Journeywar - Page 3

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

Moderators: Moderators, Content Developer

User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Journeywar

Post by scifi »

man you have so mutch imagination its really awesome to read all this ^^
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

thx

Thought about the name, rechristianed it as Beherith- heard that name somewhere, sounds like a nice combo of behemoth and megalith, fits like a old shoe, were did i heard that name, man really gets some dejavue, well, it was in a game i bet, wasnt there a map..

Image

Final Version
Image


Also thought about a Sort of Teaser or Trailer: Imagine a Alien Chieftain sitting at a campfire, telling this with a heavy russian accent, just imagine major quimby as a chieftain of the natives.

"And a window shall open in the sky, and a metall tent shall fall out of it, and there will be great suffering" so spoke Moralhag the Farseer, in her first, true and last prophecy, because the metall tent of the foreigners fell on her, and only her, head.. which very much pleased the Chieftain.

Friendly Foreigners brought to us the presents of socialsecuriti, strange new beverages and woman... who very much pleased the Chieftain.

Another Folk fell from the sky, in strange plants, whispering to travell with them, filling the woods with new fruits, wonders and strange food, and start to fight with the other Foreigners, who of them would be allowed... to very much please the Chieftain.

[Dramatic Zoomout into Battles raging around the native village]

Now, we are all very impressed and honored, by your great efforts, lightening new suns, diggin holes into planetcrust - all that just to please the Chieftain, well know this -he is pleassed, and you both can feel elated and you can really depart now, take your war with you, and very much leave the Chieftain. PLEASE
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

SubOrbitalBombardmentPlane (OneWayUnit)
Unmanned, and unarmed Plane, once set to fire, it climbs into Orbit (deploytime), realeasing a rain of deadly titanrods, till the unit is depleted and deleted.

Image

Only Protection from this Units Projectiles is the area around a beanstalk- that is protected by the warpbirds.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

The Eliah, is a Journeyman Unit, Lasershooting, and quite conventional, until it dies - then it splits into 15 smallsized butterflys, wich if not killed in 30 seconds, respawn into one full healthy eliah again.. and again.. and again... so if you are not really focused, and able to get your troops to take all of them out in time, you gonna stay in the woods, hunting bugs..

Image

PreTextured and Precoloured, but Unit is not- repeat not final.
Last edited by PicassoCT on 01 Aug 2010, 15:25, edited 1 time in total.
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Journeywar

Post by scifi »

heh nice man, that really has that insectoid feel to it :regret:

id like to see more.

Also are you planing to make any style of good old metalic, units :wink:
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

for the CentrAIl- yes, i will, but the tempt me the least, to admit that. I mean, look at the inspiring things nature has to offer, and then you have to return to the tintoytanks, its just, even with designline and spline, just no newground...
9 tanks are still in productionline
4 planes are still

Not including CentrAIl-Experimentals:
Crab
cyclops
Strider
Gateworm
Rennesaincrapture

In theory everyone of them should have its place in time and space, hope it will work out, if the whole of them are glued together. But most important is, to make the journeyman a cool faction, nobody wants to play the flowerpower hippies, and that to overcome that first impression, you have to make them mean, look neat, and every single unit has to have a waitwat-moment.

Beefeater is one of those, who come close to ideal, basically it is just a oversized ferry, who is working as sniper, but the first time, that beast is gonna swallow a tank of the enemy alive, i want to see a smile on those faces :)
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Journeywar

Post by scifi »

PicassoCT wrote:for the CentrAIl- yes, i will, but the tempt me the least, to admit that. I mean, look at the inspiring things nature has to offer, and then you have to return to the tintoytanks, its just, even with designline and spline, just no newground...
9 tanks are still in productionline
4 planes are still

Not including CentrAIl-Experimentals:
Crab
cyclops
Strider
Gateworm
Rennesaincrapture

In theory everyone of them should have its place in time and space, hope it will work out, if the whole of them are glued together. But most important is, to make the journeyman a cool faction, nobody wants to play the flowerpower hippies, and that to overcome that first impression, you have to make them mean, look neat, and every single unit has to have a waitwat-moment.

