Journeyman Radar Jaming Unit, wich shows a whole army where there is only this creature. Unarmed, but fast and even faster regenerating, equipped with a "Avoid-Contact" script, that keeps it lurkin in the radarzone, but (if possible) out of los.

Re: Journeywar
Well, here we have the CentrAIl- Headlauncher, a device created to penetrate the psionic barriers of the Journeyman Hivemind - by cloning a journeymans head, putting it in a state of pure agony, and then shooting the head against the head of another Journeyman. The Result is - rage, pure rage, and a instant attack on the perpetrator, who can, by using its shields, keep two units at bay, as long as there is no third aproaching for a breakthrough clout.
This unit is especially devastating if used against beheriths, as those creatures die after one raging attack on a headlauncher, and this way a whole invasion can be missguided and burried by just one little tank.
So, off with there heads. FIRE!

Somebody out there lieking it, solving problems with (propelled) thoughts instead of the usual weaponary?
This unit is especially devastating if used against beheriths, as those creatures die after one raging attack on a headlauncher, and this way a whole invasion can be missguided and burried by just one little tank.
So, off with there heads. FIRE!

Somebody out there lieking it, solving problems with (propelled) thoughts instead of the usual weaponary?
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Re: Journeywar
will take a creative break, brb, trollidays..
Re: Journeywar

Well, this is the CentrAIl-Schutzennest, basic turret, firing with heavy energymachineguns on people, animalpeople, anything moving and air, things, maybee not clouds, okay also clouds if they look suspicious. Not that effective, but its a way to keep the constructionbugs of the Journeyman from growing additional forrest.

Neat little tower for arial bombardment, it works as a airfield for bombers who are piloted by crimecontaimentcapsules- and are very efficient for especially one reason- they need no fuel for a return, instead, the whole bomber, welded together from bombletts is blown to pieces, and daisycuts the ground below.

A Teleportationnexus, able to hire all sorts of level 1 units for 1Metall and 1 Energy the second, Problem is, thex get Exponential moar expensive, so the second second costs you 2 Me&E, third second 4Me&E, fifth 8Me&E, sith 16Me&E and so on, so its basically a fast amount of close combat units, who will ruin your economy and dissappear instantly once they are no longer paid.

A fency fence, able to become powerfull d-fence, no e-fence, no offense. Building is very hard to destroy, uncharged just slows the journeys down and if you move a Wallbuilder-Unit on each end and they charge this baby, every unit who tries to cross it, is fried like little timy in jurassic park. Journeymansteak well done? Wont take a second.

Quite a nice baby, it walks slowly into dangerous territory, and then establishes, by sending its legs of as sentryguns, while the centerpart deploys as a anti-air-turret, and only artillery will allow you pass this defences.
Only the RailGun to go, and the CentrAil-Defences are finnished..
Last edited by PicassoCT on 16 Aug 2010, 20:28, edited 2 times in total.
Re: Journeywar
Metalldiggester, drives in circles around a metallspot, digging up metall for the CentrAIl, melding that Metall into Shells, firing those shells with his railgun into orbit, were the shells travell to a well hidden teleportation gate.
Shells can be redirected for Artillery, but will cut into your metall.
During the Dig, the diggester, slowly terraforms a spiraling crater into the ground, and once he hits groundwater, he is destroyed, basically limiting every metallmex - lucky you, the journeymans mexes raise the ground that surrounds them.

Has 300 Polys and gave me a headache
Shells can be redirected for Artillery, but will cut into your metall.
During the Dig, the diggester, slowly terraforms a spiraling crater into the ground, and once he hits groundwater, he is destroyed, basically limiting every metallmex - lucky you, the journeymans mexes raise the ground that surrounds them.

Has 300 Polys and gave me a headache
Re: Journeywar
This sounds rather interesting. So what would the digging process look like in game?PicassoCT wrote:Metalldiggester, drives in circles around a metallspot, digging up metall for the CentrAIl, melding that Metall into Shells, firing those shells with his railgun into orbit, were the shells travell to a well hidden teleportation gate.
Shells can be redirected for Artillery, but will cut into your metall.
During the Dig, the diggester, slowly terraforms a spiraling crater into the ground, and once he hits groundwater, he is destroyed, basically limiting every metallmex - lucky you, the journeymans mexes raise the ground that surrounds them.
Has 300 Polys and gave me a headache
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Re: Journeywar
Imagine it driving round in circles around a metallspot, terrain deforming while going allong. So while giving its builder the ressources, it creates also a benefit for the journeyman, whos main force consist of mountainable units, while the CentrAIl are very, very limited when it comes to mountaneering. Also the Terraforming is something makes it difficult to porc near a metallspot (turrets in the hole!),Kenku wrote: This sounds rather interesting. So what would the digging process look like in game?

Dont worry, the Journeyman are equally unforunate when it comes to there mexes, because while those pile up mountains (till they reach magma, and went out in vulcanic explosions), the dig up radioactive rock, making it equally uninviting to stay for long around your ressourcebase. You can start bitching, complaining and mourning now, that this mod will be not nice to you :)
I usually avoid saying nice things, but hey, to make a mod is really a endurance test, compared to mapping, never felt that exausted before and i have barely started...
Also: This->http://www.independent.co.uk/news/peopl ... 26051.html
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