Beefeater is one of those, who come close to ideal, basically it is just a oversized ferry, who is working as sniper, but the first time, that beast is gonna swallow a tank of the enemy alive, i want to see a smile on those faces :)
:D if you want you can make organic tanks, same as organic armoured troopers, i find this style prety awesome looking

let me find you some pics^^

Image

Image

Image

Image

Image

Image
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

First and last are the most awesomes.. will save them for inspiration
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Journeywar

Post by Google_Frog »

Do you have to kill all the butterflys?
Attachments
DiffDecisionTime.jpg
(983 KiB) Downloaded 4 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Yes, all of them, but you dont need to collect them.. or categorize them, or put them in glasses..

PS: Beherith now has ballz, i got to write a physick engine for correct movement of testicles..

Started working on the Journeyman Beanstalk, there first Building, and hell, its gonna be amazing.. a full organic orbital lift, just drawing it, was fun..

In Theory, if i have a building expensive enough, to be built only once or twice, you could have it 2000 - till 3000 polys, or not?

PreviewPic, visibel are the two destillerytowers, sort of a biological reffinery for the juices coming down from high orbit with the warpbirds nest on top, also the dnacapsual splicer, who will rotate at the center of the building.

Image
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

This is the beanstalk, first building of the journeyman, and in fact first thing you place on the map, it builts your first mainbuilding, and can create, working drones- its also abel to be built on land- and on water. Its Warpbirds protect it from artilleryshelling and longrange attacks in general, by transporting every bullet entering the "shield-range" around the beanstalk, releasing them back there. First Journeyman beanstalk was grown 50 years togo in the future, in the pacific ocean from plastic debris, by a eve neumann, to escape the prosecution for severe violations against the antibiotechact of california.

Image

I first tryied to go gothic biotech cathedral with this, but found soon that it didnt work out, didnt melt together, and would look disney neuschwanstein like, if texture..
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

TigerLily, is basically
the Journeyman closecombat Unit- has a charge ability to bridge the distance between her and a attacker...
Image

Image


And Jourenyman, DarkGate- wich is a not-walkable building, explodes like a small nuke when destroyed, and withdraws all your ressources if under fire. Basically is a stall-economy generator for a cornered player.
works like this
3 seconds
+5 Metall
+10 Energy
1 Second
-100 Metall
-200 Energy
So if you have other options, consider them, this is a one way road, and the price to get away from it is heavy (you basically need to walk your base to a diffrent location, to blow this buildings up)..

Next in production Line.. the CentrAIl Headlauncher - if my predictions are right, the most comon and boring unit in this row of posts should get the biggest cheers, so 3 times hurray for tiger lily. Hip, hip..
hip, hip..
hip, hip..

Image

the refugee-mine of the journeyman in its exploded state...

Image


The warpbirds, that will swingshot artilleryshells and rockets around the beanstalk (imagine a shield, its easier for the head)

I have a bundle of questions.
1. If i want for a unit to grow in scale during its buildtime, is that acomplishable? Basically from Embryo to full size, in seconds...
2. Is there a sort of selfilumination alpha, to go along, so that you can produce textureparts that are glowing all by themselfe?

Problem occured- how to show the end of a orbital lift- the answer? YOu cant, because of technical issues.. therefore, we show a holo- simulation end..
Image
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Journeywar

Post by Google_Frog »

1. If i want for a unit to grow in scale during its buildtime, is that acomplishable? Basically from Embryo to full size, in seconds...
I doubt you can do it easily. If there is no Spring support for this you should at least be able to draw the construction with lua.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Well, will do the nOvum, and we see about the rest later on.

Rotating, Pulsating, inside the Genecraddles of the Journeyman, in it growing the Unit, this is the nOvum of the Journeyman
Image

Ghostdancer: Journeyman Radar Jaming Unit, wich shows a whole army where there is only this creature. Unarmed, but fast and even faster regenerating, equipped with a "Avoid-Contact" script, that keeps it lurkin in the radarzone, but (if possible) out of los.
Image
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Well, here we have the CentrAIl- Headlauncher, a device created to penetrate the psionic barriers of the Journeyman Hivemind - by cloning a journeymans head, putting it in a state of pure agony, and then shooting the head against the head of another Journeyman. The Result is - rage, pure rage, and a instant attack on the perpetrator, who can, by using its shields, keep two units at bay, as long as there is no third aproaching for a breakthrough clout.

This unit is especially devastating if used against beheriths, as those creatures die after one raging attack on a headlauncher, and this way a whole invasion can be missguided and burried by just one little tank.
So, off with there heads. FIRE!

Image

Somebody out there lieking it, solving problems with (propelled) thoughts instead of the usual weaponary?
Attachments
texture.7z
(6.38 MiB) Downloaded 36 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

will take a creative break, brb, trollidays..
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Image

Well, this is the CentrAIl-Schutzennest, basic turret, firing with heavy energymachineguns on people, animalpeople, anything moving and air, things, maybee not clouds, okay also clouds if they look suspicious. Not that effective, but its a way to keep the constructionbugs of the Journeyman from growing additional forrest.

Image

Neat little tower for arial bombardment, it works as a airfield for bombers who are piloted by crimecontaimentcapsules- and are very efficient for especially one reason- they need no fuel for a return, instead, the whole bomber, welded together from bombletts is blown to pieces, and daisycuts the ground below.

Image

A Teleportationnexus, able to hire all sorts of level 1 units for 1Metall and 1 Energy the second, Problem is, thex get Exponential moar expensive, so the second second costs you 2 Me&E, third second 4Me&E, fifth 8Me&E, sith 16Me&E and so on, so its basically a fast amount of close combat units, who will ruin your economy and dissappear instantly once they are no longer paid.


Image
A fency fence, able to become powerfull d-fence, no e-fence, no offense. Building is very hard to destroy, uncharged just slows the journeys down and if you move a Wallbuilder-Unit on each end and they charge this baby, every unit who tries to cross it, is fried like little timy in jurassic park. Journeymansteak well done? Wont take a second.

Image

Quite a nice baby, it walks slowly into dangerous territory, and then establishes, by sending its legs of as sentryguns, while the centerpart deploys as a anti-air-turret, and only artillery will allow you pass this defences.

Only the RailGun to go, and the CentrAil-Defences are finnished..
Last edited by PicassoCT on 16 Aug 2010, 20:28, edited 2 times in total.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Metalldiggester, drives in circles around a metallspot, digging up metall for the CentrAIl, melding that Metall into Shells, firing those shells with his railgun into orbit, were the shells travell to a well hidden teleportation gate.

Shells can be redirected for Artillery, but will cut into your metall.
During the Dig, the diggester, slowly terraforms a spiraling crater into the ground, and once he hits groundwater, he is destroyed, basically limiting every metallmex - lucky you, the journeymans mexes raise the ground that surrounds them.

Image

Has 300 Polys and gave me a headache
Kenku
Posts: 134
Joined: 26 Feb 2010, 06:19

Re: Journeywar

Post by Kenku »

PicassoCT wrote:Metalldiggester, drives in circles around a metallspot, digging up metall for the CentrAIl, melding that Metall into Shells, firing those shells with his railgun into orbit, were the shells travell to a well hidden teleportation gate.

Shells can be redirected for Artillery, but will cut into your metall.
During the Dig, the diggester, slowly terraforms a spiraling crater into the ground, and once he hits groundwater, he is destroyed, basically limiting every metallmex - lucky you, the journeymans mexes raise the ground that surrounds them.

Image

Has 300 Polys and gave me a headache
This sounds rather interesting. So what would the digging process look like in game?
Attachments
screen00043.png
(2.02 MiB) Not downloaded yet
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Kenku wrote: This sounds rather interesting. So what would the digging process look like in game?
Imagine it driving round in circles around a metallspot, terrain deforming while going allong. So while giving its builder the ressources, it creates also a benefit for the journeyman, whos main force consist of mountainable units, while the CentrAIl are very, very limited when it comes to mountaneering. Also the Terraforming is something makes it difficult to porc near a metallspot (turrets in the hole!),
Image


Dont worry, the Journeyman are equally unforunate when it comes to there mexes, because while those pile up mountains (till they reach magma, and went out in vulcanic explosions), the dig up radioactive rock, making it equally uninviting to stay for long around your ressourcebase. You can start bitching, complaining and mourning now, that this mod will be not nice to you :)

I usually avoid saying nice things, but hey, to make a mod is really a endurance test, compared to mapping, never felt that exausted before and i have barely started...

Also: This->http://www.independent.co.uk/news/peopl ... 26051.html
Attachments
whatever.jpg
(602.46 KiB) Downloaded 1 time
moving.zip
My Private little pastebreen
(2.79 KiB) Downloaded 24 times
Post Reply

Return to “Journeywar”